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Michael Moe

Realistic approach view (pic )

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Hi,

 

After being in the aircraft i must say using zoom 1.0 gives you the most realistic view on approach as the runway is eating you up :-)

 

Michael

 

fsx_2014_07_01_22_36_17_41.jpg

 

fsx_2014_07_01_22_38_06_67.jpg


Michael Moe

 

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I have been using zoom 1.0 for yonks Michael, and found it to be the most realistic. I set up my cockpit exactly like Tabs suggested in the intro manual using Opus Cams.  A real pilots perspective.


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beautiful shot. will try a visual approach with the suggested settings next time. That´s beatiful lighting and cloud rendering as well. What are you using for those? Also loved the visual effect of the rwy lights!

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1.0 provides a realistic with very minimal distortion..and better sense of depth too..there is also a yohtube video which explains why 1.0 zoom

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Michael,what do you use?

Default camera fsx?EZCA camera?Opus camera?

Between the camera FSX and the camera  of EZCA there is a difference in zoom.


Best Regards

Evgeny Olenchik-UUBL

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How tall are you? 

By photos of pilots inside 777 cockpits, I always thought their point of view was lower...

Is it this high? Head seems pretty close to the overhead panel.  :P

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I am using DX10 , REX Essential+ and ASN for weather engine and EZCA at 1.0 . Did not know if zoom factor 1.0 was different from inside FSX. 

 

Regarding the height i use my shoulders height vs MCP as reference

 

http://www.youtube.com/watch?v=-8a6qbF9ECg

 

 

Michael


Michael Moe

 

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Banner_FS2Crew_Emergency.png

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I also just checked the manual, seems I was sitting a little low.

 

I use my eye point to the top of the headrest. Then spin around.

 

 

IT does feel very very high, but that might be because I am used to sitting lower.

 

In the NGX it's very different, you sit low


Alex Ridge

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Michael,what do you use?

Default camera fsx?EZCA camera?Opus camera?

Between the camera FSX and the camera of EZCA there is a difference in zoom.

In what way? All Ezdok does is move the camera position. The view and zoom effects aren't changed.

ki9cAAb.jpg

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Without wideviewaspect=true in fsx.cfg (which you must manually change, there is no other way to do so), 1.0 zoom still wouldn't be realistic. Is your wideviewaspect=true set?  :smile:

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