December 8, 20187 yr 40 minutes ago, zwenna said: @ShezA: Why do you set internal limiter to 30? How about unlimited? If your monitor supports 30Hz of course.
December 8, 20187 yr My monitor is fixed at 60hz, I have been using NVI to set frames to 29.5 and VSYNC at 1/2 refresh. Havent tried FRL in the sim since 4.4. Does FFTF Dynamic have a preference on this. Edited December 8, 20187 yr by Langyboy63 Spelling MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim, Orbx Global, Vector, Europe N & S California LC, England Regions, England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.
December 8, 20187 yr 16 minutes ago, Dirk98 said: If your monitor supports 30Hz of course. It does but I don't limit it. I cannot hold 60fps regularly in-sim especially in dense scenery so I decided to go to 30. Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
December 8, 20187 yr Wow, this topic is all over the place.... if there was ever a perfect example of "off topic " this is it. It's so random its funny. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
December 8, 20187 yr 6 minutes ago, Nyxx said: Wow, this topic is all over the place.... if there was ever a perfect example of "off topic " this is it. It's so random its funny. I am reporting on the results of the settings Rob suggested to test and some users wanted to report on how it works in practical terms. Not sure why you think this is off topic. Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
December 8, 20187 yr it is what happens when you start tweaking, one tweak leads to another etc. etc. Whats the point of improving textures if your only getting 10FPS, it always about balancing performance v visuals. You seldom change one thing without the balance being upset. Hence why the conversations moves forward. MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim, Orbx Global, Vector, Europe N & S California LC, England Regions, England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.
December 8, 20187 yr On 12/6/2018 at 7:17 PM, Rob Ainscough said: .....This thread started to go south when folks brought up completely unrelated settings like TEXTURE_BANDWIDTH_MULT and TEXTUREMAXLOAD and then somehow "blurries" got into the discussion and now MaxRegionsPurgePerFrame and POP_FREE_AUTOGEN ... all of which have nothing to do with "reducing" black textures on scenery/AG and loading/unloading of textures. These values aren't going to help much with products that inject objects or use other methods to load textures, but they should help with standard scenery/AG objects. Again: [GRAPHICS] ENABLE_MEMORY_OPTIMIZATION=0 MAX_TEXTURE_REQUEST_DISTANCE=320000.000000 [SCENERY] SCENERY_DRAW_DISTANCE=64000.000000 (on upto 128000.000000) SCENERY_DRAW_DISTANCE is set via the P3D UI (User Interface) in the Graphics options. This value is the one MOST likely to reduce AG black textures. The max value that can be set via P3D UI is 64000.000000 via slider (far right setting), if you manually adjust this setting by editing the Prepar3d.cfg and entering a higher value on upto 128000.000000 then you must NOT go into the P3D UI Graphics section and hit OK or else it will overwrite your manual value with whatever the slider is set at (so if the slider is far right it will reset the value back to 64000.000000). MAX_TEXTURE_REQUEST_DISTANCE is NOT subject to P3D UI changes and you can manually edit the Prepar3d.cfg to enter just about any value you like (and it will stick) as there is no cap, so values 1000.000000 to 50000000.000000 are valid. ENABLE_MEMORY_OPTIMIZATION is either OFF (value = 0) or ON (value = 1) ... if you have VRAM to spare, there is no need to attempt any memory optimization so set the value to 0 (zero). Cheers, Rob. Rob, Many thanks for this summary. Playing around with these 3 settings has completely done away with all black building textures and black/silvery AI aircraft at EGLL Pro - brilliant. Looks like we're back on track, David! Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
December 8, 20187 yr 20 minutes ago, ShezA said: I am reporting on the results of the settings Rob suggested to test and some users wanted to report on how it works in practical terms. Not sure why you think this is off topic. Just because my post was under your does not mean it was pointed at you. You're on Topic. You're not sure why I think this has gone off topic Really! BTW for sharpness FXAA=1 is a bad idea. Edited December 8, 20187 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
December 8, 20187 yr 33 minutes ago, ShezA said: It does but I don't limit it. I cannot hold 60fps regularly in-sim especially in dense scenery so I decided to go to 30. Lol, ShezA, you don't need to hold 60fps if you set your monitor to 30Hz. Just make sure your VSYNC is on in P3D then try slider to Unlimited. You'll see your system will churn out not more than around 30 fps and may well be more fluid. Edited December 8, 20187 yr by Dirk98
December 8, 20187 yr Alternatively if your refresh rate is fixed at 60hz and you cannot force 30hz, is it better to set 1/2 refresh rate in NVI and 30 FPS in sim. MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim, Orbx Global, Vector, Europe N & S California LC, England Regions, England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.
December 8, 20187 yr 5 minutes ago, Langyboy63 said: Alternatively if your refresh rate is fixed at 60hz and you cannot force 30hz, is it better to set 1/2 refresh rate in NVI and 30 FPS in sim. Correct. My monitor can do 30Hz but the mouse and functions start to become sluggish so that is why 30fps and Vsync or half Vsync. Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
December 8, 20187 yr I will have a play , just using the sim and then NVI, see if I notice any difference. MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim, Orbx Global, Vector, Europe N & S California LC, England Regions, England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.
December 9, 20187 yr On 12/6/2018 at 1:17 PM, Rob Ainscough said: Howard, I think anything I say at this point may just confuse more (I've provided as much detail as I can earlier in this thread) ... like I suggested above, experiment and see what does or doesn't work. I must admit, I'm not sure why there is a "barrier" to experimenting with these values? Am I missing something, no harm will come to your system regardless of what value you enter. This thread started to go south when folks brought up completely unrelated settings like TEXTURE_BANDWIDTH_MULT and TEXTUREMAXLOAD and then somehow "blurries" got into the discussion and now MaxRegionsPurgePerFrame and POP_FREE_AUTOGEN ... all of which have nothing to do with "reducing" black textures on scenery/AG and loading/unloading of textures. These values aren't going to help much with products that inject objects or use other methods to load textures, but they should help with standard scenery/AG objects. Again: [GRAPHICS] ENABLE_MEMORY_OPTIMIZATION=0 MAX_TEXTURE_REQUEST_DISTANCE=320000.000000 [SCENERY] SCENERY_DRAW_DISTANCE=64000.000000 (on upto 128000.000000) SCENERY_DRAW_DISTANCE is set via the P3D UI (User Interface) in the Graphics options. This value is the one MOST likely to reduce AG black textures. The max value that can be set via P3D UI is 64000.000000 via slider (far right setting), if you manually adjust this setting by editing the Prepar3d.cfg and entering a higher value on upto 128000.000000 then you must NOT go into the P3D UI Graphics section and hit OK or else it will overwrite your manual value with whatever the slider is set at (so if the slider is far right it will reset the value back to 64000.000000). MAX_TEXTURE_REQUEST_DISTANCE is NOT subject to P3D UI changes and you can manually edit the Prepar3d.cfg to enter just about any value you like (and it will stick) as there is no cap, so values 1000.000000 to 50000000.000000 are valid. ENABLE_MEMORY_OPTIMIZATION is either OFF (value = 0) or ON (value = 1) ... if you have VRAM to spare, there is no need to attempt any memory optimization so set the value to 0 (zero). Cheers, Rob. finally thank you for the clear explanation. How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
December 9, 20187 yr 17 hours ago, ShezA said: So after a lot of testing of the options from Rob and this thread here is what my setup has emerged for the stated parameters (may not be what works for you of course). [GRAPHICS] ENABLE_MEMORY_OPTIMIZAT ION=0 RS_MIN_OBJECT_PIXEL_RADIUS=1.000000 MAX_TEXTURE_REQUEST_DISTANCE=320000.000000 SHADER_CACHE_VERSION=1 [DISPLAY] UPPER_FRAMERATE_LIMIT=30 MaintainSystemCopyOfDeviceTextures=0 TEXTURE_FILTERING=16 MSAA=2 SSAA=0 VSYNC=1 FXAA=1 TRIPLE_BUFFER=1 TEXTURE_BANDWIDTH_MULT=30 [SCENERY] AUTOGEN_DRAW_DISTANCE=18000.000000 AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 MaxRegionsPurgePerFrame=16 POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 IMAGE_COMPLEXITY=4 AUTOGEN_VEGETATION_TYPE=0 SCENERY_DRAW_DISTANCE=64000.000000 [MAIN] FIBER_FRAME_TIME_FRACTION=0.20 [TERRAIN] UseGlobalTerrainView=True SWAP_WAIT_TIMEOUT=30 TEXTURE_SIZE_EXP=9 or 10 (For some odd reason I did not see much difference here) This has turned out to be the best setup for a balance between sharpness and performance. I have gone back to the internal limiter to 30 as it appears to be better now than the previous inspector limited 29.5. Vsync/TB are on. My 4K monitor means even MSAA=2 is enough. Thanks so much for posting these settings, Shez! I updated to 4.4 a few days ago (only the client) and suffered from missing autogen and blurry textures. I tried a lot of settings, but yours are brilliant! No more problems with my system (3930K, NVidia 1070). The only difference is that I have to use "unlimited frames" for better performance. Best regards from Curacao! Lars Edited December 9, 20187 yr by LarsA
December 9, 20187 yr Anyone experiencing issues with stutter or small freeze when moving the camera using ChasePlane? [GRAPHICS] SCREEN_CAPTURE_MAX_JOBS=10 VIDEO_CAPTURE_WIDTH=720 VIDEO_CAPTURE_HEIGHT=480 VIDEO_CAPTURE_FPS=30 VIDEO_CAPTURE_BIT_RATE=3200000 VIDEO_CAPTURE_IS_THREADED=True VIDEO_CAPTURE_INFO_SEND_RATE=20 VIDEO_CAPTURE_MAX_FRAME_SIZE=500000 VIDEO_CAPTURE_TTL=255 HDR_BRIGHTNESS=0.900000 HDR_BLOOM_THRESHOLD=3.000000 HDR_BLOOM_MAGNITUDE=1.000000 HDR_BLOOM_BLUR_SIGMA=0.800000 TONEMAP_DAY_EXPOSURE_KEY=0.280000 TONEMAP_NIGHT_EXPOSURE_KEY=0.130000 HDR_SATURATION=0.800000 MAX_POINT_LIGHTS=250 MAX_SPOT_LIGHTS=250 RS_MIN_OBJECT_PIXEL_RADIUS=2.000000 MAX_TEXTURE_REQUEST_DISTANCE=1000.000000 ViewGroup_Number=-1 MAP_DRAW_THREADED=1 MIPMAP_VC_PANELS=1 TEXTURE_MAX_LOAD=4096 NUM_LIGHTS=4 COCKPIT_HIGH_LOD=1 AIRCRAFT_REFLECTIONS=1 LANDING_LIGHTS=1 DYNAMIC_LIGHTING=1 DAWN_DUSK_SMOOTHING=1 LENSFLARE=1 HDR=1 DYNAMIC_REFLECTIONS=0 SHADOW_QUALITY=3 SHADOW_DRAW_DISTANCE=3 CONTENT_NO_SHADOW=0 INTERIOR_SHADOWS_CAST=1 EXTERIOR_SHADOWS_CAST=1 SIMOBJECT_SHADOWS_CAST=0 TERRAIN_SHADOWS_CAST=1 VEGETATION_SHADOWS_CAST=0 BUILDING_SHADOWS_CAST=0 CLOUD_SHADOWS_CAST=1 PARTICLES_SHADOWS_CAST=0 INTERIOR_SHADOWS_RECEIVE=1 EXTERIOR_SHADOWS_RECEIVE=1 SIMOBJECT_SHADOWS_RECEIVE=0 TERRAIN_SHADOWS_RECEIVE=1 VEGETATION_SHADOWS_RECEIVE=0 BUILDING_SHADOWS_RECEIVE=0 SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=5 SHADOW_NUM_CASCADES_HIGH=7 SHADOW_NUM_CASCADES_ULTRA=12 OPAQUE_SHADOW_TEXTURE_SIZE=2048 TRANSLUCENT_SHADOW_TEXTURE_SIZE=512 OPAQUE_SHADOW_DRAW_DISTANCE=2000 TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000 SHADOW_LOG_PARTITION_LOW=0.850000 SHADOW_LOG_PARTITION_MID=0.850000 SHADOW_LOG_PARTITION_HIGH=0.850000 SHADOW_LOG_PARTITION_ULTRA=0.850000 EFFECTS_QUALITY=0 EFFECTS_DISTANCE=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 MOON_PHASE_LIGHTING=True See_Self=1 Text_Scroll=1 DYNAMIC_INTERIOR_CAPTURE=False [WEATHER] CLOUD_FACING_MODE=0 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=8 DETAILED_CLOUDS=1 OPTIMIZE_DENSE_CLOUDS=0 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 VolumetricFog=1 DetailedPrecipitation=1 WindshieldPrecipitationEffects=1 [DISPLAY] ChangeTime=4.000000 TransitionTime=4.000000 TEXTURE_FILTERING=16 MSAA=8 SSAA=0 VSYNC=1 FXAA=0 TRIPLE_BUFFER=1 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=30 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=True FullScreenBackground=False FullScreenAutoFill=True ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperLeftTextColorUser=255,0,0 InfoUpperLeftTextColorNonUser=255,127,0 InfoUpperLeftBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=False InfoParkingBrakesEnable=False InfoPauseEnable=False InfoSlewEnable=False InfoStallEnable=False InfoOverspeedEnable=False InfoWeaponSystemEnable=False InfoCountermeasureEnable=False InfoUpperRightTextEnable=False Fullscreen=True [SCENERY] AUTOGEN_DRAW_DISTANCE=30000.000000 AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 SCENERY_DRAW_DISTANCE=64000.000000 MaxRegionsPurgePerFrame=16 POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 AUTOGEN_VEGETATION_TYPE=0 IMAGE_COMPLEXITY=4 [MAIN] User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar LabelsSupported=Airplane, Helicopter Location=760,309,1800,1088,\\.\DISPLAY1 ShowInfoText=1 Maximized=1 HideMenuNormal=0 HideMenuFullscreen=1 LocationFullScreen=0,0,2560,1440,\\.\DISPLAY1 [PANELS] IMAGE_QUALITY=1 SAVE_AND_LOAD_PANEL_STATE=0 MAX_VC_TEXTURE_RESOLUTION=4096 PANEL_OPACITY=100 QUICKTIPS=1 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 PANELS_ALWAYS_ON_TOP=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 HealthPoints=1,5 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 HealthPoints=2,5 [SlewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [SlewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 HealthPoints=1,3 [SlewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 HealthPoints=2,3 [Avatar] DefaultAvatar=Army Infantry [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=0 [USERINTERFACE] SHOW_SCENARIO_WINDOW=1 RestoreTimeOnMove=1 BroadcastGPSData=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 ScreenshotImageFormat=1 ShowMessageText=False SHOW_MISSION_CAPTIONS=1 Map_Orientation=2 MUTE_ON_LOST_FOCUS=0 [DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.0] Mode=2560x1440x32 [DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.1] Mode=1920x1080x32 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=0 ShipsAndFerriesDensity=0 LeisureBoatsDensity=0 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [AContain] ShowLabels=0 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 EnableRibbonVisuals=0 ShowRibbonUserObject=0 ShowRibbonUserAvatar=0 ShowRibbonAircraft=0 ShowRibbonGroundVehicles=0 ShowRibbonBoats=0 ShowRibbonAvatars=0 ShowRibbonWeapons=0 ShowRibbonCountermeasures=0 UserObjectRibbonColor=FFFF0000 UserAvatarRibbonColor=FFFF8000 AircraftRibbonColor=FF0000FF GroundVehicleRibbonColor=FF00FF00 BoatRibbonColor=FF00FFFF AvatarRibbonColor=FFFFFF00 WeaponRibbonColor=FF800000 CountermeasureRibbonColor=FF640080 RibbonFidelity=5.000000 RibbonMaxDistance=3218.689941 [TERRAIN] LOD_RADIUS=5.500000 TESSELLATION_FACTOR=60 MESH_RESOLUTION=24 TEXTURE_RESOLUTION=28 AUTOGEN_VEGETATION_DENSITY=4 AUTOGEN_BUILDING_DENSITY=4 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 WATER_REFLECT_CLOUDS=1 WATER_REFLECT_USERAIRCRAFT=1 WATER_REFLECT_SIMOBJECTS=0 WATER_REFLECT_TERRAIN=0 WATER_REFLECT_AUTOGEN_VEGETATION=0 WATER_REFLECT_AUTOGEN_BUILDINGS=0 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=0 WATER_CLARITY=30 WATER_DETAIL=2 UseGlobalTerrainView=False TEXTURE_SIZE_EXP=10 [ATC] AutoOpenAirTrafficWindow=0 UsePilotVoice=0 ShowATCText=0 PilotVoice=0 COMM_MSG_AI_ATC_COLOR=0XFF8C00 COMM_MSG_ATC_AI_COLOR=0X00008B COMM_MSG_ATC_USER_COLOR=0X006400 COMM_MSG_USER_ATC_COLOR=0XA52A2A COMM_MSG_ATIS_COLOR=00000000 [INTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=1.000000 Torque=1.000000 GyroEffect=1.000000 CrashTolerance=1.000000 General=1.000000 UnlimitedFuel=False AllowEngineDamage=True TrueAirspeed=False AutoCoord=False RealMixture=True StressDamage=False GEffect=True ManualLights=True GyroDrift=True CrashWithDyn=True CrashDetection=False AvatarNoCollision=False OnCrashAction=0 MomentumEffect=True AutoTrim=False [ATTACHMENTS] WeaponHighlight=False HighlightDuration=1.000000 AutoWeaponSwitching=False UnlimitedWeapons=False UnlimitedCountermeasures=False IgnoreAttachmentWeight=False IgnoreAttachmentForces=False [RECORDER] RecordAITraffic=True RecordAirportVehicles=True RecordLeisureBoats=True [SIM] SYSCLOCK=1 OPTIMIZE_PARTS=1 Reynaldo Rodriguez Philadelphia, PA VATSIM | ZNY S3
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