DTG_Cryss

A Note From The FSW Development Team

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Just cross-posting this note from Stephen Hood on the Steam forum since it should be of interest: 

"It’s been nearly two months since the release of Flight Sim World, and I hope that everyone is enjoying it – we certainly are! Before I say anything else, I would like to wholeheartedly thank everyone who has supported us with the launch and continued development of Flight Sim World. 

This project is very much a labor of passion for myself and the rest of the Flight team, and it’s an incredible feeling to be working alongside an equally passionate community to advance FSW towards being the very best it can be.

In case you have missed the individual updates, here is a brief summary of what we have achieved so far:

The implementation of Steam Workshop functionality has been a big deal for us given the importance of freeware creation in the community. We’ve seen some talented simmers create some really fantastic and unique missions, which has been great fun to see. We look forward to seeing more of your creations!

When we weren’t busy implementing new features, we have been navigating the FSW forums to collect and prioritize constructive feedback from the community. Optimization has been one of our main priorities during the Early Access period. Since launch, we have fixed various crashes including those which affected Pilot Profile and the Pro Mission Editor Tool. Additionally, we have improved performance in areas reported to us such as full-screen mode and multi-monitor support. The community feedback has allowed us to more quickly appreciate the issues people are having and eliminating these problems has been made much easier with your help.

Tweaking the light scattering settings it is something else we got a lot of feedback on. It’s taken a few weeks, but the effect the changes have had on the environment are substantial. And this is only the beginning of some incredible visual improvements you'll see in the coming weeks (more on that another time!). We have also made some major strides with our aircraft. Just to name a few things we have improved - the resolution of typical visual issues (texture and mesh irregularities etc), improved avionics (autopilot systems, DME, VOR etc), the addition of ambient motion animations, we've added new landing light effects, and even completely made over the RV-7’s cockpit!


We are now working on our sixth update, adding some passenger animations to help bring Flight Sim World to life, along with some fixes requested by those of you who have chimed in on our channels. 

The last few updates have been relatively small in comparison to what we have planned. We are looking to drop some huge updates later this month. We are particularly excited about these as we believe they will dramatically and positively improve the experience for everyone, regardless of how you like to fly. Watch this space for more news.

Finally, I would like to say thank you to everyone who has supported this project so far. It’s been a dream come true working on Flight Sim World, and I can’t wait to share the future of FSW with you all.

-Steve Hood, Executive Producer, Flight Sim World"

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FSW needs realistic ATC & AI, but nope, you guys are working on passenger animations.....

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Thanks for posting this here, saw it on other places but it's good to know Avsim is firmly in the loop. It will be nice to see a bigger update showing up soon.

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20 minutes ago, jymp said:

FSW needs realistic ATC & AI, but nope, you guys are working on passenger animations.....

DTG have already improved the ATC a bit, but to be honest I suspect that is something they will really be thinking they'll leave to TPDs with things such as Pro ATC and Ultimate Traffic, which one assumes will be fairly easy to port over to FSW given that it retains much of the structure of FSX.

Besides which, they never said they were only working on passenger animations, just that it was one of the more exciting new things coming what with the greater possibilities of going to 64 bit architecture. Given how much people bang on about wanting rain on windows, which they have put in there, you might be surprised how many people would want to see other more realistic stuff such as people wandering about. Look how much that was welcomed when Orbx did it.

Personally I think it would be cool, it's about time the airports in a major flight sim stopped looking like something from 28 Days Later, so that when you yell 'clear prop' as you crank up your Cessna, it will actually be for a believable reason lol.

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2 hours ago, jymp said:

FSW needs realistic ATC & AI, but nope, you guys are working on passenger animations.....

Couldn't care less about the items you mention...

 

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2 hours ago, Chock said:

Personally I think it would be cool, it's about time the airports in a major flight sim stopped looking like something from 28 Days Later, so that when you yell 'clear prop' as you crank up your Cessna, it will actually be for a believable reason lol.

Some time ago, around the release of the PMDG 777-200LR, I messed around with it at a small airport in Turkey. The guy who made the airport included animated people, but he forgot to program them with spatial awareness or any regard for airport safety regulations. Needless to say, it was only a matter of time before I saw one casually walk straight into the starboard engine as I was taxiing to the stand ... obviously, an area where DTG should consider making some improvements.

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4 hours ago, Chock said:

Personally I think it would be cool, it's about time the airports in a major flight sim stopped looking like something from 28 Days Later, so that when you yell 'clear prop' as you crank up your Cessna, it will actually be for a believable reason lol.

He said "passenger animations." I don't think that extends to a populated airport or it would have been mentioned. 

And yeah, one day it would be nice to see fully populated large airports, if we get to the point where it isn't a frame rate killer, and the AI could handle not walking into a prop. But it's not exactly high on my list of priorities in a flight sim. 

A more realistic expectation -- if not now, then maybe later -- would be animated support vehicles like fuel trucks, food trucks, luggage carts and so on, which is being done in other sims. It still has that "28 Days" look with no people, but it's one way to make an airport less static without requiring too many resources.

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12 minutes ago, Paraffin said:

A more realistic expectation -- if not now, then maybe later -- would be animated support vehicles like fuel trucks, food trucks, luggage carts and so on, which is being done in other sims. It still has that "28 Days" look with no people, but it's one way to make an airport less static without requiring too many resources.

That's GSX by FSDT and AES by Aerosoft. I use both (GSX in FSX:SE and AES in FS2004) and they are both configurable, GSX slightly more so, in that you can define the distance from the aircraft that the vehicles/personnel will appear in. The animated passengers in FSW may be like the raindrops on the windshield though, in that the scenery developer has to program that effect into his model for it to appear in the sim - we shall see!

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3 minutes ago, A32xx said:

That's GSX by FSDT and AES by Aerosoft. I use both (GSX in FSX:SE and AES in FS2004) and they are both configurable, GSX slightly more so, in that you can define the distance from the aircraft that the vehicles/personnel will appear in.

Airport vehicle traffic (no ground walkers) is also a a default feature in XP11. The pathways have to be set up by hand for each individual airport, so you don't see it everywhere (yet).

Quote

The animated passengers in FSW may be like the raindrops on the windshield though, in that the scenery developer has to program that effect into his model for it to appear in the sim - we shall see!

Yeah, I'm guessing it's on a per-plane basis, but it would be nice if it's a modular feature available to all plane designers. At any rate, it's one way for FSW to have a slightly different look with the default planes at least.

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Yes, it remains to be seen what they mean by 'animated passengers' although note that they did write 'to help bring Flight Sim World to life', emphasis on 'World', so that may well mean more than simply people in the aeroplane.

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There is some vehicle traffic at airports if you crank up the traffic setting.  Will attempt to duplicate earlier flight at Boeing Field when truck drove across the runway in front of me while I was final.

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Maybe the passengers will be boarding/unboarding the aircraft via the airstairs and getting on/off the airport bus?

One feature which I think would make a huge difference is ambient sound at airports when in spot view - some wind noise, distant traffic, airport vehicles, ground staff talking etc. Up to now there has been total silence once you switch your own engine(s) off and any AI aircraft have stopped theirs or left, I find it quite eerie.

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Hopefully part of the major update will include cold and dark and the ability to start from the gate.

 

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8 hours ago, jymp said:

FSW needs realistic ATC & AI, but nope, you guys are working on passenger animations.....

You mean like the fantastically realistic AI and ATC that are in X-Plane and P3D? Oh wait...

FSW is squarely aimed at the entertainment market and they have put a lot of focus on the mission system for which passengers is a nice enhancement. That doesn't mean they are not working on other things. DTG has hinted that ATC is on the roadmap, but there are other improvements in the works that are ahead of it on their priority list.

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5 hours ago, ClearedtoLand said:

Some time ago, around the release of the PMDG 777-200LR, I messed around with it at a small airport in Turkey. The guy who made the airport included animated people, but he forgot to program them with spatial awareness or any regard for airport safety regulations. Needless to say, it was only a matter of time before I saw one casually walk straight into the starboard engine as I was taxiing to the stand ... obviously, an area where DTG should consider making some improvements.

Are you suggesting that DTG add paramedic services? :biggrin:

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1 hour ago, fshobby said:

You mean like the fantastically realistic AI and ATC that are in X-Plane and P3D? Oh wait...

Where did anyone in this thread indicate that the AI and ATC in X-Plane and/or P3D are fantastically realistic?

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Again, flight simming is a niche market. I suspect that there are no more than 10,000 hard core simmers, and the rest are occasional simmers.  It's interesting to note that Flight Unlimited hit the best selling charts at close to 1000000 units sold, that's right, one million. So what's my point? P3d is not in the sim business for the few of us. Their focus is military, and they use while it's convenient for them.  One never knows, but like MS, Lockheed can shut us off in a blink of an eye.

We have xplane thanks to an owner who has devoted his life to it. And, of course, AE2 in the pipelines. 

The goal for any company, therefore, is to capture those millions of potential users out there. While most of us assume that getting from point A to point B is the essence of simming, there may be other folks out there who are looking for something totally new-- still in the realm of flight simulation.

I am not sure what that is, but to compare future sims to what we currently have is, I think, a waste of time, and time we do have.

So far, FSW has planes that are not "gameish", so it's possible to have a platform for the masses without compromising the needs and wants of the more serious simmers.

I am trying to be open minded, simply because DTG has not come out with a final product. It asked for our feedback, and so I am giving them my input.

What's the rush, anyway?

Lastly, those millions of users may not want to deal with add ons on top of addons. They want to jump in and have a great experience--that is, for their occasional flying.

I am going to leave the business of "experience" up to people who know more than I do.

For the record, I am a hard core simmer, and I have all the sims.

 

 

tony

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52 minutes ago, flyforever said:

Again, flight simming is a niche market. I suspect that there are no more than 10,000 hard core simmers, and the rest are occasional simmers.

Hmmm... How do you define an hardcore simmer? AVSIM library has 300.000+ members; one of its most popular files has 155.000 downloads; the most popular aircraft on x-plane.org has 80.000 downloads.

If the 3rd party market were a pool of only 10.000 hard core simmers customers, not even a single add-on maker could survive financially. The real number is certainly more than one order of magnitude bigger (100.000), possibly toward two order of magnitudes (1.000.000).

 

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1 hour ago, garrett_frank said:

Where did anyone in this thread indicate that the AI and ATC in X-Plane and/or P3D are fantastically realistic?

To restore some context: The notion was advanced that a lack of realistic AI/ATC was a crippling shortcoming of FSW and needed to be prioritized above other features they are working on. My somewhat sarcastic response was to indicate that sims such as X-Plane and P3D have no better, yet are well-regarded and don't seem to be suffering too badly.

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3 hours ago, fshobby said:

Are you suggesting that DTG add paramedic services? :biggrin:

Well, paramedics won't hurt anyone.

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Personally, I am eagerly awaiting animated passengers.  I've asked several plane manufacturers about this over the years - well not necessarily animated, but passengers nonetheless.  I continue to ride this roller coaster.  I think in the end, DTG will deliver a great sim.  As with all sims, there isn't one that is great at everything, but they each have areas they excel in.  Quite honestly, I have never met a sim I didn't like in some way.  Therefore, I'll continue to give feedback on the things that are available in the current version of FSW and not speculate on future updates and what may or may not come...I like surprises anyway.

Happy Flying!

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3 hours ago, SmokeDiddy said:

Personally, I am eagerly awaiting animated passengers.  I've asked several plane manufacturers about this over the years - well not necessarily animated, but passengers nonetheless.  I continue to ride this roller coaster.  I think in the end, DTG will deliver a great sim.  As with all sims, there isn't one that is great at everything, but they each have areas they excel in.  Quite honestly, I have never met a sim I didn't like in some way.  Therefore, I'll continue to give feedback on the things that are available in the current version of FSW and not speculate on future updates and what may or may not come...I like surprises anyway.

Happy Flying!

Earlier, Steven Hood made a comment about not feeling alone in the sim. I do think that adding animated passengers fits well with transport missions etc. for more immersion.

For DTG's train sim, I do like to see commuter passengers seated in the cars and waiting on the platforms when arriving in the train station.

 

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Remains to be seen how much of an immersion factor it adds, can't really hurt and might even be utilised in the missions feature of FSW. For example, in P3D you can have an avatar character walking about, but they've not (as yet) done much with that. Really, there's nothing stopping DTG from adding that feature either, after all, it is no different from modeling an aeroplane - someone walking about is just a model in the sim like any other.

Taking that further, what if, for example, you flew a rescue mission in a chopper, but couldn't land it near where the people you were looking for were? Then you might perhaps get out of your chopper and have to go get them and lead them back to where your chopper was. This of course means that your sim presence would have to switch from being a chopper to being a person and your chopper would have to remain in the sim, but we already know that you can have something like that go on in ESP sims because it's already possible to do that with Lorby's Where Are My Aircraft? utility, in both P3D and FSX.

That sort of thing has kind of been done before with Take On Helicopters, where you do actually walk about and get into the choppers, but in FSW they might then really go for that in a big way by having you perform an actual walkaround of your jetliner, opening panels and checking various bits and bobs. Again, some add-ons in FS have enabled that feature in the past, but not as a person walking about. But being able to perhaps get in a fuel truck to drive up to your aeroplane or whatever, or drive a pushback truck or a set of airstairs might be kind of cool and would certainly make you feel a bit more like you were really there. The fact that the sim is 64 bit means there is not much danger of such features causing VAS issues, as probably would be the case in FSX.

We've already seen this done by DTG in CSX Heavy Haul, where you can actually get out of your locomotive and stroll along its exterior walkways, or climb down and walk about the scenery messing about with couplings and brake connections etc, and whilst it might not be everyone's cup of tea, I though it actually went quite a long way to making the idea that you were in a world with a real locomotive a bit more believable.

Things like this and stuff like actual rain on your aeroplane when it is sat there, scratches appearing on the thing over time, crap all over it when you taxy across a waterlogged airfield etc would all serve to make the thing more immersive and these would indeed be 'killer features'. If I had a quid for every time I've had to get an old car wiper blade and wipe the water off a glider's wings prior to towing it out to the flight line (driving the tractor myself), I'd be rich lol, these are the kind of things you really do have to do with aeroplanes.

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On ‎11‎/‎07‎/‎2017 at 4:06 PM, Paraffin said:

He said "passenger animations." I don't think that extends to a populated airport or it would have been mentioned. 

And yeah, one day it would be nice to see fully populated large airports, if we get to the point where it isn't a frame rate killer, and the AI could handle not walking into a prop. But it's not exactly high on my list of priorities in a flight sim. 

To make the airports look less empty perhaps an interim measure would be for DTG to scatter around some non functional aircraft at gates and parking spots. This should hopefully not impact performance whilst making the world look less deserted.

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