April 8, 201511 yr Anybody tried this tweak posted over at LM: http://www.prepar3d.com/forum-5/topic/z-fighting-on-textures-shimmering-p3dv-2-5/ gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
April 9, 201511 yr Does this fix the bad AA, like shimmering on poles, or just like graphic flickering? Ron Hamilton "95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom
April 9, 201511 yr Does this fix the bad AA, like shimmering on poles, or just like graphic flickering? No, the shimmering is still there, at least on my sim. Only 4 to 8x SGSS in NI or DSR fixes that. But the fight over the z-position is greatly reduced, so thanks to 'Slayer' who mysteriously found this! A "Real life" example of the difference (you need to watch in FullHD to clearly see the difference): (This is Freeware airport ENBR Flesland from the Airport of Norway pack, btw) Olewww.flightsimnorway.com
April 9, 201511 yr Sometimes when I look at jetways at a certain angle they disappear, is that considered Z fighting? Ron Hamilton "95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom
April 9, 201511 yr The mark of Zorro!!? Oh, no, never mind. I like a good fight anyways. Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
April 10, 201511 yr Moderator This is very strange. According to both the description and my own experience, ClipMode=Minimum should only affect the objects closest to the eyepoint. I’ve found that it is necessary in some very small virtual cockpits in order to prevent mesh that is close to the eyepoint from being overridden by what’s “behind” it (most often the sky or ground). Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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