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chevelle505

Beta 3.4 Sounds

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Just wondering what sound file that is that sounds like avionics/battery running in the VC even when battery is off? looked through the sound folder and didnt find it. So far sounds are good, but that through me for a loop trying to figure out what in the world was powered up with everything off..maybe a bug? wasnt sure if its supposed to be there. taking off out of palm beach now headed for colorado, we'll see how she does!

Edited by chevelle505

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1 hour ago, chevelle505 said:

Just wondering what sound file that is that sounds like avionics/battery running in the VC even when battery is off? looked through the sound folder and didnt find it. So far sounds are good, but that through me for a loop trying to figure out what in the world was powered up with everything off..maybe a bug? wasnt sure if its supposed to be there. taking off out of palm beach now headed for colorado, we'll see how she does!

Same here. After selecting “All Systems Off”, I hear a continuous noise that sounds like a cooling fan running. The volume changes as I move around in the VC. It seems to be loudest in the center.

Also, I have lost the APU sound, switch click sounds, and trim clacker sound.  They were working in all previous versions through 3.3, but are gone in 3.4 with the revamped sound set. Engine sounds do work.

I have tried uninstalling and reinstalling Beta 3.4 twice, but no joy on the missing sounds.

P3D 4.3, Win 10 Pro.

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I've got the APU Sound, but its the same as it was before, same sound clip inside or out. as far as the engine sounds, doesnt sound a whole lot different, still doesnt have the distinct TFE Whine at full throttle. the lear actually sounds more like the falcon 50 should, I may just copy that soundset over. Its not bad by any means, but I actually prefer to go back to the old sounds fromt he last beta..good thing I still have a copy lol. As far as the FDE...im about 30 minutes from landing right now. So far, its better, but still wants to wander all over the place in terms of speed. I unplugged by flight controller and used keyboard to adjust...no real change. Cruise at 78.4% N1 netted around .80mach. but just backing of to 78% and speed fell to .69 mach...im sorry but thats just not right when 4 thenths of a percent in N1 changes speed that drastically especially when its down well below 90%, where in a turbine, most of your punch is roughly 90-92% and up. Starting to get frustrated and wishing they would just install an "STC" for an autothrottle lol. love the bird, but its getting old having to constantly screw with the power the entire flight. God forbid I have to go to the bathroom, i come back and shes either blowing through the sound barrier (ok not really, but ya get my drift) or about to stall LOL.

Edited by chevelle505

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UPDATE RE: MISSING SOUNDS

I discovered that the APU, switch click and trim clacker sounds are working immediately after a fresh reinstallation of Beta 3.4. However, once I run the management tool to install a single instance of the RXP GTN750, the sounds are no longer audible when the newly-installed GTN is present.

If I uninstall the GTN, and go back to the default GPS, the sounds start working again.

Obviously there is some kind of conflict, but I don’t know if it on the FSW end, or the RXP end. The switch click sounds that are part of the GTN itself do work.

I was previously using the F1 GTN750, which had no negative effect on the sounds.

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1 hour ago, chevelle505 said:

I've got the APU Sound, but its the same as it was before, same sound clip inside or out. as far as the engine sounds, doesnt sound a whole lot different, still doesnt have the distinct TFE Whine at full throttle. the lear actually sounds more like the falcon 50 should, I may just copy that soundset over. Its not bad by any means, but I actually prefer to go back to the old sounds fromt he last beta..good thing I still have a copy lol. As far as the FDE...im about 30 minutes from landing right now. So far, its better, but still wants to wander all over the place in terms of speed. I unplugged by flight controller and used keyboard to adjust...no real change. Cruise at 78.4% N1 netted around .80mach. but just backing of to 78% and speed fell to .69 mach...im sorry but thats just not right when 4 thenths of a percent in N1 changes speed that drastically especially when its down well below 90%, where in a turbine, most of your punch is roughly 90-92% and up. Starting to get frustrated and wishing they would just install an "STC" for an autothrottle lol. love the bird, but its getting old having to constantly screw with the power the entire flight. God forbid I have to go to the bathroom, i come back and shes either blowing through the sound barrier (ok not really, but ya get my drift) or about to stall LOL.

I’m not seeing the speed issue at all, and haven’t had the problem in any previous version. I just completed a flight with a 60-minute cruise segment at FL380, using Active Sky weather. I have three hardware throttles. It’s hard to get them to sync up perfectly, but after leveling off, I ended up with #1 at 78.2, #2 at 77.8 and #3 at 78.4. This gave me a steady Mach 0.80, so I left the throttles alone and monitored speed for the next hour. N1 never varied at all, and the aircraft stuck to Mach 0.80 like glue.

During the cruise segment, my headwind dropped from 46 knots to 40 knots, and the TAT warmed from -34C to -29C. The warming TAT brought the barber pole a little closer to my current IAS than it was initially, but other than that, I held a steady Mach 0.80 for a full hour without having to touch the throttles even once.

This has been typical on every flight I have done at altitude

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8 hours ago, chevelle505 said:

Just wondering what sound file that is that sounds like avionics/battery running in the VC even when battery is off? looked through the sound folder and didnt find it. So far sounds are good, but that through me for a loop trying to figure out what in the world was powered up with everything off..maybe a bug? wasnt sure if its supposed to be there. taking off out of palm beach now headed for colorado, we'll see how she does!

I hear it now and i am going to fix this tonight. 

 

UPDATE: Fixed. once of the interior engine sounds on the graph decided to lose its first section of the graph so it had no way to stop playing the sound. But when i developed it engines 1 never did that. So not sure how that happened. 

Edited by Flysimware

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3 hours ago, chevelle505 said:

I've got the APU Sound, but its the same as it was before, same sound clip inside or out. as far as the engine sounds, doesnt sound a whole lot different, still doesnt have the distinct TFE Whine at full throttle. the lear actually sounds more like the falcon 50 should, I may just copy that soundset over. Its not bad by any means, but I actually prefer to go back to the old sounds fromt he last beta..good thing I still have a copy lol. As far as the FDE...im about 30 minutes from landing right now. So far, its better, but still wants to wander all over the place in terms of speed. I unplugged by flight controller and used keyboard to adjust...no real change. Cruise at 78.4% N1 netted around .80mach. but just backing of to 78% and speed fell to .69 mach...im sorry but thats just not right when 4 thenths of a percent in N1 changes speed that drastically especially when its down well below 90%, where in a turbine, most of your punch is roughly 90-92% and up. Starting to get frustrated and wishing they would just install an "STC" for an autothrottle lol. love the bird, but its getting old having to constantly screw with the power the entire flight. God forbid I have to go to the bathroom, i come back and shes either blowing through the sound barrier (ok not really, but ya get my drift) or about to stall LOL.

Coping the L35A sounds will not work. Unless you rewrite the cfg to handle 3 engines and make more sounds files. 

And yes we did record the whine from the F50 and add this sound. Now it whines much better at high rpm than the original we made. Did you see the vote we had on the FB group. They like the new sounds much better.

 

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Yes, new sounds a lot better.

Cheers

Martin

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I also like the new sounds. The characteristic whine is closer to what I hear from real TFE731 engines at high power settings.

Although the whine from a TFE731 is nowhere near as loud or penetrating as the whine from a Pratt & Whitney JT15D. At an airport, you can always tell when either a Beech 400A or Citation 550 is taking off without even looking.

In both engine types, the whine is caused by the use of a centrifugal HP compressor.

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Hi Folks,

We previously mentioned the APU being identical on the outside as it is on the in - which was due to a limitation of the sim...

Just to confirm - I checked the DA CRJ - it does most definitely have different sounds for the APU inside vs out...

I have no clue as to how they do it - or how much effort it was - but it seems possible...

Yep - new sounds are better - thanks so much - one sound I seem to miss that is common today - is something for rolling along the taxiways at low speeds - could be very subtle as this isn't a small bug smasher close to the ground...

Thanks so much...

Regards,

Scott 

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WOW! I do stand corrected. Messed with my sound card a bit after watching your video trying to figure out why it sounded awsome but on my system it was vanilla..seems I had way too much bass and not near enough mid range and treble in the mixer (I use a 3rd party sound program)..I now can hear the whine!! I couldnt hear it at all before. the best part is ALL my aircraft sound better LOL..just fired up the pratts on my DC3 and wow!...not sure what happened in the migration from FSX to P3Dv4 a few weeks ago but its fixed now. So like I said, I stand corrected..new sounds are a ton better! I do second scott on the apu sound. PMDG has always had interior and exterior apu sounds...it can for sure be done. I honestly think this bird has come a long way! GOOD JOB FLYSIMWARE!! sincerely, you guys did a hell of a job on this bird inside and out!

Edited by chevelle505

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Hi Folks,

A good video demonstrating RW cockpit sounds with multiple takeoff and landings...

Regards,
Scott

Edited by scottb613

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Wish there was a way to model the sound of those tires whining down the runway..always though that was such a cool sound after touchdown.

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Accu-Feel from A2A is one way to add some nice runway sound effects.

Al

 

 

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6 hours ago, chevelle505 said:

Wish there was a way to model the sound of those tires whining down the runway..always though that was such a cool sound after touchdown.

We already added a runway sound effect, it's not has bumpy as the one from the vid. And you can't make a sound that increases the bump time based on speed. So the one we have gives more of the VC cockpit rattle noises more than the tires hitting grooves.

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Is there a specific thread that lists all the fixes and updates per each new beta version? I have 3.4 now but it would be nice to see the list of each update if possible. Otherwise I'm constantly uninstalling and reinstalling the new versions. 

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5 minutes ago, GV-SP said:

Is there a specific thread that lists all the fixes and updates per each new beta version? I have 3.4 now but it would be nice to see the list of each update if possible. Otherwise I'm constantly uninstalling and reinstalling the new versions. 

When you receive the Email notification for new update, there is the list of updates.

Here is the summary after putting all together:

BETA 3.8 UPDATES: 
1. APU requires battery on to start.
2. Copilot TO/FROM flag fixed.
3. Thanks to Jim Barrett we now have realistic pilot window sounds.

BETA 3.7 UPDATES: 
1. New tooltip for GPU. Help remind you that the generators need to be off.
2. Trim volume starts at 3000 and not 4000 volume.
3. The hydraulic update fron beta 3.6 had a small mistake and eng 1 & 2 off showed pressure. Fixed.
4. P3D V4 and using the RXP 650 or 750 missing sounds issue fixed.
5. Overspeed sounds updated to match the new update from beta 3.6. (Under 5K 350KIAS alerts a sound and above 5K to 10K 370KIAS alerts a sound.)
6. The black trim panel now has better textures. Also the backup ADI and AOA.
7. Sperry gauges white trim is brighter to match the Alitude Set gauge.

BETA 3.6 UPDATES: 
1. Speed reference info updated. Barber pole updated. Airspeed textures updated with new overspeed red line at 370KIAS.
2. GPS managment tool updated (does not require a new tool) so the RXP GPS units do not show ghosting units. This only happened if you used the RXP models.
3. Hydraulics got a overhaul. Eng 1 & 2 show on HYD indicator 1 and ENG 3 and STBY pump show on HYD indicator 2. With engine 3 off and STBY on you get 2K PSI up to 60 seconds or the ST.PMP light will illuminate warning you to turn it off. With ENG 3 off and STBY in auto deploy spoiler to auto enable standy for up to 60 seconds or light illumintes warning you to turn it off. Flaps also use auto but should not illuminate as there is no contimues operation more than 60 seconds.
4. ENG 3 airstart fixed.
5. Removed deviation warning if you make a new altitude change and not deviate from the pre selected altitude by 300 feet.

BETA 3.5 UPDATES: 
1. P3D V4 preview window showed the aircraft out of aligment. Fixed.
2. The new sound has a engine sound stuck on after all systems off. Fixed.

BETA 3.4 UPDATES: 
1. Updated FDE This was to reduce overall power and hold these real world performance figures below.
=============================
Pattern:
Flaps S+20, 68% - 72% N1 140 knots
FINAL:
Flaps S+48, gear down, 72% N1
=============================
2. New sound set. Complete overhaul.
3. Updated the taxi light illumination on ground and is now a single light unlike the dual landing lights.

BETA 3.3 UPDATES: 
1. CAB test button on center pedestal fixed. See updated user manual for instructions.
2. Pilot MACH card was updated in Beta 3.2 but i forgot to tag the animation. Fixed.
3. Copilot yoke GA label was reversed. Fixed.
4. Flap sound length did not match the flaps. Fixed.

BETA 3.2 UPDATES: 
1. Wheel chocks height adjusted to sit on ground.
2. Pilot airspeed mach card updated to match copilot card.
3. Beacon light now tied to battery.
4. Return yoke label now has night texture.
5. Side/center pedestal now has texture chip marks.
6. Less lift. Flight dynamics update!
7. We forgot to include this update from Beta 3.1 (Master autopilot on and all AP modes off will hold pitch and level bank.
8. Seat textures got an update for the thread.

BETA 3.1 UPDATES:
1. Yaw damper on when autopilot is on. This is a mechanical forced system.
2. Removed aileron trim from the autopilot bank wheel. We can't simulate a spring loaded autopilot bank wheel. Also no pitch wheel when autopilot on and all AP modes off. This will will only simulate the vertical speed hold for VS. IAS and MACH modes.
3. Autopilot on and all AP modes off will hold current pitch and level wings. This gives the pilot time to setup AP modes.
4. 2D panel also had the aileron bank wheel function removed.
5. The VMO test was fixed and plays the overspeed sound.
6. The glideslope warning now will not play or display unless your within the localizer CDI parameters.

BETA 3.0 UPDATES:
1. Steer angle increased for accuracy.
2. Gross Weight Counter updated and now counts down ad fuel is burned. Set gross 
weight first then wheel click knob to start fuel used and gross counter.
3. N1 thrust scale updated. increased low end and decreased high end. (let us know 
how you like it)
4. Slave mode for gyro compass card will now stay slaved. Do not use gyro #3 in cfg 
file for those who changed it.
5. test panel dim switch now darkens lights much darker.
6. Glare shield green light for P3D V4 increased in size. Also map light increased in 
size.
7. Main panel and other panel got texture updates for chipping and grain. More to 
come!

BETA 2.9 UPDATES:
1. L/R OVERHEAT LIGHT FOR BRAKES GOT UPDATED. 
120 KNOTS AND 90% BRAKES WILL CAUSE TOO MUCH HEAT!
100 KNOTS AND 80% BRAKES WILL CAUSE TOO MUCH HEAT!
80 KNOTS AND 70% BRAKES WILL CAUSE TOO MUCH HEAT!
2. Updated anti-skid L/R light. 
#1 switch position & brakes on will illuminate green
#1 switch position & brakes on with test switch held on will blink every 2 seconds 
to simulate 85 knots of anti-skid test.
3. Fuel switch on engine panel now has click sound and tooltip.
4. AOA had missing v/vs on texture.
5. Popup panel now includes an autopilot mode panel.
6. Warning test switch includes all lights on center pedestal. TIP: Hold switch 
while moving hat switch to see lights.

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Nice, great that Mark and FSW opened the Falcon to Beta testing to whoever wanted to jump in, this community has some real experts that add so much to getting this birds just a little closer to the real thing. Anxiously waiting the "Official"  release, had to hold off because of limited ISP download, but looks like it's getting close :-)

Cheers

Martin

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Hi Folks,

The way Mark rolls through bug lists - perhaps Raid should hire him ?

Raid.jpg

Regards,

Scott

 

Edited by scottb613

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I want to add here that this open beta is not the same as the dreaded "early access" mode. The beta is a full featured product and its success relies on  a wide net of motivated users to catch bugs.

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2 hours ago, jabloomf1230 said:

I want to add here that this open beta is not the same as the dreaded "early access" mode. The beta is a full featured product and its success relies on  a wide net of motivated users to catch bugs.

Yes indeed! And when bugs are discovered, a "fix" is released almost immediately. Flysimware's customer support is outstanding. RXP's philosophy is very similar. These are two developers who have certainly gained my respect.

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On 11/28/2018 at 5:55 AM, jabloomf1230 said:

I want to add here that this open beta is not the same as the dreaded "early access" mode. The beta is a full featured product and its success relies on  a wide net of motivated users to catch bugs.

It's funny that you mention that we rely on the users to catch bugs. My tech/pilot/friend and i spent 2 months looking for bugs and yet we both knew with all the testing we did as it seemed we found all the bugs we knew that it's impossible to catch everything when it comes to software. All software needs updates. So i found it's best to get as much as we could corrected then only market the product as a beta so the ones who do buy it will not be upset that it's not perfect and they might want to help report bugs. And they do! 😂 And it blows me away every time that when some of the bugs are reported or requests for better performance i find that they found something we missed. These sim planes are like real planes and need a ton of testing. So i want to thanks everyone that has helped!

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Hi Mark,

And on the flip side - it's so refreshing to have a developer - who cares deeply about their product - who obviously wants to do it right - who pays close attention to the details - who takes the time to have an interactive and meaningful dialog with their customers - and reacts almost instantly to correct issues - it's very rare today indeed... I'm sure this has been an intense few weeks for you... Given our previous experiences with Flysimware - this is why most of us have absolutely no concern over purchasing a 1.0 Beta from you - we know - eventually - it will be made right...

Regards,
Scott

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