Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LOD_RADIUS Hack Patch

Featured Replies

I was messing around with the game today and figured out how to remove the LOD_RADIUS limit, you can now go to whatever value you like, I left 2.5 as the lowest value and there is no ceiling.

 

Instructions

---------------

1. Backup terrain.dll in root P3D folder

2. Overwrite with provided terrain.dll

3. Edit Prepar3d.cfg (LOD_RAIDUS) and open game, as soon as you adjust in-game it will go back down like in FSX

 

Download : http://filebeam.com/c92dfca33fffae56c711c56c2b3c49f6

  • Commercial Member

Hmmm... I will have to give this a try.  :)

spacer.png

REX AccuSeason Developer

REX Simulations

  • Author

Hmmm... I will have to give this a try.  :)

 

Let me know if it makes a difference, I'm pretty sure I reversed far enough.

Let me know if it makes a difference, I'm pretty sure I reversed far enough.

Unfortunately, there is no any visible changes! lod radius set on 6.5 (ultra)

I was gonna do this.  Beat me to it.  There used to be an interface to FSX for LOD somewhere, because TileProxy used it.  I it is there somewhere in the source code for TileProxy if one searched.   I'm not sure LOD is just a single setting, or was in FSX.   Read the TileProxy guide, look at the source code, you might make some progress from it.  I really want control of that back.  It's the main source of frustration left for me that I can't fix with another generation of hardware or SLI.  When it's fixed I will disappear into P3D like the guy in TRON did.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

I gave this a try but have to say it did nothing to me. Here is what i did based on what i understand.

 

1. backed up the terrain.dll copied the provided .dll

2. entered a pretty high LOD 46.5

3. fired up v2.3

4. made screenies and compared them. 6.5 is the highest P3D2 can go everything else will set it down to 2.5 no matter what.

Maybe i did something wrong so please gimme feedback if did so.

 

Conclusion to me. This brings nothing for me. 6.5 is very high but the difference between 2.5 and 6.5 is very subtle IMHO. 

 

Anyway many thanks for the heads up.

Greetz


MJ


 


My youtube blog________________________Prepar3D v2.5/v3


youtubefooter.jpg

I don't think I made it clear in my earlier post.  LOD is probably not a single variable, but an array of variables:  one for distance, one for resolution.  I gather that from the way TileProxy allows one to control LOD, and somewhere in the free source available for it is probably the code for control of this.  It's probably that LM hasn't given control over LOD because it's not one variable, and an proper interface for it is not something high on their priority.  

 

I wouldn't trust this dll honestly.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

Sounds like a scam ... I just did a binary compare on P3D V2.3 terrain.dll and the one in the link ... they are identical.  Not sure what you are trying to accomplish but it doesn't sound legit?

 

Anyway, P3D LOD_RADIUS doesn't work like FSX ... the restricting factor on the P3D LOD_RADIUS is tessellation which has a 2048 cap texture array size.  FSX doesn't have tessellation hence no cap other than 4GB VAS.

 

Cheers, Rob.

  • Author

Sounds like a scam ... I just did a binary compare on P3D V2.3 terrain.dll and the one in the link ... they are identical.  Not sure what you are trying to accomplish but it doesn't sound legit?

 

Anyway, P3D LOD_RADIUS doesn't work like FSX ... the restricting factor on the P3D LOD_RADIUS is tessellation which has a 2048 cap texture array size.  FSX doesn't have tessellation hence no cap other than 4GB VAS.

 

Cheers, Rob.

 

Hmm interesting, yeah I think I messed up on the link guys my bad Ollydbg didn't save modifications for some reason, I have been messing with it more lately, even forcing the LOD extremely high, hasn't made a difference, can this tessellation cap be modified or is it a physical limit?

Rob, are you familiar what what I am saying about what I saw in TileProxy?  Does P3D still use concentric circles as FSX did for LOD?  I'm sure they're not compatible, and I would guess tessellation would have required a whole rewrite of that, which sounds like a huge undertaking, since its kinda like literally from the ground up, eh?  virtual ground.  But is there a concentric ring system similar to FSX?  Not that it looks that way in P3D.   Just curious that's all.  LOD is an issue with me in P3D.  I really want to see a bit farther, and it seems like they actually cut it back a bit more in 2.3 vs 2.2.   I can see it in some of my screenies from 2.2 vs 2.3.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

Out of interest, what would be the advantage of such a high LOD? With max LOD I see detail as far out as the haze, in almost all weather conditions. I'm using ASN and Orbx sceneries.

 

Is this something that's more noticeable with photo scenery, or the unrealistic visibility of the default fair weather theme? Or just something that bothers some people but not others?

 

Just curious, as it's a frequently mentioned topic, but not something that's ever bothered me.

 

 


Is this something that's more noticeable with photo scenery
 Yes, especially in high arid areas, where haze is much lower.  Some cities in this area are just blurs where you usually have beautiful urban vistas.   On the other hand, would be cool to add a smog effect in there too, maybe to ASN.  Read smog alerts.  When I was a kid going to LA my eyes would water coming down from Palm Springs.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.