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pincopanco

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Everything posted by pincopanco

  1. ASN B6004 works perfectly with all options set to default.
  2. I have two 980 and I turned off SLI in Nvidia control panel because it is of little value and with the fps locked creates stutters.
  3. Shimmering was present in 3.2 and is still present in 3.3 without 4x SGSS.
  4. Of course, but almost all have the soft clouds and they have forgotten how are the default shadows.
  5. Is very easy: delete soft clouds and use normal clouds (REX, default or others, your choice).
  6. This trick is better with Nvidia RGB dynamic output limited or maximum?
  7. Only I can not block the FPS with the SLI, otherwise I have stutters?
  8. http://www.hifisimtech.com/forums/showthread.php?5872-ASN-for-P3D-Open-beta-update-March-24-2016&p=29402#post29402
  9. The 99.99% of users with P3D 3.2 + REX 4 latest updates + ASN B5926 do not have problems.
  10. Where is this driver?
  11. IMHO, with these tricks volumetric fog and ASN visibility have problems.
  12. Without performance hit?
  13. Thanks, i have Multiple cloud layers On + Volumetric Fog On + autoadjustment on, so all ok.
  14. I did not understand a thing. By default, Maximum surface visibility and Maximum upper visibility are, respectively, 75 and 100. These parameters are also respected with Multiple Cloud layers off? Edit: Sorry, Gerard he gave me the answer.
  15. I have P3D 3.2.3, ASN B5926 setting to default but with 3 cloud layers and "Multiple visibility layers" on, REX 4 + soft clouds with cloud size 0.67, no Volumize tweak, and all works fine. i7 3770K, 2xGTX 980 in SLI, monitor refresh rate 49, frame unlimited, Vsync in P3D on.
  16. Yes, indeed I removed NI and put MSAA 8x in Prepar3D. Unfortunately, there are shimmering of trees and flickering of the default buildings but, at least, are not uselessly affected the performance.
  17. Yes, I tried 4x SGSS (enhances or override) in NI and 4x MSAA in P3D. No difference.
  18. SDK is mandatory? Where it does inserted?
  19. Any difference. Shimmering, flickering and jaggies are as before.
  20. Steve, sorry, MFAA was also present in the previous driver. So, the hypothetical functioning of it could depend only on changes made by LM, which was not done.
  21. The two images are identical, they are different parts of the wing and if you look them in continuity you will find out. Edit: I add, at the risk of being banned, that the image is a photomontage, a hoax. It is a unique image divided into two parts with photoshop or another. (Watch the clouds).
  22. But who told you? Where did you read? Relatively to P3D, this driver is identical to the others and MFAA does not work because P3D is not ready to it.

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