November 30, 20187 yr I tried the following settings and my terminal buildings were either missing or transparent at ImagineSim KATL and KLGA. The SCENERY_DRAW_DISTANCE=64000.000000 was causing the problem. [GRAPHICS] ENABLE_MEMORY_OPTIMIZATION=0 MAX_TEXTURE_REQUEST_DISTANCE=320000.000000 [SCENERY] SCENERY_DRAW_DISTANCE=64000.000000 Edited November 30, 20187 yr by Wise87 Dan i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber
November 30, 20187 yr 25 minutes ago, Wise87 said: The SCENERY_DRAW_DISTANCE=64000.000000 was causing the problem. I doubt that was the problem unless you ran out of VRAM, that 64000 value is assigned thru standard P3D Graphics settings UI when you set to AG distance slide to all the way to the right ... the max value you can use is 128000 if you edit the prepar3d.cfg manually. 39 minutes ago, w6kd said: 32000 or 320000? 320000 is the value I've been using, sorry for any typo's. But per LM's information, you can set this to 1000000, there is no limit. I have no idea what the units of measure are for MAX_TEXTURE_REQUEST_DISTANCE ... here is Beau's (LM) exact words: There's no cap on this value itself because it's intended as a limit. If you want textures requesting aggressively, you can set it something very high like 1000000. There are two other checks that must pass before textures are requested:1) Object is within the far clip distance. This varies by altitude.2) Object pixel size at a given distance passes min radius check. This we made configurable in 4.3 using RS_MIN_OBJECT_PIXEL_RADIUS. (default is 2.0px) Cheers, Rob.
November 30, 20187 yr Just out of curiosity is anyone using these tweaks and seeing any difference from not applying them? It’s always been preached to not tweak the settings and if LM wanted you to make changes it would be in the UI. Dan i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber
November 30, 20187 yr 2 hours ago, Wise87 said: Just out of curiosity is anyone using these tweaks and seeing any difference from not applying them? It’s always been preached to not tweak the settings and if LM wanted you to make changes it would be in the UI. I've been trying them out this morning with my standard test flight around KLAX using TrackIR. Take off from 25L, make a 20nm downwind over Long Beach and land 25R. When I turn onto the crosswind over the Pacific and look left to the city all the autgen buildings are black and the textures pop after a couple of seconds. But the FSDT KLAX is still fully visible, which is an improvement from before. My VRAM usage is just under 9GB vs. 5GB before. RAM is 10GB vs 8.5GB. [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=320000.000000 ENABLE_MEMORY_OPTIMIZATION=0 [TERRAIN] TEXTURE_SIZE_EXP=10 UseGlobalTerrainView=True My autogen settings were not maxed out for this test which was a leftover from previously having Orbx SoCal loaded, which is a frame killer and stutter inducer. I'm going to re-run the test with only OpenLC NA and max autogen. As soon as I look left: After a couple of seconds: Video showing autogen texture popping: Edited November 30, 20187 yr by LRW Added video showing autogen texture popping Larry [email protected] HT, Maximus XI Code, 16GB TridentZ @ 4000, 2080Ti FTW3 Ultra Hydro, ekwb EK-KIT P360 water, 4K@30, W10 Pro, P3D v5.0
November 30, 20187 yr Commercial Member Gonna be upgrading to 4.4 now. Rob what about these 2 settings : MaxRegionsPurgePerFrame= POP_FREE_AUTOGEN= Any recommendation what I should be setting these at? My CPU is an AMD TR 2990WX No OC just Turbo Boost enable and HT off and SLI RTX 2080Tis. 32GB DDR4 Ram XMP 3200 CL14. Thanks. Edited November 30, 20187 yr by American 833 Heavy
December 1, 20187 yr On 11/29/2018 at 11:05 PM, Rob Ainscough said: [DISPLAY] MaintainSystemCopyOfDeviceTextures=0 MaintainSystemCopyOfDeviceTextures -- (Older) Present in earlier versions of P3D and defaults to 1, setting to 0 is primarily useful for multiple-GPUs so that copies of textures don't have to be pull from disk when needed As I read it it should be 0 with 1 GPU and 1 with multiple GPU's… ? So why it has to be 1 with 1 GPU ? Second question : 512 vs 1024 PR textures . Does it tax the CPU extra or just the GPU ? Regards, Gerard 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 1, 20187 yr 33 minutes ago, GSalden said: As I read it it should be 0 with 1 GPU and 1 with multiple GPU's… ? So why it has to be 1 with 1 GPU ? Second question : 512 vs 1024 PR textures . Does it tax the CPU extra or just the GPU ? Regards, Gerard Hey Gerard, I run a 1080ti and have set TEXTURE_SIZE_EXP=10. So far, apart from longer loading times of scenarios, I have not seen any detrimental affect. I can see a noticeable difference in textures at distance and things look overall sharper. I am about to do a longer flight today, down to LOWI in the NGX so I will wait to see the outcome 😊 Edited December 1, 20187 yr by Rockliffe HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
December 1, 20187 yr I have tried these tweaks and the textures are sharper and go more into the distance. However, P3D loading is much slower now. I am going to try and isolate what is slowing this down so much. Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
December 1, 20187 yr 45 minutes ago, Rockliffe said: Hey Gerard, I run a 1080ti and have set TEXTURE_SIZE_EXP=10. So far, apart from longer loading times of scenarios, I have not seen any detrimental affect. I can see a noticeable difference in textures at distance and things look overall sharper. I am about to do a longer flight today, down to LOWI in the NGX so I will wait to see the outcome 😊 Perhaps you could try a short flight with 1024 textures and then 512 textures and check GPU and CPU load.. Or Anyone else. At this moment I am replacing my monitors and have no running Fs.. Thanks in advance..🤗 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 1, 20187 yr Hey Rob, thanks for all the enlightening things I read in this thread. :) Just want to confirm for myself (as a single GPU user): "MaintainSystemCopyOfDeviceTextures=0" and "ENABLE_MEMORY_OPTIMIZATION=0" are only relevant for multiple GPU usage? Thanks in advance!
December 1, 20187 yr Rob, please advise how shall I avoid those unrealistic missing autogen renderings black Airports and textures pop up late. because it still exist in p3d4.4 for me. i7 6700k 4.2 ghz 1080ti 32 gb ram. Now I’m at 37000 ft in bad weather flying from Macedonia to Pula Airport and have in VC 45-47 FPS. external view goes to 55-60 FPS. Vsync of tb off unlimited. No tweaks in p3d cfg file. thank you George Sorry for my English, hope you understand my issue Edited December 1, 20187 yr by georgiosgiannoukos
December 1, 20187 yr 58 minutes ago, GSalden said: Perhaps you could try a short flight with 1024 textures and then 512 textures and check GPU and CPU load.. Or Anyone else. At this moment I am replacing my monitors and have no running Fs.. Thanks in advance..🤗 While I have not yet tested between the two resolutions, I did check GPU and CPU load after installing TEXTURE_SIZE_EXP=10 and although it was only a short test, I tested for about 5 minutes in heavy load scenario, ie, 8/8 cloud with thunderstorm and neither the GPU or CPU load went above 50%. As I say, I really did not see any issues whatsoever, apart from it took about 4 minutes for the scenario to load. I may well report different finding after a longer flight in the NGX. Later today will tell. Edited December 1, 20187 yr by Rockliffe HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
December 1, 20187 yr 1 hour ago, Rockliffe said: While I have not yet tested between the two resolutions, I did check GPU and CPU load after installing TEXTURE_SIZE_EXP=10 and although it was only a short test, I tested for about 5 minutes in heavy load scenario, ie, 8/8 cloud with thunderstorm and neither the GPU or CPU load went above 50%. As I say, I really did not see any issues whatsoever, apart from it took about 4 minutes for the scenario to load. I may well report different finding after a longer flight in the NGX. Later today will tell. How was the load before ? My cpu load on core 0 is always 90-99% ( 3 screens ) with V4.3.. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 1, 20187 yr 54 minutes ago, GSalden said: How was the load before ? My cpu load on core 0 is always 90-99% ( 3 screens ) with V4.3.. Just this minute come in from my sim. Flying A2A out of KSFF in a thunderstorm, with no TEXTURE_SIZE_EXP=10 but with HI res textures on in control panel, both GPU and CPU load showing round about 45% with TEXTURE_SIZE_EXP=10 load on both seemed to be around 50% 😊 Seems to be very little difference. But as I say, loading up the flight is a bit of a yawn, but worth it I think. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
December 1, 20187 yr 2 hours ago, Rockliffe said: Just this minute come in from my sim. Flying A2A out of KSFF in a thunderstorm, with no TEXTURE_SIZE_EXP=10 but with HI res textures on in control panel, both GPU and CPU load showing round about 45% with TEXTURE_SIZE_EXP=10 load on both seemed to be around 50% 😊 Seems to be very little difference. But as I say, loading up the flight is a bit of a yawn, but worth it I think. Thanks for the testing .... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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