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RockOla

Enjoying P3D 2.2

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Finally properly set up (thanks to ckukmale), with my new GPU in place. Have to say after simming for about 15 years, I am reaching a state of satisfaction I had never reached before  :rolleyes:

 

Oh, and the Jennasoft scenery of Lyon LFLL, if not perfect, is great and fits perfectly in the landscape.

 

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Lovely shots Rockola. I am so glad you managed to get your problem fixed. Enjoy! :)

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Amazing shots...  Please post more.

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can you show your nvidia inspector settings, and your sweetfx settings, those photos are amazing

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Thanks for all your kind comments

 

These screens are 100% unedited, not resized, etc.

 

can you show your nvidia inspector settings, and your sweetfx settings, those photos are amazing

 

Unfortunately, being an AMD newcomer, I now use RadeonPro. With my GTX670 I could never get the same AA quality.

 

I will share my sweetfx and sun effects later.

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Ok folks

 

Here is my SFX preset.

 

To use it:

 

- if you do not already have, download SweetFX Configurator by CeeJAy

 

- download my preset RockOlaSFX.1.0.txt (download link is at the right top)

 

- extract the configurator and my preset anywhere

 

- launch SweetFX_config.exe, click 'add new game', select your prepar3d.exe, then on the right 'Save / load configuration', 'Import Preset', select my preset 'RockOlaSFX.1.0.txt' and click 'load selected preset'

 

- you should be done !

 

 

I tried to tone down the slight brownish filter of stock P3D, with giving a more blueish tone (while waiting for a true atmospheric shader)

 

A bit of Lumasharpen to reinforce details, but nothing too exaggerated.

 

Please give me your feedback.

 

Here's a comparison after / before

 

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These are some amazing captures.. congrats. :)

 

As for SweetFX, if you want to implement it more correctly (without SMAA), here's how to do it: http://www.orbxsystems.com/forum/topic/77794-correct-sweetfx-for-fsx-dx9dx10-p3d2-aa-nvidia-inspector-aa-in-game-download-included/

 

I'll check out your blue tone mods and consider creating a secondary preset for what's posted in that thread. My mods are basic and do not include any color adjustments. Solely, a fix to surmount darkening of the scene (caused by disabling SMAA) and some LumaSharpen.

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it is not ok to post real life photos as simulator screenshots. :P

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These are some amazing captures.. congrats. :)

 

As for SweetFX, if you want to implement it more correctly (without SMAA), here's how to do it: http://www.orbxsystems.com/forum/topic/77794-correct-sweetfx-for-fsx-dx9dx10-p3d2-aa-nvidia-inspector-aa-in-game-download-included/

 

I'll check out your blue tone mods and consider creating a secondary preset for what's posted in that thread. My mods are basic and do not include any color adjustments. Solely, a fix to surmount darkening of the scene (caused by disabling SMAA) and some LumaSharpen.

 

Thanks for your informations : I just checked your thread at Orbx forums (and no, I did not use your SFX presets)

 

Instead of disabling SMAA and counterbalancing the darkening, I left it enabled but with the "MAX SEARCH STEPS" at 0 (which kinda disables it)

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Hmm... and that also prevents darkening? I'd prefer disabling it completely. This way it removes SMAA entirely from adding itself to the already applied MSAA & SGSS. Great to see you know what you're doing. A lot of people don't really know how to configure SFX. I'm currently testing your idea of tweaking the blue tone a little.

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Indeed, it does prevent darkening.

 

I am using SFX from the beginning since I did not like Enbseries : too heavy on FPS, too unstable.

 

Reinforcing the blue tone is really the poor man's Raleigh scattering shader Xplane users are experimenting with.

 

I also posted in the P3D General section, about implementation of shaders since 2.2, which should allow for powerful and system-light effects.

 

The idea would be to implement atmospheric-like effect (basically, a blue haze) in relation to distance. Long story short : near terrain with its original, vivid colors, and distant terrain progressively vanishing in the blue haze (picture from Xplane...)

 

ATR72_244.jpg

 

Unfortunately, I am reaching my limits since I know near nothing about HLSL Shaders code.

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Ahh yes, I saw those spectacular shots from XP. Shared it on my local forum and people were very impressed indeed.

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All we have to do is find someone who could help us adapting an atmospheric shader for P3D...

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Hmm yep. If LM doesn't implement it, then perhaps Steve could do it. Once he's done patching his dx10 fixer. However, setting a pressure on LM could potentially make them add it to the requested features list.

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I think LM wont help us further on this topic : they implemented shader support, documented it, and also supplied a few shader examples to play with.

 

We can still put the pressure on them (but our means are limited, it will be a thread on their boards)

 

But I think we will have to find a solution by ourselves.

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Oh.. so what you're saying is, you don't know how to manipulate the HLSL code? :)

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I tested your brown-hue fix and it's great. I will add it to my P3D2 preset posted on Orbx and REX forums.

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Guest

Simply fantastic...so real!

 

Darryl

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