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ohsirus

IXEG Blog Updated 14MAY

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Thanks for the link.

 

They really are taking their time with this, but there is a "small" good side to this, it's going to be incredibly detailed and relatively stable upon release. Lot's of stuff gets released too early or under pressure, and it gives the product a bad name and image. Of course, this won't be without it's problems as well, but if anyone isn't convinced about how much work and detail has gone into this, then I urge them to go and watch their videos on Youtube https://www.youtube.com/user/IXEG1


Hardware: i7-6700HQ, 32GB DDR4,NVIDIA GTX 1070, 1TB 7200 HDD, 1TB SSD, Oculus Rift.

My sims in order of use: X-Plane 11, P3D v4.4, Aerofly FS 2, DCS World).

 

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not much to read, still no news on a release date.

What scares me is the fact his dates mention 2014, 2015 :wink:. We'll have to exercise some patience and wait for this one. Seems we do that a lot in X-Plane, we've become experts... :lol:


Michel T

 

Get real, get X-Plane!
 

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From time to time, we like to reiterate why that there are a few reasons for the slow rate of development...for new folks.  It certainly is not due to any "show-stopper" like inability to program, or do 3D or any of that stuff.  Its that each and every team member is a full time professional, having a full time job doing something else...and each and every team member is a dedicated family man raising a family and they come first.

 

There are several upsides to this though.  The biggest one is that we are all settled in our paths with some mileage and maturity under out belts and so do not have anything to really get in our way or knock us off track.  We are not embarking on new careers, experiencing some major milestone like a graduation...we are not moving anywhere, etc.  This allows us to move nice and steady to focus on the work at hand. 

 

Other reasons for slow development is this is our first endeavor and we have to build a foundation of code from scratch.   Also, the quality bar and expectations are constantly moving so as we move towards our goal, the goal moves further away.   As can be seen from videos and blogs though, we clearly have most of the 3D done and a lot of the programming also.  We have some FMS work remaining...very minor 3D details left and then we have to focus on several things at once like documentation (in progress), training videos, marketing concerns, distribution infrastructure and this will be the time where it will get really quiet before release. 

 

One thing each of us share on the team is that if we do it right, it will be worth it and worthy for years to come and we won't have to do update after update.    

 

TomK

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Could you tell us some of the features that will be missing from the "Basic" v1.0 ?


Alexis Mefano

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