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Cargostorm

P3D v3.2 vs. v3.3 - visible improvements

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Now that we have heard a lot of some problems with new v3.3 (VAS consumption, broken sceneries, which will be fixed soon), it would be nice to hear how v3.3 actually compares to v3.2. Does it "feel" smoother? Are there visible improvements, such as reduction of ground blurries with photo scenery)? Are the cloud and cockpit shadows still going on/off depending on time and camera viewing angle as in v3.2?

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Now that we have heard a lot of some problems with new v3.3 (VAS consumption, broken sceneries, which will be fixed soon), it would be nice to hear how v3.3 actually compares to v3.2. Does it "feel" smoother? Are there visible improvements, such as reduction of ground blurries with photo scenery)? Are the cloud and cockpit shadows still going on/off depending on time and camera viewing angle as in v3.2?

 

My feeling is that with the myriad of issues with the scenery and VAS, very few users have found any significant improvement in this version

Cheers, Ed

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The blueish far distance haze that RSP is able to make I now have directly in 3.3.

Also ASN + v3.3 now are working together like it should ( visibility )

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I really like the new "View Group Management" thing.

I can now do things I've been trying to do for a long time with multimonitors.

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I really like the new "View Group Management" thing.

I can now do things I've been trying to do for a long time with multimonitors.

 

Can you explain this in more detail? Is it possible now to set up three different views on a triple monitor setup without much performance hit? Such that one doesn't get the distortions when using the three monitors in Surround mode with just a single view? If that's the case then moving to v3.3 is really worth it. Otherwise, I wouldn't bother.

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I see much less FPS loss in clouds using NVI 4xSSGA than 3.2 I do use Rex Textures and set clouds to 50% size and use 3 layers in ASN, exactly as I did in 3.2 There seem to be other subtle improvements about, perhaps a tad smoother over all. I am still checking things out.

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I use 3 monitors in a surround setup 5960x1080 plus one 2560x1080.

The plus one sometimes reside on the bottom (T arrangement), sometimes on top (inverted T).

I like to configure the VC to be visible on both two displays (surround plus the other one) and use TrackIR

To do this I used to configure a different camera in VC fo each display and then link both views.

But this linking views had some problems: synchronizing is tricky, the horizontal pan sync doesn't work and also fps loss.

With this new method I can setup only one view with all the displays resolving almost all of the sync problems.

There is some gain in fps and above all fluidity on the movement of both displays in sync.

That sensation of one of the displays being dragged by the other one is almost gone.

Still trying to figure out a way of dealing with zoom and applying the old camera effects.

Mostly the "WideviewDistortion" for the surround display.

 

I have both  OpusFSI and EZDok but not using any at the time.

Still have the feeling that is better to do it with the sim mechanism although I'm not able to reproduce the head movements that any of those provide.

 

Happy flights

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Scenery shimmering is barely noticeable now, with 3.2 any ORBX stuff shimmered like mad. That is most noticeable for me. No VAS probs, no performance probs, none of the nonsense many have spoken of.  

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I heard AA on airplanes and overall is better than 3.2. Is this true?

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Scenery shimmering is barely noticeable now, with 3.2 any ORBX stuff shimmered like mad. That is most noticeable for me.

 

Won't have been 3.2 causing the shimmering. I run ORBX scenery exclusively in 3.2 and I've never ran a simulator over the last 12yrs of simming that has performed or looked as good as it does now.

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Won't have been 3.2 causing the shimmering. I run ORBX scenery exclusively in 3.2 and I've never ran a simulator over the last 12yrs of simming that has performed or looked as good as it does now.

Whatever, that is my observation regardless of your 'experience'.    

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Whatever, that is my observation regardless of your 'experience'.    

 

Whatever, you obviously hadn't set P3D and your drivers correctly then otherwise everyone would have been experiencing the same issues.

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I noticed that modifying/updating the scenery library in v3.3 no longer causes AI traffic to double in numbers. In the older P3D versions including FSX, when you were using a traffic add-on such as MyTrafficX, making changes to your scenery library caused the amount of traffic to double, potentially hitting your FPS hard. This bug has been eliminated now. (In the changelog, it is mentioned "Fixed memory leak that could occur during scenery library reloads").

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Won't have been 3.2 causing the shimmering. I run ORBX scenery exclusively in 3.2 and I've never ran a simulator over the last 12yrs of simming that has performed or looked as good as it does now.

Shimmering was present in 3.2 and is still present in 3.3 without 4x SGSS.

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Whatever, you obviously hadn't set P3D and your drivers correctly then otherwise everyone would have been experiencing the same issues.

LOL, yea right.      

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Also ASN + v3.3 now are working together like it should ( visibility )

 

 

 

Hi Gerard - what does that mean?

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The blueish far distance haze that RSP is able to make I now have directly in 3.3.

Also ASN + v3.3 now are working together like it should ( visibility )

 

That's great news most frustrated part was with 3.2 and ASN happy they solved that one waiting for the hotfix

before I make the move further all updates in place :-)

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Hi Gerard - what does that mean?

Visibility in the far distance now looks very good.

Also no weird haze borders between 20000-37000 ft.

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Whatever, you obviously hadn't set P3D and your drivers correctly then otherwise everyone would have been experiencing the same issues.

Hi, I also do have shimmering with ORBX in 3.2. Would you be open to sharing your settings, that eliminate this problem? I for one would be grateful!

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Visibility in the far distance now looks very good.

Also no weird haze borders between 20000-37000 ft.

 

I use ASN with 3.2 and don't have any weird haze borders...?????

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Bob,

Take a look at the Hifisimtech forum and you will find what I mean ( support and P3D )

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Bob,

Take a look at the Hifisimtech forum and you will find what I mean ( support and P3D )

Lol

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The only way I have found to reduce shimmering in 3.2 and 3.3 is using NVI 4xSSGA. I think the FPS hit from NVI is a bit less in 3.3, so we're making progress.

 

As for VAS, I am getting pretty much the same numbers in 3.3 as I did in 3.2. However, I did a flight in the UK with the ORBX region enabled and my remaining VAS really dropped. When I turned off the region the VAS at the end was better. The regions do soak up a lot of memory, both in 3.2 and 3.3

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Do you still see the occasional flickering of cloud shadows on ground textures?

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The only way I have found to reduce shimmering in 3.2 and 3.3 is using NVI 4xSSGA. I think the FPS hit from NVI is a bit less in 3.3, so we're making progress.

 

As for VAS, I am getting pretty much the same numbers in 3.3 as I did in 3.2. However, I did a flight in the UK with the ORBX region enabled and my remaining VAS really dropped. When I turned off the region the VAS at the end was better. The regions do soak up a lot of memory, both in 3.2 and 3.3

 

The Vas issue is with certain airports Aerosoft EGLL a good example

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