Everything posted by pincopanco
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P3D v3.2 vs. v3.3 - visible improvements
ASN B6004 works perfectly with all options set to default.
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Prepar3D v.3 and SLI
I have two 980 and I turned off SLI in Nvidia control panel because it is of little value and with the fps locked creates stutters.
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P3D v3.2 vs. v3.3 - visible improvements
Shimmering was present in 3.2 and is still present in 3.3 without 4x SGSS.
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ASN as a weather engine for REX 4 Texture Direct with soft clouds
Sometimes.
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Since installing P3D v3.2.3, only the best-of-the-best!
18 FPS without clouds? Wishes...
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How to triple the intensity of the clouds shadows(without tricks)
Of course, but almost all have the soft clouds and they have forgotten how are the default shadows.
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How to triple the intensity of the clouds shadows(without tricks)
Is very easy: delete soft clouds and use normal clouds (REX, default or others, your choice).
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Brighter terrain, darker cloud shadows - DONE!
This trick is better with Nvidia RGB dynamic output limited or maximum?
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ASN fps drop in dense clouds.
Only I can not block the FPS with the SLI, otherwise I have stutters?
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Rex 4 Problem
http://www.hifisimtech.com/forums/showthread.php?5872-ASN-for-P3D-Open-beta-update-March-24-2016&p=29402#post29402
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Rex 4 Problem
The 99.99% of users with P3D 3.2 + REX 4 latest updates + ASN B5926 do not have problems.
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20 FPS INCREASE
Where is this driver?
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Brighter terrain, darker cloud shadows - DONE!
IMHO, with these tricks volumetric fog and ASN visibility have problems.
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Should ASN and REX eat this much fps?
0.5, of course.
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So what's going on at REX?
Without performance hit?
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ASN fps drop in dense clouds.
Thanks, i have Multiple cloud layers On + Volumetric Fog On + autoadjustment on, so all ok.
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ASN fps drop in dense clouds.
I did not understand a thing. By default, Maximum surface visibility and Maximum upper visibility are, respectively, 75 and 100. These parameters are also respected with Multiple Cloud layers off? Edit: Sorry, Gerard he gave me the answer.
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ASN fps drop in dense clouds.
I have P3D 3.2.3, ASN B5926 setting to default but with 3 cloud layers and "Multiple visibility layers" on, REX 4 + soft clouds with cloud size 0.67, no Volumize tweak, and all works fine. i7 3770K, 2xGTX 980 in SLI, monitor refresh rate 49, frame unlimited, Vsync in P3D on.
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P3DV3.1 and NVidia Inspector
Yes, indeed I removed NI and put MSAA 8x in Prepar3D. Unfortunately, there are shimmering of trees and flickering of the default buildings but, at least, are not uselessly affected the performance.
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P3DV3.1 and NVidia Inspector
Yes, I tried 4x SGSS (enhances or override) in NI and 4x MSAA in P3D. No difference.
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Prepar3D v3.2 is out !
SDK is mandatory? Where it does inserted?
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Prepar3D v3.2 is out !
Any difference. Shimmering, flickering and jaggies are as before.
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MFAA and P3D - works great in the new drivers
Steve, sorry, MFAA was also present in the previous driver. So, the hypothetical functioning of it could depend only on changes made by LM, which was not done.
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MFAA and P3D - works great in the new drivers
The two images are identical, they are different parts of the wing and if you look them in continuity you will find out. Edit: I add, at the risk of being banned, that the image is a photomontage, a hoax. It is a unique image divided into two parts with photoshop or another. (Watch the clouds).
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MFAA and P3D - works great in the new drivers
But who told you? Where did you read? Relatively to P3D, this driver is identical to the others and MFAA does not work because P3D is not ready to it.