July 6, 20169 yr While I'm a happy owner of REX4 TD+SoftClouds, I will be absolutely testing the ASCA trial, and will very likely end up buying it - based on videos, it answers my needs. As for AS16, that's a definite day one purchase.
July 6, 20169 yr Thank you very much for the feedback. I really appreciate it, been looking forward to hear the thoughts of everyone on here, even if critical. I will be working hard on implementing improvements and changes based on this feedback along with brand new content that focuses on what people want to see! I understand and agree that a good chunk of what was posted looks odd and "wrong". Not sure what our beta testers are running with to create lighting and shading effects (or what resolution settings are in play), but maybe and other add-ons or brightness/HDR/gamma options might be part of it. Just for comparison, here are a few screenshots that I've taken using P3D and FSX: There are also some screenshots and video (with more being added) at our website. Also, to answer some questions: AS16 and ASCA are separate. AS16 doesn't contain graphics, and ASCA doesn't contain a weather engine. If you have preferences either way, you are not forced to use anything you don't want to. Using AS16 + other graphics add-ons is fully supported! Please keep feedback coming and I hope that you will decide to try ASCA when released, as well as our separate weather engine product: AS16. The design goal so far was to create realistic immersion (including not overdoing shading/lighting/HDR) while being unique and also focusing on performance, which was/is a big challenge. But I can work on and provide whatever styles our customers and the community wants, and adjust design priorities to fit this. So I am definitely paying attention and am eager to work hard on what it is you'd like to see. Thanks everyone! Hi Diana, I got to try your new product at flightsimcon and was quite impressed. I know you probably met a lot of people but I was the guy that had the long conversation with kostas on Sunday about weather effects like turbulence and updrafts and I flew the NGX in the microburst scenario. Single pictures don't do this product justice, from what I experienced it was quite a improvement over my current setup of ASN+REX4, in cloud effects were excellent and weather fronts looked more realistic from what I saw. Mike Avallone [email protected],Corsair H115i cooler,ASUS 2080TI,GSkill 32GB pc3600 ram, 2 WD black NVME ssd drives, ASUS maximus hero MB
July 6, 20169 yr Commercial Member Diana, if you're using AS16 and ASCA together to get the interested live texture injection can you suppress certain sky and cloud sets from being injected? I like the idea but some sky color sets just look to unnatural to me and I wouldn't want certain one or certain cloud sets to be injected. I know that would narrow the options but wanted to see if that was possible. Hi Jim, When using Static themes in ASCA you can pic and choose from the themes available or you can also create custom ones using your own selections. We agree that some styles and looks don't look best in all conditions. With our Global Automatic mode we've defined to only pick from the most natural skies and clouds. In his interview with AirDailyX, Damian had mentioned that you had managed to achieve a visual effect of cloud passing by the windshield which adds to the illusion of speed during cloud penetration. Is that effect a function of the weather engine or ASCA? I assume the former. Hi Erich, Yes this would be a feature that AS16 provides. Full list of features here: www.activesky16.com I got to try your new product at flightsimcon and was quite impressed. I know you probably met a lot of people but I was the guy that had the long conversation with kostas on Sunday about weather effects like turbulence and updrafts and I flew the NGX in the microburst scenario. Hi Mike, Nice talking again! I do remember, and thank you again for talking to us during flightsimcon. Pictures can only capture so much, but looking forward to people trying it Diana Lopez Creative Media Designer "High-Fidelity Simulation Technologies"
July 6, 20169 yr Wow, i'm starting to drool all over this thread... CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
July 6, 20169 yr The clouds passing the windshield has been a effect that has been missing forever, I am really excited about this product. As the saying goes "TAKE MY MONEY!!!" :smile: Richie Walsh
July 6, 20169 yr Full list of features here: www.activesky16.com That 'coming soon' banner on the site is so irritating when you want to experience all the new tech in the latest version of Active Sky! Anyway, thank you, Diana and the team, for keeping us apprised of all the intricate details.
July 7, 20169 yr Moderator That is what you'd think, and I understand the reasons why they should be the same but for some reason they are not. Regardless of texture size or compression format the REX clouds outperform the FEX clouds, and I can A/B this all day and get the same result. The images below (in spoilers so I don't clutter the page with too much OT) are at 4096/32bit with 2xAA and FXAA. At 1024/DXT5 the frame rates are higher, but the percentage difference remains the same. Its a shame as I prefer the FEX clouds. FEX REX I'd like to test both sets of cumulus textures to check this. If they are identical sizes and compression with the only difference being the artwork in them, the performance should be identical, unless there is another factor that you weren't aware of that is coming into play. Avsim Board of Directors | Avsim Forums Moderator
July 7, 20169 yr It does look interesting still, looking forward to it. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
July 7, 20169 yr I'd like to test both sets of cumulus textures to check this. I've sent you a PM Jim. I can't imagine what other factors there could be and I was very careful to test like-for-like. Maybe the cloud detail and AA is the awnser, as the file sizes are the same.
July 7, 20169 yr Hmmm prices are out. Seems everyone is taking advantage of P3D to increase them just a bit more, something i really don't like to see... Why is P3D's version $10 more expensive? CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
July 7, 20169 yr Hmmm prices are out. Seems everyone is taking advantage of P3D to increase them just a bit more, something i really don't like to see... Why is P3D's version $10 more expensive? 56 Euro + 19 Euro + Local VAT (For me, 25%) ... I need a second job. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
July 7, 20169 yr Yes with rex, no dynamic loading. Even with the discount it's still very expensive. I'll have to reconsider unfortunately. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
July 7, 20169 yr Why is P3D's version $10 more expensive? P3D cloud/weather system is not the same as FSX, there is more complexity to it in P3D (P3D also has it's own weather PDK that doesn't exist in FSX) ... specifically the visibility smoothing (multiple visibility layers) and use of volumetric fog ... these don't exist in FSX and need to be factored into weather generation ... so an additional set of features that need to be addressed/coded for the P3D version. Cheers, Rob. EDIT: I'd also imagine there is some factored in future work as P3D continues to evolve vs. a static (and easier to manage) FSX.
Archived
This topic is now archived and is closed to further replies.