December 25, 20187 yr Having read all of this thread , iam smiling because one thing is for sure , to coin a phrase " we never had so good " lol ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS 2TB 980 Pro , MSFS 2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO . Phanteks P600s Case ,TCL QM8B 50" 120 Hz TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack) Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons
December 25, 20187 yr On 6/28/2018 at 9:38 PM, captain420 said: I really wish PTA can show us the effects as we change them on the fly instead of having to mess with settings and reload the sim in order to see changes. Reshade does it on the fly. Version 3.04 works in P3d V4 and other newer versions also work with a few tweaks. It's great to use sliders and see the changes in real time. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
December 25, 20187 yr On 6/28/2018 at 7:09 PM, timest said: Which will be incorporated into Sky Force for free. 😉 I'm looking forward to this. As good as ASP4 is, I'd rather use a single product from one developer, rather than creating a jigsaw puzzle which makes it difficult for the user to ask for support. Is the additional REX product (Environment Force) going to have shader adjustments like EnvShade?
December 26, 20187 yr Commercial Member 11 hours ago, jabloomf1230 said: Is the additional REX product (Environment Force) going to have shader adjustments like EnvShade? Hi Jay, Yes, but user-controllable, and real-time on-the-fly, or you can allow it to fully automate. You can still use shader tools such as PTA etc., but with EF you will be able to see these changes in-sim without having to close and re-open each time. Tim FuchsManaging PartnerREX SIMULATIONS website: www.rexsimulations.comsupport: www.rexaxis.com
December 26, 20187 yr 3 hours ago, timest said: Hi Jay, Yes, but user-controllable, and real-time on-the-fly, or you can allow it to fully automate. You can still use shader tools such as PTA etc., but with EF you will be able to see these changes in-sim without having to close and re-open each time. Any rough estimate on progress with EF Tim? Saw you demo it what seems like ages ago to D'Andre on a video but radio silence since? 😛 cheers k Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 26, 20187 yr After reading through this thread I can see I need to start messing with PTA again. Those screenshots look incredible! I agree with @jabloomf1230 , I'd like a one stop shop. Im currently using ASP4, ASCA Skies, and Rex SF for clouds. I have no idea if its even setup right at this point (I've followed the guides) as the sim looks pretty much the same to me when I ran ASP4 and ASCA only. Chris DeGroat XP11 | MSFS i9 12900k | 32GB DDR5 RAM | 2TB Samsung EVO SSD (1TB x 2 in RAID 0) | MSI RTX 3090 | Reverb G2 | RealSimGear TBM900 Panel with Yoko+ TQ6+ & TM TPR Pedals
Archived
This topic is now archived and is closed to further replies.