Leclercq A.

Terra Emergence Project FSX-P3D

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Dear simmer,I am proud to announce that my freeware Terra Emergence Project final v1 for FSX/P3D is now available here:


Download (2 Gb)


https://drive.google.com/file/d/0BzTKE8AjNyeCWjBrR3ZnQVJfU1E/view?usp=sharing


 


15626001_1851633558459261_40016678580341


 


Terra Emergence Project is a pack of ground replacement texture for FSX & P3D (Cities and villages are not affected by this texture pack.)


IT can be use alone or on Global Orbx base pack (Don't change FTX regions) or GEX or other global product.


 


A pack of trees is inclued for best color.


 



Read carrefull the readme file before install.


 


Visite my FB page or Youtube channel (see links in signature) for more medias.


 


Enjoy !


 


Aimé


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HI Aime, I used your textures in the past, they were outstanding.  I'm really not sure what your new offering is really.

 

I have P3Dv3 and Orbx land textures almost all their products.

 

What exactly is this texture package?  How does it relate to Orbx work?  Is there any more documentation on its use?

 

Bryan

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1st fltsimguy, on 25 Dec 2016 - 04:29 AM, said:

 

HI Aime, I used your textures in the past, they were outstanding. I'm really not sure what your new offering is really.

 

I have P3Dv3 and Orbx land textures almost all their products.

 

What exactly is this texture package? How does it relate to Orbx work? Is there any more documentation on its use?

 

Bryan

Hi Bryan, these textures replace Rock, Forest, Desert, Grassland, pastures, Interzone (between rock and forest) (in fact all natural zones) with autogen reworked. All around the World and all seasons.

As asked by someone, it's compatible with orbx Global base pack. (Of cause remplace many orbx textures but not affect cities, villages and 3D lights). Don't affect Orbx region products.

 

TERRA EMERGENCE PROJECT v1

for FSX-P3D

 

Aime Leclercq Creations © 2017

 

What is it?

 

TEP is a set of ground textures enhancement for Flight Simulator X & Prepa3d.

TEP takes again the whole world over the 4 seasons plus the rigorous winter (in FS, 5 seasons ago!).

 

Can be used alone on fresh FSX/P3D install or on other global addon products.

 

These textures represent all natural zones visible around the world:

Rocks, mountain pastures, plains, deserts, marsh (with effects of water), forests, tundra, savannah,

glacier and snows, coral, hardened lava, yellow sand, white sand, black sand plus surfaces around certain airfields.

The other zones of the world are automatically merged with the TEP textures.

 

That is to say more than 500 autogen files + 3700 textures with more 2Gb of data.

 

How it works?

 

Textures of TEP replace those of FSX/P3D by new textures, in particular, those which have a desert aspect,

while them returning more coloured and detailed. They were carried out on the basis of photograph taken in

different part of the world.

 

TEP is an enormous work which took 3 years to develop all these textures.

TEP makes it possible to improve returned FSX/P3D appreciably.

 

What is NOT?

TEP don't replace cities, villages and urban zones.

TEP don't repalce water textures.

It's not a mesh.

Don't replace vector roads like Golbal vector or other products.

 

Read readme file for installation procedure.

 

--------------------------------------------------------------------------------------------------------------------

 

Landclass concerned with TEP

 

LC2 - Textures: 051C2 – 052b2 – 052E2 – 070b2 (Grassland) + Autogen

LC3 - Textures: 024C2 (Coniferous forests) + Autogen

LC4 - Textures: 026b2 (Conifer forest) + Autogen

LC5 - Textures: 027b2 – 027C2 (Forests) + Autogen

LC6 - Textures: 028b2 – 028G2 (Evergreen forest) + Autogen

LC7 - Textures: 071b2 – 071H2 (Tall Grasses and shrubs) + Autogen

LC8 - Textures: 002b2 – 002C2 + Autogen – 002E2 – 002i2 – 002X2 (Bare desert)

LC9 - Textures: 013b2 (Upland tundra) (Pastures)

LC10 - Textures: 006b2 + Autogen – 006C2 (Irrigated grassland)

LC11 - Textures: 003b2 – 003C2 - 003E2 – 003G2 – 003X2 – 075b2 – 075F2 (Semi desert) + Autogen

LC16 - Textures: 051a2 – 051b2 (Shrub evergreen) + Autogen

LC17 - Textures: 014b2 (Shrub deciduous) + Autogen

LC19 - Textures: 025C2 (Evergreen) + Autogen

LC21 - Textures: 022b2 (Conifer boreal forest) + Autogen

LC25 - Textures: 050b2 (Forest) + Autogen

LC28 - Textures: 060b2 (Montane tropical forest) + Autogen

LC29 - Textures: 021b2 (Seasonal tropical forest) + Autogen

LC32 - Textures: 011b2 – 011E2 – 011G2 (Tropical woods) + Autogen

LC33 - Textures: 019b2 (Tropical rain forest) + Autogen

LC34 - Textures: 020b2 (Tropical forest) + Autogen

LC42 - Textures: 066b2 – 066F2 (Cold Grassland) + Autogen

LC43 - Textures: 058b2 – 058E2 – 058X2 (Savanna) + Autogen

LC44 - Textures: 017b2 (Marsh with water effects) + Autogen

LC45 - Textures: 018b2 (Marsh with water effects) + Autogen

LC53 - Textures: 074i2 (Tundra)

LC60 - Textures: 012a2 – 012b2 – 012E2 – 012G2 – 012Y2 (Mixed Woods) + Autogen

LC61 - Textures: 023b2 (Boreal Forest) + Autogen

LC64 - Textures: 079b2 – 079G2 – 079X2 (Heath Shrub)

LC69 - Textures: 074b2 (Polard and Alpine Desert)

LC90 - Textures: 059b2 (Tropical forest) + Autogen

LC95 - Textures: 139b2 (Airfields)

LC97 - Textures: 141b2 (Grass and Shrub)

LC98 - Textures: 142b2 (Grass)

LC99 - Textures: 143b2 (Sand and desert)

LC122 - Textures: 001b2 (Ice)

LC130 - Textures: 056a2 – 056b2 – 056F2 – 056i2 (Rock)

LC131 - Textures: 131b2 (Dirt)

LC132 - Textures: 132b2 (Coral)

LC133 - Textures: 133b2 (Lava)

LC137 - Textures: 137b2 (Tan Sand)

LC139 - Textures: 139b2 (Airfields)

LC141 - Textures 057H2 (Rock volcanic)

LC142 - Textures: 067a2 – 067b2 – 067F2 (Rock ice)

LC146 - Textures: 081b2 (Desert rock)

LC147 - Textures: 082b2 – 082E2 – 082G2 – 082X2 – 082Y2 (Savanna grass)

LC148 - Textures: 080a2 – 080b2 – 080F2 (Rock)

 

Mask files serie 900 (Merging between textures) - (Courtesy of Arnaud Clere)

 

Hiway 2 and 4 lanes + railroad + river new textures.

New autogen trees (From TreeX-Legacy).

 

 

Regards

 

Aimé

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Thank you.

 

I have just a few Orbx region packs... what is the best way to install this for P3D?  Will it overwrite the Orbx region textures?

 

edit:  Sorry, rookie mistake.  I see the README file in the zip!

 

Got it!

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Thank you.

 

I have just a few Orbx region packs... what is the best way to install this for P3D?  Will it overwrite the Orbx region textures?

 

edit:  Sorry, rookie mistake.  I see the README file in the zip!

 

Got it!

 

Hi Ryan,

Because Orbx region use other folders, TEP doesn't affect them.

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Slide show for forests

 

 

P3D v3.4 + PTAv2 shaders + LOD13 mesh (payware) + REX

 

Regards

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Hello, 

I found that your textures are in .bmp and they work great , Thanks

In P3D v4.1 the standard seams to be .dds.

 

May I convert the textures to .dds and have the same good result?

 

Thanks in advance

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