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Aerofly FS 2: Scenery Geoconvert Tool Coming Soon

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Originally Posted by drhotwing1

http://www.ipacs.de/forum/showthread.php/8222-GeoConvert-Tool-coming-soon

For those of you who don't know this yet, there is a new tool that will be in your hands shortly that will allow for you to add your very own scenery to Aerofly FS2. This tool will make it easy for just about anyone to define an area that you want to fly over, obtain hi-res aerial imagery from applications like FSET (FSEarth Tiles), use the easy to use GeoConvert tool that IPACS has worked very hard to make as easy as possible, take the resulted image files and simply drop them into Aerofly FS 2. Want more? How about having access to the IPACS model library? Still want more? How about improved and easier tools to make your own airports, building models, add lighting, and add your airports to the location map. You don't even have to worry about the elevation layer, the conversion results will drop your scenery right over the existing elevation model of FS 2, instant and precise mountains, valleys, and water edges. 

Tutorials and easy to understand step by step instructions will be available to you, and of course much support from your friends here on the forums. 

Are you excited yet? 

Here are some sneak peeks of what can be achieved using this new tool. The results are spectacular:

Ornh28.jpg

bBhma5.jpg

oMM7vi.jpg

 

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3 minutes ago, barrel_owl said:

Wait a moment. Let me read again. Is this real? Are you kidding right?

Nope. It's so simple even I can do it. :laugh:

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Just now, HiFlyer said:

Nope. It's so simple even I can do it. :laugh:

Confess. You knew this from long time and you kept it for yourself away from us plebs!
Now, what are we going to say against Aerofly? Oh those flat sceneries...

Amazing, Devon. Thank you very much, this is really an exciting news.

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11 minutes ago, barrel_owl said:

Amazing, Devon. Thank you very much, this is really an exciting news.

Just one more incremental step in breaking the glass ceiling, and driving home that Aerofly is in earnest about becoming a serious player.

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3 minutes ago, HiFlyer said:

Just one more incremental step in breaking the glass ceiling, and driving home that Aerofly is in earnest about becoming a serious player.

Certainly!. Waiting eagerly for this tool to make my own!.

Thanks for the information. Cheers, Ed

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25 minutes ago, HiFlyer said:

Just one more incremental step in breaking the glass ceiling, and driving home that Aerofly is in earnest about becoming a serious player.

It's undeniably a good step, but Aerofly FS2 still needs some AI traffic, ATC and some demonstably more complex avionics in some of the aeroplanes before it will be anything other than a very good, if lonely VFR sim, and it is crying out for a decent chopper given that it does have such decent frame rates and lends itself well to low and slow. I hope that transpires, because its frame rates put all of the competition to shame, but I'm not holding my breath and expecting those other sorely-needed additions in short order.

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1 hour ago, Chock said:

It's undeniably a good step, but Aerofly FS2 still needs some AI traffic, ATC and some demonstably more complex avionics in some of the aeroplanes before it will be anything other than a very good, if lonely VFR sim, and it is crying out for a decent chopper given that it does have such decent frame rates and lends itself well to low and slow. I hope that transpires, because its frame rates put all of the competition to shame, but I'm not holding my breath and expecting those other sorely-needed additions in short order.

LOL!

Of course, there is always something more. And more after that. And more after that.........

After 30 something years of FSX we still demand more. And we will keep on demanding until our sims slow to a crawl and break again, at which point we will probably cry piteously for 128bit. :biggrin:

Now, If FSX can't satisfy after 30 something years, then absolutely I don't expect Aerofly to have much luck in just one.

In fact, I think it's a sisyphean task. 

But...... in order to win, you must first begin.

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That's very cool, like an Ortho4XP for AeroflyFS. I wanted to pick up Innsbruck when it was out, but worried there is nothing around it once you leave the coverage area.

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4 hours ago, Chock said:

It's undeniably a good step, but Aerofly FS2 still needs some AI traffic, ATC and some demonstably more complex avionics in some of the aeroplanes before it will be anything other than a very good, if lonely VFR sim, and it is crying out for a decent chopper given that it does have such decent frame rates and lends itself well to low and slow. I hope that transpires, because its frame rates put all of the competition to shame, but I'm not holding my breath and expecting those other sorely-needed additions in short order.

You can never get enough can you?

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And the flight Dynamics too ...

They need the Devs attention, because as nice and fluid as AEFS2 is, there are aspects - basic ones - like prop effects at least on all of the default prop aircraft, with way too much roll and practically no yaw, but also fine tuning of aspects like that of ground effect, and so on, that actually aren't yet showing the true potential of the sim's FDM, not to mention the  very limited control over thrust modeling in jet engines ( looking into the conf files ), wheel drag on ground ( a lot of thrust being required on the airliners, or maybe rather a problem of ground thrust modelling ? ), mach effects, ...

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6 hours ago, HiFlyer said:

Originally Posted by drhotwing1

Are you excited yet? 

That's no doubt a very clever move creating an open development society. Some others may want to keep an eye on it. No doubt I'll try it.

I guess, we'll not be allowed to redistribute our creations as with Ortho4XP, right?

This year is stellar for flight simulation.

Kind regards, Michael

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Very cool indeed but afaik the tool only creates flat photoreal so no (OSM based) autogen or anything. I presume those 3D models will have to be placed manually one by one. Creating airports will be quite a task already. I am sure there will come freeware airports made by others but in the beginning you will just have flat photoreal and no airports, no nothing. So yes, it is nice but limited. I also presume you can't share the photoreal scenery (officially) so everyone has to download and convert gigabytes of data themselves. Hundreds of GB if you want to cover a serious area. Again, great, but I just want to make sure no one gets too excited. :happy:

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3 hours ago, tonywob said:

That's very cool, like an Ortho4XP for AeroflyFS. I wanted to pick up Innsbruck when it was out, but worried there is nothing around it once you leave the coverage area.

For that the tool may be great indeed. You have a very detailed area with LOWI and once you are high up in the sky flat photoreal around it becomes less of a problem.

Still, finding good sources can be pretty hard.

Things will become REALLY interesting (for me) when IPACS find an easy way to add autogen to the scenery.

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I'm also curious how autogen will work and if it will be possible to create a W2XP like tool for Aerofly

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5 hours ago, KavindaJD said:

You can never get enough can you?

It's not so much that, it was a response to the comment that AeroFly intends to be a serious contender, which is an assertion I would question given what we have seen in the past 12 months of development...

AeroFly FS2 is the second iteration of the AeroFly name and was in development for some time before it was released to early access in May of 2016, so the devs are certainly not newcomers to producing a product.

EA release was just over a year ago. Now I know software development can slip and delays can creep in and I understand that completely, so I would not hold the developers to hard toward their statement that: 'The exact date for coming out of Early Access will depend on feedback but we estimate sometime in the third or fourth quarter of 2016', but they are nevertheless past that by quite a bit. The date in itself is not what concerns me with AeroFly FS2, it is that all we have really seen is scenery DLC come out for it in that time, no real indication that ATC, AI or more complex avionics are on the way. Moreover, if the aforementioned tool on this thread really does make creating scenery relatively easy, then what have the developers been working on for the sim besides that DLC scenery?

Since AeroFly FS2 does feature airliners, such missing features are not merely a case of 'it would be nice to have them', they are necessary for simulating the way craft such as that operate. Even a lowly Cessna 150 on a VFR pleasure flight has to usually get on the radio and announce it is taking off in order to warn other aircraft of its intent, and when you can't even do that after a year of the program being available, I am really starting to question if you ever will be able to. I level the same criticism at X-Plane, which similarly features airliners, yet does not have decent buit-in ATC nor a decent IFR flight planning tool to allow one to operate those airliners as one should, so this is not a criticism solely leveled at AeroFly. Laminar are similarly in need of doing something about that, especially since their product is released and costs 60 quid.

These are simulators, and I've bought them in order to support them and encourage them to develop, but a simulator should simulate more than pretty terrain below the aircraft, for if it does not, one might as well whizz around in Google Earth.

I should like to see AeroFly succeed and there is much in it which impresses me, especially the broad selection of aircraft and nobody could fail to be impressed by the frame rates, but it needs to progress beyond simply knocking out more pretty terrain and those planes need their intruments to be more than mere eye candy if it is to be a contender in the wider sense.

I'll end with another quote from the developers: 'We invite the community to follow our progress in details and share their thoughts and suggestions on the progress of the game'

Well since they asked those who've bought it to comment, and that includes me since I bought it, that is my suggestion.

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Don't worry Chock. I'll all come with time. It can only get better.

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I agree with Chock that things are going too slow. I posted about this on the IPACS forum and was called impatient. With a smiley, of course. But still, things simply are going too slow. Aerofly is the only sim I use right now but I am already keeping a close eye on P3D v4 to get some more serious action again. V4 seems to have full native VR support which is one of the things I like about Aerofly. Obviously v4 also still has ugly landclass scenery but well, things are pixelated anyway in VR and empty photoreal also isn't the best.

My problem is that the isn't a single sim that has it all. :happy:

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4 hours ago, J van E said:

Things will become REALLY interesting (for me) when IPACS find an easy way to add autogen to the scenery.

You don't think the autogen tool will also be made available eventually.........?

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2 hours ago, Chock said:

Well since they asked those who've bought it to comment, and that includes me since I bought it, that is my suggestion.

In case you were unaware:

[Official] Aerofly FS 2 further roadmap 2017

Dear Aerofly users,

As we begin to move into more of the advanced features,
that you are all looking forward to, we wanted to give you
an insight to what you can expect in the coming months.

We can assure you that we are quite busy here at IPACS studio,
working on some new exciting big features that are going to
take some time to get just right for you, so please be patient.

One of those new features is of course ATC, probably the most asked
feature so far. To understand why we need time for this,
please keep in mind that we want to do it right and that it
is also a very complex thing to implement, to say the least.
Due to the complexity of this topic we will split it up into
different sub projects. If possible we will try to let you
have a sneak preview on ATC, whenever we reach a milestone
that can be published without breaking any existing program
functionality. So stay tuned, we will keep you updated on ATC
as development progresses.

But don't worry, expect to see some smaller updates and new
and free content as well soon, like new airplanes, more regions
and of course more features.

We will also publish a new version of our SDK, that allows you
to create your own liveries for our stock aircraft. Anybody
with a good drawing program can then create her/his own repaint.

We thank you for your continued support while we work hard
to raise the bar for Aerofly FS 2 in 2017.

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55 minutes ago, HiFlyer said:

You don't think the autogen tool will also be made available eventually.........?

I don't have the impression that will be the case...?

35 minutes ago, HiFlyer said:

In case you were unaware:

[Official] Aerofly FS 2 further roadmap 2017

Dear Aerofly users,

As we begin to move into more of the advanced features,
that you are all looking forward to, we wanted to give you
an insight to what you can expect in the coming months.

Yes, but unfortunately after this introduction they don't really say what we can expect... :happy: The 'insight' they give doesn't tell me anything substantial at all. It is the usual 'we are working hard and stay tuned' talk. In fact, they might as well have said nothing. It is a pity imho that the actual devs themselves stay silent completely. Of course the advantage is that they won't lose time on forum talk but still... 

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8 minutes ago, J van E said:

I don't have the impression that will be the case...?

IPACS are working on Autogen with OrbX. If you look at post number #84 by Jarrad here, they have been working on new vegetation with a completely new autogen system. In order to populate user created scenery, you would need a tool similar to that of the Autogen Annotator in the ESP SDK.

16 minutes ago, J van E said:

Yes, but unfortunately after this introduction they don't really say what we can expect

That's for you to find out when the update is launched :happy:

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3 hours ago, J van E said:

Aerofly is the only sim I use right now but I am already keeping a close eye on P3D v4 to get some more serious action again

The best you can do. I like AFS2 very much and value its high potential. I use it together with my flights in P3Dv3.4, to complement it mainly for VFR flying, but the fact that there are very few planes and scenery to fly in, AFS2 is still a platform in progress, and it will be such for some time more. Add to the equation the amount of add-ons that will eventually come into play, it's easy to find that all this will take time. In this regard, P3Dv3 and even v4, have a significant advantage.

Cheers, Ed

 

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2 minutes ago, KavindaJD said:

IPACS are working on Autogen with OrbX. If you look at post number #84 by Jarrad here, they have been working on new vegetation with a completely new autogen system. In order to populate user created scenery, you would need a tool similar to that of the Autogen Annotator in the ESP SDK.

That's for you to find out when the update is launched :happy:

I know about the autogen, which btw was at first only communicated by Orbx and not IPACS (which proves my point about IPACS not really shining in the communication department) but I was talking about an autogen tool we users could use. Afaik nothing has been said about that up to now.

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