Jump to content

Sign in to follow this  
aktorsyl

Wing flex in P3D

Recommended Posts

Hi guys,

I've always had both P3D and X-Plane, but mostly prefer P3D because of the PMDG products. However, one thing that I've noticed over time is that the wing flex in X-Plane looks very realistic compared to P3D (a smooth "wobble", so to speak, whereas in P3D it's a slower/more clunky animation). Is this just a limitation of P3D, or has someone figured out a way to smooth it out a bit and have it animate more realistically?

For reference, here's a comparison:

P3d: 

 

X-plane:

 

 

Regards,

 

Share this post


Link to post

I don't fly tubes but from what I've read, P3D wing flex must be animated in to the plane. It's not a natural behavior based on forces acting upon the wing. Who knows, maybe this will change in a future update.

Anyway, aren't you supposed to be looking forward? :laugh:


Aaron Thacker

 

Share this post


Link to post

Ah, pity :-/ Was afraid it might be something like that.

And looking out the front window while landing? Psshh. Bruce Willis would not approve. :biggrin:

 

Share this post


Link to post

From what I see in P3d and FSX it's like the wing flex animation is running around 20 fps so regardless of the sim FPS it's locked at 20fps.  I would imagine it would be a settings in the aircraft config.


--Sean Hart

Share this post


Link to post

Storm over Dubai ? :uwe_melk_sblh:

Can't be sure but I think I saw some better wing animation in P3D. Gliders perhaps ?


FreeMeshX Global       &      P3D Tweak Assistant (PTA)                 plus a bit of orbx magic :)

Share this post


Link to post

read somewhere the developers sometimes minimize animation steps or something in the model to optimize performance in fsx/p3d which makes a tradeoff against fluid movements.

Share this post


Link to post

I think the difference here is because of how FSX/P3D and X-Plane do the aircraft modelling. While FSX/P3D is a "numbers" modelling (as in Aircraft doesn't really interact with the simulation), X-Plane is based on "real" wind forces and airfoil modelling. With the latter, I guess, one can much better simulate wingflex, since the simulation actually "knows" how the wind moves. It might be lower FPS, but still the wind actually moves the wing, which makes it look more realistic.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    18%
    $4,640.00 of $25,000.00 Donate Now
×
×
  • Create New...