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LM working on rain effects.

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I also just noticed i don't see wet runways or aprons when it's raining. Did they remove the wet effect in v4??

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

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It's nice to see flight sim developers adding stuff of course, and I like pretty visuals as much as anyone, but really, developers could do with stepping back and thinking about what the point of their simulator actually is. All the sims based on the same look up table system which Flight Simulator and its ESP derivatives use, from the very first subLOGIC FS1 through to the latest version of LM P3D, including all points in between, have done little to nothing to actually advance the act of simulating flight on a PC beyond what was in the very first iteration. Most of what is different about them all, is merely the size of the content and the visuals, neither of which have anything whatsoever to do with how an aeroplane operates. Everything has driven by advances in computer hardware capabilities, to add eye candy, rather than a desire to make the aeroplanes fly in a more realistic way. Yes there have been some parameters added to those LUTs to add things such as helicopters in FS98, but nothing which has really changed the basic way the aeroplanes fly in the sim.

It's actually hard to find an exception to this; when MS added ATC and AI way back in FS2002, that did actually move us on a bit, but it was still with the same flight modeling. So when Lockheed Martin or Dovetail Games announce that P3D or FSW has a new or considerably improved core simulation system which will be able to simulate a sideslip properly, or a spin, or a groundloop etc, I'll be more impressed than I ever will be to see them announcing they are working on a rainy windscreen effect or passenger animations, because it's about time they actually did something to improve their FLIGHT SIMULATORS instead of concentrating on pretty visuals. It was of course fantastic to have a flight sim on a PC when it first showed up in 1979, but that is 38 years ago, so it's not as if developers have not had any time to try and do something about this and really move us on a little bit.

Alan Bradbury

Check out my youtube flight sim videos: Here

It is clear to me that LM leaves out  the features that you mention in order to cultivate a community  of 3rd party developers. They have never shown any interest in constantly updating the default  aircraft as has been done by LR with XP11. Even with the windshield  rain effect, LM is just providing  the framework  for developers to add that effect to their aircraft  in a standardized fashion.

To demonstrate  that point, the default  F35 is a stripped down version  of Dino Cattaeno's aircraft. The original  model is as realistic  as flightsim aircraft get and if a P3d  user likes the base version then it's easy to upgrade (and in this specific  case, free).

On 12/07/2017 at 11:15 PM, Alvega said:

I also just noticed i don't see wet runways or aprons when it's raining. Did they remove the wet effect in v4??

 

Can anyone confirm they don't see wet runways or aprons when raining? Or is my P3D having some problem?

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

I just checked the runways get grayer but don't look like a wet look

Shane Strong:

Aircraft Painter, Scenery Designer

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