February 20, 201610 yr The glare is a great effect. But I'm more interested in the warmth of light that I'm seeing in the images. Is that part of the sun mod too? I would like to see colors like this (an airport I'm familiar with, I use photoscenery almost exclusively) http://www.panoramio.com/photo_explorer#view=photo&position=18954&with_photo_id=111738909&order=date_desc&user=3174794 The warmth (as opposed to cooler/blue light, lower kelvins are warmer/yellow) is all that I think is missing in P3D. Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
February 21, 201610 yr When using Reshade you cab adjust RGB to make it look warmer. Or you can adjust the NVidia Gamma. However when flying at daytime you would have to reset it all. In P3Dv2 I had multiple SweetFx profiles with different settings : - Daytime - Nighttime And multiple cfg profiles : - Clear or fair weather - Cloudy - Rainy All controlled by batchfiles on my desktop. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
February 21, 201610 yr I've wondered if there was a way to enable and disable shaders based on latitude, time of day, altitude, etc. Well, actually, I know it can be done. Just another item to the list. Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
February 23, 201610 yr Richard posting on another thread has reminded me (though for some reason I can't quote his post from page 2?); does anyone have a vanilla P3D3.1 install to try this on? I mean simply enabling the normal lens flare option and seeing if it gets masked by the VC on internal views? If so it may well be worth logging as a bug with LM over on their forums.
February 23, 201610 yr Richard posting on another thread has reminded me (though for some reason I can't quote his post from page 2?); does anyone have a vanilla P3D3.1 install to try this on? I mean simply enabling the normal lens flare option and seeing if it gets masked by the VC on internal views? If so it may well be worth logging as a bug with LM over on their forums. Its not a bug - its just P3D doing its thing - I dont know the reason but if you find out I think its something they are not going to address as it would probably break something else - same scenario as VC rain kind of Rich Sennett
February 23, 201610 yr Wow you are one of the few - I would luv to have it - biggest let down for me was when Microsoft eliminated it Rich Sennett
February 23, 201610 yr Well what I mean is that the current effect is so bad (like going into hyperdrive or something) that I'd rather have it turned off than on! If they did something like ETS2 has on the truck windscreens I'd definitely want it!
February 23, 201610 yr I don't think the sun effect is too bad in P3d. I also miss the VC rain effect Rich and wish Lockheed Martin would include it as an option to turn on or off. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
February 23, 201610 yr I don't think the sun effect is too bad in P3d. I also miss the VC rain effect Rich and wish Lockheed Martin would include it as an option to turn on or off. Me too :wink: but its not LM job to do that - its the aircraft maker to allow it to turn on - realair duke has it in P3D - but can kill fps Rich Sennett
June 9, 20169 yr Are you actually using some sort of ENB Series? Because it has come to my attention that ENB uses DirectX 9, and IIRC, Prepar3D 3.2 uses DirectX 11... Wouldn't there be some kind of conflict between the two versions?
June 10, 20169 yr Are you actually using some sort of ENB Series? Because it has come to my attention that ENB uses DirectX 9, and IIRC, Prepar3D 3.2 uses DirectX 11... Wouldn't there be some kind of conflict between the two versions? Indeed you are right ENB does not work with P3Dv2.x/3.x. Actually you can use Reshade or the RealismShaderPAck 1.1. Both are freeware. I personally use the simple sun mod with Reshade + Mastereffect together with the RSP 1.1. Currently im still on P3Dv3.2 i will go through the update as soon as i finished moving to my new home. Greetz MJ My youtube blog________________________Prepar3D v2.5/v3
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