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Some images using AS16 and ASCA

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No FPS hit for me compared to ASN, I'm using AS16+ASCA. I bit the bullet lol.

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Any improvement on full overcast performance?

 

REX say they've sorted it (yet to be seen of course) just wondering if HiFi cracked it too.

  • Commercial Member

Hi,

 

thanks all for you feedback. A couple of notes:

 

- Texture size: In all static themes and in global automatic mode the texture size selected by the user is fully respected. In "Full Dynamics" mode, several clouds may have different textures (of different size each). So if for example you have selected texture size 2048, some cumulus congestus clouds may be 2048 (as they need to be sharper), but softer overcast stratus ones may only be 512 (cause they actually don't need more). In Full Dynamics you can get both of these clouds in the same "scene". The selected texture size (in our example 2048) in this case, behaves as the "Maximum allowable texture size". So, you'll get 2048 or less.

 

- Cloud motion effect: This effect was designed with the first thing in mind to have zero impact on frames (and it does). Due to that, it's not calculated per frame and some small inconsistencies may be noted. But, in real life we also may get this feeling for a couple of seconds after exiting the cloud (or prior to entering the cloud), so it's not that bad. We do acknowledge however that up to point this is subjective and some of you may not like it. That's why an option was provided.

Kostas Terzides

 

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  • 7 months later...

 

 


- Texture size: In all static themes and in global automatic mode the texture size selected by the user is fully respected. In "Full Dynamics" mode, several clouds may have different textures (of different size each). So if for example you have selected texture size 2048, some cumulus congestus clouds may be 2048 (as they need to be sharper), but softer overcast stratus ones may only be 512 (cause they actually don't need more). In Full Dynamics you can get both of these clouds in the same "scene". The selected texture size (in our example 2048) in this case, behaves as the "Maximum allowable texture size". So, you'll get 2048 or less.

 

Thank you, this is a very important information. In my system, I note that "non 32 bit textures" or "DXT textures" causes a serious FPS´s hit. So, in my case, I selected "global automatic" in the intention of to secure load only 32-bit clouds´s textures.

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