September 12, 20178 yr On 9/10/2017 at 4:50 PM, classicjetsims said: I provide 3D sounds which X-Plane doesn't even support. I'm fairly sure X-Plane 11 supports 3D sounds as per the default Cessna.
September 12, 20178 yr On 9/10/2017 at 4:44 PM, classicjetsims said: Sorry about the audio in that video... I'll have to redo it. There's a link to a better feature list here on the WT3 page: http://www.classicjetsims.com/WorldTraffic/ You should ask Thomas Rassmusen or Redpiper1 to make you a promotional video. It would be a shame not to promote such a great and important product that will likely see a lot more people move to the X-Plane platform.
September 19, 20178 yr I've just seen that the Quick Start guide has been published in the last couple of days. This looks amazing. I can't wait until the release date (21st September)...X-Plane 11 will be an entirely different experience with this. http://www.classicjetsims.com/downloads/WorldTraffic3_QuickStartGuide.pdf
September 19, 20178 yr Will this have a global route schedule built-in or do we need to generate/create it by ourselves? PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
September 19, 20178 yr 2 hours ago, tgcbraun said: Will this have a global route schedule built-in or do we need to generate/create it by ourselves? Both, actually. It comes with a database of real world flights, but you can also auto-generate AI-flights with some options regarding max number of flights, traffic density etc. A qoute from the quick start guide: Quote The AFRE_Real_Traffic region can be used which contains an extensive database of real world flights for most of the world's major airlines. Flights may alternately be auto-generated. You may want to try both approaches to see what gives you the best results. If you want to use the real traffic, enable that region and turn off the Auto-Generate Flight plans option as discussed in the next section. If you want to use auto-generated flights, then disable the AFRE_Real_Traffic region and turn on the Auto-Generate Flights option. Auto-generated flights don't follow real world schedules but they do generate traffic that is correct in regards to routes and airlines. Auto-generated traffic may work better in some areas where the realtraffic files are missing data. The Auto-generated flights may also be easier on the CPU as there are fewer of them to load as the real flight data has real flight schedules for every day of the week.
September 26, 20178 yr It is available now for download peeps :) http://store.x-plane.org/World-Traffic-v3_p_683.html Just got my coupon code at my org account (not via email yet!)
September 26, 20178 yr 19 minutes ago, jt8d9a said: How is the performance? I have hardly no performance hit at all. Maybe a couple of frames but I did not create the max amount of routes. had all the sliders at 50%.
September 28, 20178 yr Using a traffic draw area radius of 40nm, 50% AFRE real world traffic and 25% occupied gates, I get a packed NYC airspace with three busy hubs all at a very fair share of performance. Able to maintain 30 like without WT. It literally is a game changer. I have almost been waiting 2 years for this! - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
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