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Another VAS discussion

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Toby, I just read your texture optimizer help guide and I must say you did a very nice job. You took something very technical and made it very straight forward. Bravo and thanks for that. I used the tool below to optimize KLAX and wanted to know your thoughts about it.

 

http://www.nexusmods.com/skyrim/mods/12801/?

Regards,

Todd Harrell

 

Computer: i7 3770k @ 4.6 GHz, 16 GB DDR3 RAM, GTX 1070 GPU, 750W PSU, 250 GB SSD (Win 7), 500 GB SSD (P3D), 2 x 1TB HDD, 28-inch Viewsonic 1080p monitor

Sim: P3Dv3

1. 64 bit is not the answer, while it will of course help, it does not solve the problem and I very much doubt that we will see a 64 bit P3D in the near future.

 

3. If you disabled Vector and did not see any change, then it was not actually disabled..

1. A 64 bit simulator would allow for much higher use of virtual memory, de facto solving OOM issues. It is still possible to push X-Plane to an OOM, but it takes a lot more effort and tons of HD photoscenery. I agree, the OP has not optimized his simulator properly, but I think many will disagree that "64-bit is not the future". I would go as far to say - of course it is.

 

3. Interesting. I disabled Vector (or parts of it) through the Vector configuration panel and did not experience any differences. Are there any means of disabling it?

38.jpg

Brynjar Mauseth 

I carefully monitor my VAS usage, and it always seems to be greatly dependent on one thing above any other.

 

Autogen.

 

The difference in VAS usage between, let's say Manhattan or Chicago versus Manchester or Indianapolis, without any addon scenery, is truly staggering. Up to a 1 GB difference in some cases.

Daniel Moser

 

92logo4.png

 

Sorry Todd, can't comment on it as I haven't used it.

Ask Brian (kuragiman) and read his post here.

1. A 64 bit simulator would allow for much higher use of virtual memory, de facto solving OOM issues. It is still possible to push X-Plane to an OOM, but it takes a lot more effort and tons of HD photoscenery. I agree, the OP has not optimized his simulator properly, but I think many will disagree that "64-bit is not the future". I would go as far to say - of course it is.

 

3. Interesting. I disabled Vector (or parts of it) through the Vector configuration panel and did not experience any differences. Are there any means of disabling it?

 

I never suggested that 64 bit was not the future, I only said that I think that it is unlikely that we will see a 64 bit P3D in the near future. I develop texture mods for 32 and 64 bit simulators, so I am aware of the limitations and possibilities on all platforms. The OOM errors are only part of the problem. Badly optimised textures drag the performance of a system down and while you can throw money and hardware at the problem, not everyone has that much money. I found a solution that costs nothing.

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11

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