June 8, 20169 yr Also ASN + v3.3 now are working together like it should ( visibility ) Hi Gerard - what does that mean?
June 8, 20169 yr The blueish far distance haze that RSP is able to make I now have directly in 3.3. Also ASN + v3.3 now are working together like it should ( visibility ) That's great news most frustrated part was with 3.2 and ASN happy they solved that one waiting for the hotfix before I make the move further all updates in place :-) André
June 8, 20169 yr Hi Gerard - what does that mean? Visibility in the far distance now looks very good. Also no weird haze borders between 20000-37000 ft. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 8, 20169 yr Whatever, you obviously hadn't set P3D and your drivers correctly then otherwise everyone would have been experiencing the same issues. Hi, I also do have shimmering with ORBX in 3.2. Would you be open to sharing your settings, that eliminate this problem? I for one would be grateful! Busdriver (Bill) KPHL 8086K @5.4GHz, EVGA GTX 1080 TI FTW3, DDR4 16GB @4000MHz, Samsung 970 NVMe (M.2) Windows 10 Pro, Samsung M.2 1TB for P3D V4.5
June 8, 20169 yr Visibility in the far distance now looks very good. Also no weird haze borders between 20000-37000 ft. I use ASN with 3.2 and don't have any weird haze borders...?????
June 8, 20169 yr Bob, Take a look at the Hifisimtech forum and you will find what I mean ( support and P3D ) 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 8, 20169 yr Bob, Take a look at the Hifisimtech forum and you will find what I mean ( support and P3D ) Lol André
June 8, 20169 yr The only way I have found to reduce shimmering in 3.2 and 3.3 is using NVI 4xSSGA. I think the FPS hit from NVI is a bit less in 3.3, so we're making progress. As for VAS, I am getting pretty much the same numbers in 3.3 as I did in 3.2. However, I did a flight in the UK with the ORBX region enabled and my remaining VAS really dropped. When I turned off the region the VAS at the end was better. The regions do soak up a lot of memory, both in 3.2 and 3.3 Lee H i9 13900KF 64GB Ram 24GB RTX 4090
June 8, 20169 yr Author Do you still see the occasional flickering of cloud shadows on ground textures? Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
June 8, 20169 yr The only way I have found to reduce shimmering in 3.2 and 3.3 is using NVI 4xSSGA. I think the FPS hit from NVI is a bit less in 3.3, so we're making progress. As for VAS, I am getting pretty much the same numbers in 3.3 as I did in 3.2. However, I did a flight in the UK with the ORBX region enabled and my remaining VAS really dropped. When I turned off the region the VAS at the end was better. The regions do soak up a lot of memory, both in 3.2 and 3.3 The Vas issue is with certain airports Aerosoft EGLL a good example Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
June 8, 20169 yr Moderator Do you still see the occasional flickering of cloud shadows on ground textures? Yes, I do. Wonder if the shader mods (PTA, RSP) effect that also. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
June 9, 20169 yr Looks like the vas issue has been found and will be fixed in the next patch. Re: v3.3, what about the VAS? Postby Adam Breed » Wed Jun 08, 2016 9:09 pm abd40110a,Thank you again for the deep dive on this. We believe we have discovered an issue and we will be releasing a v3.3 hotfix to address it. It is related to viewtopic.php?f=6312&t=119544&start=75#p137391Regards,Adam
June 9, 20169 yr Moderator Just because memories can be short at time - to all those who are/have been bashing LM for this, that and anything elase except global warming - I ask a simple question - When was the last time you saw this much open dialogue with MS? LM is listening and they are responding. Just sayin....... Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
June 9, 20169 yr That's true, if my memory serves me right, Microsoft didn't even have an official support forum where the developers participated directly.
June 9, 20169 yr Just because memories can be short at time - to all those who are/have been bashing LM for this, that and anything elase except global warming - I ask a simple question - When was the last time you saw this much open dialogue with MS? LM is listening and they are responding. Just sayin....... It's funny how some lose perspective.
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