March 9, 201511 yr I've added a new video to my series "X-Plane 10 Ultra-Realism for FREE". The new video, part 3 of the series, is titled "Creating Photo Scenery with g2xpl"
March 9, 201511 yr Thanks for the video. I don't understand the need to copy the zzz_uhd_global_scenery_v1 folder to the \Global Scenery folder. Can you explain this?
March 10, 201511 yr Thanks for the video. I don't understand the need to copy the zzz_uhd_global_scenery_v1 folder to the \Global Scenery folder. Can you explain this? Simple: g2xpl does not have (as of yet) a feature to freely configure which source folder it should use to fetch the "source-mesh". It always defaults to get it from "Global Scenery" .... So, if you want to base your photoscenery on any other mesh (HD or UHD), then you have to first overwrite the default Global Scenery files with those. Andras Fabian / Alpilotx Visit www.alpilotx.net, a site about X-plane scenery You can see some landscape and other photographs from me here: http://www.flickr.co...s/weathermaker/
March 10, 201511 yr Great tutorial! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 10, 201511 yr Simple: g2xpl does not have (as of yet) a feature to freely configure which source folder it should use to fetch the "source-mesh". It always defaults to get it from "Global Scenery" .... So, if you want to base your photoscenery on any other mesh (HD or UHD), then you have to first overwrite the default Global Scenery files with those. Which makes problems when you update versions because the installer wants to overwrite any changes it finds to default files. I have that same problem with the HD runway textures I like to use. You can manually skip each file if you recognize the filename, but it's a pain. You can also just let the installer overwrite the custom files and then reinstall them after the installer is finished. A nuisance either way. i7-4790K o/c @ 4.8 GHz, Corsair H-110 liquid cooler, 32 GB Corsair Vengeance RAM, MSI Maximus VII Hero mobo Samsung Pro 512 GB SSD Corsair GFX Hydro GTX-1080 8 GB, (2) 4TB hybrid HDs Win 10 (1607), X-Plane 10.51r2 and X-Plane 11.01b1
March 10, 201511 yr Author Thanks for the video. I don't understand the need to copy the zzz_uhd_global_scenery_v1 folder to the \Global Scenery folder. Can you explain this? alpilotx gave the perfect answer. Referring to your later comment about updates overwriting this type of change, you're absolutely right. It is a nuisance. But that's what we've got for now and luckily, it's not too difficult to re-apply after an update. Great tutorial! Thanks! Subscribed! Thank you!
March 22, 201511 yr I tried a different solution in order to apply UHD mesh with my G2XPL homemade scenery for the Alps. This is my personal process : 1) create a G2XPL scenery using the "standard" coordinate used also by SimHeaven for his ZL17 photoreal scenery no more available. Here you can find a good graphical map to do that : http://zonephoto.x-plane.fr/Cartes.php 2) download from Simheaven site the UHDv1 Update of Photosceneries Europe Alps http://simheaven.com/?wpfb_filepage=uhdv1_update_europe-alps_zl172-7z 3) move each single UHD DSF file into the specific folder of your X2GPL scenery folder. It works Ciao Stefano Italy
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