June 30, 20169 yr Thanks for the quick reply Rick. I checked it out and donwnloaded the relevent file and fix, I will have a go at these tonight and report back. Hi - Did the fix work? I'd like to try it with P3D 3.3.5... thx
July 1, 20169 yr Unfortunately I have not been able to get the wake to follow behind the Carriers. But I think this may be because it appears as though the Carriers are not moving forward. I have been trying to identify the code to control forward motion, but with no luck so far. I have been trying as many wake files as I can find for AI Carriers. As I have AI shiping in the San Juan Strait, I am about to move onto these AI files next and hope to find a solution with these.. I shall keep trying to solve this when I have the time over this weekend and shall try to remember to report back if I find the fix. Lance... ************************************** My USS Nimitz "sim.cfg":- [General]category=Boat[contact_points]static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)static_cg_height=0.0 //feet, altitude of CG when at rest on the ground[DesignSpecs]max_speed_mph = 50 acceleration_constants = 0.07, 0.07 //Time constant (effects responsiveness), and max acceleration (Gs)deceleration_constants = 0.05, 0.05 //Time constant (effects responsiveness), and max acceleration (Gs)[Effects]// wake = voo_wake_nimitz// wake = voo_wake_carrier// wake = fx_wake_carrier // 2010 version. = No wake behind USS Nimitz or destroyer screen// wake = fx_wake_carrier // 2004 version. = No wake. Ships are stationarywake = fx_NoWake Hi - Did the fix work? I'd like to try it with P3D 3.3.5... thx I was just on AVSIM Library and found a refference to the file below, it may be the fix you are looking for.. fix_ship_wakes_p3dv25_version2.zip File Description:This file includes a complete replacement of the effect files included in my all AI shipping packages to date. It corrects the issue of wakes going towards the sky in P3Dv2.5. You do not need this file for earlier versions of P3D than P3Dv2.5.
July 5, 20169 yr This file includes a complete replacement of the effect files included in my all AI shipping packages to date. It corrects the issue of wakes going towards the sky in P3Dv2.5. You do not need this file for earlier versions of P3D than P3Dv2.5. http://www.glowingheat.co.uk/forum/viewtopic.php?f=8&t=120
June 13, 20187 yr I have P3D v4.2 and it works with the exception of the environment sounds which were working in FSX (mule, start-em-up, etc). Other than that is fine. Catapult and recovery wire sounds OK I reinstalled twice to no effect. Is anybody having the same issues?
June 13, 20187 yr Probably best to start a new thread, as this discussion was related to P3D v2 three years ago. I'm going to lock this thread to prevent any further necroposting. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
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