Jeroen Post

Strange SSAA behaviour

Recommended Posts

Since installing v4.1 i have a strange scenery error when applying SSAA.
The ground turns from normal to black and back to normal. In MSAA i have no problems.

You can see it in de video here: 

Things i have tried already:

Fresh install of v4.1 (problem remains, also in default scenery)
Reinstalled nvidea drivers
Reinstalled ORBX scenery

Does anybody have a clue?

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

Hi Jeroen,

That is the weirdest thing I have seen for a while, can you monitor your GPU / CPU load when this is happening? I just wonder if you are hitting the limits of some components of your system.

Apart from that, can you post pictures of your display settings / Nvidia Inspector? that will allow people on this forum to see your configuration and identify possible causes.

Best Regards,

Simbol

Share this post


Link to post

Your GPU Cores are hitting 99% Jeroen, I think you are at your limit..

Reduce your texture filtering from 16x to 4x or 2x to see if the problem alleviates a bit.

Regards,

Simbol

Share this post


Link to post

Untick Dynamic 3D autogen...

 

Jorge ...you are overloading your Video Card as Simbol said..

 

Jorge

Share this post


Link to post

Hello,

I had the same issue. Are you applying tweaks using PTA?

I fixed my issue by manually editing the cloud shader so that thopat custom tweaks are correctly applied.

 

Wasca

  • Upvote 2

Share this post


Link to post
6 hours ago, wasca said:

Hello,

I had the same issue. Are you applying tweaks using PTA?

I fixed my issue by manually editing the cloud shader so that thopat custom tweaks are correctly applied.

 

Wasca

That did the trick!

Thnx, it's solved now

Share this post


Link to post

I see that as well with the preset from Adam. Could you please elaborate a little bit more how you solved the issue? Thanks :-)

Share this post


Link to post

The problem for me was when applying the third block of the cloud custom tweaks, it was not properly applied which somehow resulted in this weird terrain effect. I solved by manually editing the cloud shader file so that the patch was properly applied. I am not at my computer now, I am afraid I can't provide more details.

Share this post


Link to post

Wish I'd seen this 2 hours ago before committing to reinstalling P3D and subsequently formatting my PC ha!

 

 

Share this post


Link to post

Having this same issue lol. Clouds expanding and contracting and terrain going from normal to black and normal again.

Share this post


Link to post

Uncheck the 3rd cloud shader box, just leave the 1st and second box checked. 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now