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jcomm

High performance versions of World2XP ?

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In times of Aerowinx PS1 I once made a full jumpseta flight from Lisbon to Frankfurt, with PS1 running in my laptop, with the captain and 1st officer, one of then a friend glider pilot, becoming two new PS1 users soon after :-) That was around 1997, pre-911


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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Exactly Ralf! :-) and Airline Simulator too, by that time :-)


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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I have the "world-models-master.zip", the "world-models0.7.6.tar.bz2" and the "w2xp-world-models:ext-LOD.7z" (and many more) libraries installed.

 

Would I see a benefit from downloading any newer version?


IXEG 737 Beta-Tester and First Officer

i7 6700K@4.4GHz, 32GB RAM, Palit GTX 1080 GameRock Premium@2Ghz, Oculus Rift S, ButtKicker
X-Plane 11 latedt version on a Samsung M.2 SSD for speedy loading times

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I have the "world-models-master.zip"

 

This one would be new to me. I have a couple of world-models with different version numbers but they roughly perform the same. Is there any version recommended today? I would assume that the safest bet is to use the one that comes with your world2xplane app for self-made sceneries. For the prefabricated simheaven sceneries this may be different but I may be wrong.


Hans

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All the different versions around are now starting to cause me some support issues. Simheaven's sceneries use their own version which are not compatible with later versions of W2XP sceneries. My best advice is to always use the version that the person who produced the scenery links to (For my own pro sceneries, I recommend you use v0.8.0 that I uploaded to the org)

 

You can install more than one version if needed and if you make and distribute your own scenery using W2XP, please also link to the version of world-models you used. Since world-models is opensource, modifying and redistributing it is perfectly fine, but please don't confuse users by not changing the name or version numbers ;-)

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