August 5, 20178 yr First of all thanks for a great model. During testing of a new livery that I am working on, I discovered that I can look through the gear bays of the B model. I checked other liveries (including the house livery), and all appears to have the same issue. I also checked the A model, and all are looking fine. Sim: FSX/acc/Win 7 Gunnar v.d. Meeren FSX / Acceleration / Win 7 64 bit - ASUS Z67 Intel Core I7 2600K 4.7GHZ / 8GB DDR3 1600MHZ 120GB SSD / 1TB HDD / GTX660TI 2GB / Corsair AX750W
August 5, 20178 yr Commercial Member 17 minutes ago, skyhawk said: During testing of a new livery that I am working on, I discovered that I can look through the gear bays of the B model. I checked other liveries (including the house livery), and all appears to have the same issue. Interesting. Verified and passed on to the team. Thanks. Kyle Rodgers
August 6, 20178 yr Looks interesting, which operator will it be? Regards. Matthias Hanel MilViz Beta Team
August 6, 20178 yr Author It is Braathens SAFE. I can remember this aircraft from the late sixties when I grew up living near to the airport. From 1962 to 1973 Braathens operated 7 DC-6B. Edited August 6, 20178 yr by skyhawk Gunnar v.d. Meeren FSX / Acceleration / Win 7 64 bit - ASUS Z67 Intel Core I7 2600K 4.7GHZ / 8GB DDR3 1600MHZ 120GB SSD / 1TB HDD / GTX660TI 2GB / Corsair AX750W
August 28, 20178 yr Author Has anyone else (who runs FSX) experienced the transparent main landing gear bay issue on the B model? It only occurs on the B model (all liveries). The A model looks fine. I know that this have been passed on to the team. Are there any news about a fix? Gunnar v.d. Meeren FSX / Acceleration / Win 7 64 bit - ASUS Z67 Intel Core I7 2600K 4.7GHZ / 8GB DDR3 1600MHZ 120GB SSD / 1TB HDD / GTX660TI 2GB / Corsair AX750W
August 28, 20178 yr I'm also waiting for the wheel texture fix.https://www.avsim.com/forums/topic/516818-wheel-texture-issue/ Felipe Bachian I7 [email protected] / ASUS ATX Maximus VII Ranger / 32GB (4x8) 1866Mhz DDR3 Corsair Vengeance / EVGA GTX 1070 6Gb / 2x 480Gb SSD Honneycomb Alpha Yoke + CH Throttle Quadrant + Saitek Multi Panel + CH Pro Pedals + Logitech Extreme 3D Pro
August 28, 20178 yr 2 hours ago, skyhawk said: Has anyone else (who runs FSX) experienced the transparent main landing gear bay issue on the B model? It only occurs on the B model (all liveries). The A model looks fine. I know that this have been passed on to the team. Are there any news about a fix? Yes, I have seen it in FSX, if I remember, it is present in both the DC-6A and DC-6B Robert Toten
November 25, 20178 yr Author Well, after the latest update the missing material issue still persists.... Gunnar v.d. Meeren FSX / Acceleration / Win 7 64 bit - ASUS Z67 Intel Core I7 2600K 4.7GHZ / 8GB DDR3 1600MHZ 120GB SSD / 1TB HDD / GTX660TI 2GB / Corsair AX750W
November 25, 20178 yr Commercial Member 31 minutes ago, skyhawk said: Well, after the latest update the missing material issue still persists.... It is there because the fix was not included on the latest update. Most probably in the next round Chris Makris PLEASE NOTE PMDG HAS DEPARTED AVSIM You can find us at http://forum.pmdg.com
November 25, 20178 yr Author OK!... Gunnar v.d. Meeren FSX / Acceleration / Win 7 64 bit - ASUS Z67 Intel Core I7 2600K 4.7GHZ / 8GB DDR3 1600MHZ 120GB SSD / 1TB HDD / GTX660TI 2GB / Corsair AX750W
November 28, 20178 yr Hi. Fired up my FSX+acceleration , selected the DC-6 A PMDG house colours and used the slew mode to lift it into the air , looking up into the gear bay all seemed ok . I then shut down the sim , and on reboot of sim i selected the DC-6 B PMDG house colours , once agian used slew to lift it into the air . looking up into gearbay it was transparent. Looking at the two house texture.cfg files i noticed a difference. DC-6A texture .cfg file :- [fltsim] fallback.1=..\..\PMDG DC-6B\texture.VC fallback.2=..\texture.common fallback.3=..\..\PMDG DC-6B\texture.common fallback.4=..\..\..\..\Scenery\Global\texture fallback.5=..\..\..\..\texture DC-6B texture .cfg file :- [fltsim] fallback.1=..\texture.VC fallback.2=..\texture.common fallback.3=..\..\..\..\Scenery\Global\texture fallback.4=..\..\..\..\texture If you look at both the DC-6A and B texture common files you will notice that the DC-6A calls up the Engines_left_bump and engines_right_bump again , even though they are in the DC-6 B texture common.. So i am wondering if this is the reason why the DC-6B is transparent and the DC-6A is not. regards alan cottrill. Alan Cottrill.
November 29, 20178 yr Hi. I have just tested all my DC-6A repaints and all are ok ,and three DC-6B repaints all transparent gearbays this looks like the DC-6B model is not calling the gearbay textures. The 4 DC-6A aircraft i have tested and found ok are:- DC-6A house DC-6A air atlantic G-APSA and G-SIXC DC-6A Buffalo aircraft with transparent gearbays are:- DC-6B house DC-6B Alaska Airlines N91306 DC-6B American Airlines N90702 1946 regards Alan Cottrill. Alan Cottrill.
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