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I love the automatic ground services, but I can't figure out how to make the duration shorter than one hour. The "short" setting is one hour, so I thought "custom" would allow something less. I love it, but not enough to watch it for an hour. I'm thinking 15 minutes or so. Does anyone know the scratchpad entry for 15 minutes?

 

Richard McPherson

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Does anyone know the scratchpad entry for 15 minutes?

 

It would be impossible to turn a 747 in that short of time. You'd budget 20 min for a CRJ, and even that is really, really pushing it.

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Jusr a quick one regarding this. After landing and parking at the gate / on the stand, is there a way to trigger the ground operations to automatically open doors, move the service vehicles and start to "unload" the cargo? As far as I recall once the chokes were set in place in the PMDG 777, the ground operations system took over and doors were opened and the countdown timer started to tick down. Is it the same in the 747 or do I need to open doors (and call for the vehicles) "manually" here? Thanks for your inputs.

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Jusr a quick one regarding this. After landing and parking at the gate / on the stand, is there a way to trigger the ground operations to automatically open doors, move the service vehicles and start to "unload" the cargo?

 

Yeah. Set it up while you're in the air, and once you park, it should start to do its thing.

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Yeah. Set it up while you're in the air, and once you park, it should start to do its thing.


Thank you Kyle, will do!

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I actually had the same question yesterday so as I am a tinkerer, I tried something. I loaded the default "747 Long" panel state and started the "Short" ground operations. After about 30 minutes (timer down to 30 minutes in ground ops), I saved the panel state as "Adam Long." I reloaded the sim and selected my new "Adam Long" panel state and voila...the trucks were all in place and the countdown was at about 30 minutes just as I had left it.

Now, the tricky part is fuel. If your tanks are near empty, it will take a long time to fuel up. I recommend before starting the ground ops (when initially creating your custom panel state) manually setting your fuel to like 80000 or something (it won't let you manually set fuel once the ops have begun). That way, you can get a reasonably high fuel load within your 30 minute window.

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Would be nice to have the possibility to lower the turn around down to 20 min. Even if it aint that realistic.

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Would be nice to have the possibility to lower the turn around down to 20 min. Even if it aint that realistic.

 

I agree, but what I would really like to see would be the option to still set fuel manually in the FUEL screen even with ground ops running. That way, we could still simulate the ground turn (or modified such as mine) and start with a much higher pre-loaded fuel amount.  

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Thank you Kyle, will do!

 

Welcome!

 

 

I actually had the same question yesterday so as I am a tinkerer, I tried something. I loaded the default "747 Long" panel state and started the "Short" ground operations. After about 30 minutes (timer down to 30 minutes in ground ops), I saved the panel state as "Adam Long." I reloaded the sim and selected my new "Adam Long" panel state and voila...the trucks were all in place and the countdown was at about 30 minutes just as I had left it.

 

Now, the tricky part is fuel. If your tanks are near empty, it will take a long time to fuel up. I recommend before starting the ground ops (when initially creating your custom panel state) manually setting your fuel to like 80000 or something (it won't let you manually set fuel once the ops have begun). That way, you can get a reasonably high fuel load within your 30 minute window.

 

Interesting workaround!

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I wish it was possible to operate the refuelling indipendently from the ground operations, for those who want to perform a quicker (manual) turnaround.

Would it be possible to implement it (e.g. in the fuel page or ground operations OFF page).

I also agree an option for shorter ground operation would be nice, maybe without catering, cleaning and those services that are normally already completed before crew boards the airplane.

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Oh goodness...., there are infinite possibilities available if you manually select service vehicles and your fuel load. You don't need the automation.

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Oh goodness...., there are infinite possibilities available if you manually select service vehicles and your fuel load. You don't need the automation.

 

Immersion?

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Immersion?

 

Immersion by side-stepping the realistic length of time required to service a 747 though?

 

I feel like these are conflicting sentiments. Just my opinion.

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Immersion by side-stepping the realistic length of time required to service a 747 though?

 

I feel like these are conflicting sentiments. Just my opinion.

Not trying to start an argument, but requiring the pilot to be in the cockpit an at least an hour before departure in order to have ground servicing performed....??? I would think the flight crew would show up after servicing is well underway. 

 

Either way, I like my method of preloading a good amount of fuel, letting the ground ops timer run for a bit, then saving that panel state. It does a fair job so I'm happy  :smile: .

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Not trying to start an argument, but requiring the pilot to be in the cockpit an at least an hour before departure in order to have ground servicing performed....??? I would think the flight crew would show up after servicing is well underway. 

 

Either way, I like my method of preloading a good amount of fuel, letting the ground ops timer run for a bit, then saving that panel state. It does a fair job so I'm happy  :smile: .

 

Why not leave it running while you plan the flight? That makes the supposition that you have a second monitor or comp to do that on, but I'd argue that there are too many working parts and variations on where you want to "enter" the process to make it feasible.

 

Your workaround earlier sounds like a decent compromise.

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On a side note, the fact that we're only on release day +3 and we're discussing the specifics of how to utilize the addon-within-an-addon ground service is a testament to just how much preparation and testing went into this amazing 747 recreation. I haven't said it yet, but congrats to PMDG for such a great job. 

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On a side note, the fact that we're only on release day +3 and we're discussing the specifics of how to utilize the addon-within-an-addon ground service is a testament to just how much preparation and testing went into this amazing 747 recreation. I haven't said it yet, but congrats to PMDG for such a great job. 

 

Thanks! I'll pass this along.

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Okay, I tried this today and it will work for me.

 

After I parked and got everything shut down, I sped up the simulation to 2x through the FMC. This made the process only take 30 minutes and you couldn't really tell it was sped up except for the flashing lights on the vehicles. At normal speed, the vehicles move slower than real life anyway. 

Thanks everyone for the comments and thank you PMDG for a wonderful plane. :hi:

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How about ground ops for passenger / cargo operations ?

Is there any significant difference ?

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Oh goodness...., there are infinite possibilities available if you manually select service vehicles and your fuel load. You don't need the automation.

We all simulate differently... I agree there are many different option.

If they were "infinite" the only option I would like to use (manual vehicles and animated, real time refuelling) would be there... but I understand you can't make everybody happy, so yeah, I don't need the automation.

 

It's a great workaround to save the panel state during ground operations.

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Could you not speed up the sim rate to x4, there 60 mins becomes 15?

 

* Disregard, missed the above post lol

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How about ground ops for passenger / cargo operations ?

Is there any significant difference ?

From what I've experienced, the operations are automatically different. The caterers don't show up and there are extra cargo vehicles on cargo planes.

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How do you even input a time? What's the format because all I've been putting has been invalid.

 

-Angelo Busato

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8 hours ago, killairbus said:

How do you even input a time? What's the format because all I've been putting has been invalid.

I believe in minutes, but I believe also in multiples of five. The minimum is 60 minutes.

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