American 833 Heavy

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About American 833 Heavy

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  • Birthday 08/07/1990

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    Male
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    Northern NJ

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  1. American 833 Heavy

    Cielosim KJAX

    Great news! I really enjoyed this one and was always thought it was a shame it hasn't been updated to v4. Thanks for sharing that workaround temporary fix to make it usable in the meantime! 😎
  2. American 833 Heavy

    For those who use Turbine Sound Studios aircraft sounds

    We are glad that you enjoy them.
  3. American 833 Heavy

    When Will the QW 757 be updated?

    The 757 is being ported over to P3Dv4. Right now we are working on an update for another product and prior to that we were working on getting the 146 update out the door. It is on the to do list and we'll get it out as soon as we are able to.
  4. American 833 Heavy

    QW787 Character issues

    The keyboard input was designed for US Standard keyboards. AVSIM is not a QW support forum, for product support please visit our forum.\ Thanks.
  5. American 833 Heavy

    For those who use Turbine Sound Studios aircraft sounds

    QualityWings products do not use TSS sounds. They are custom made in house for every product we make.
  6. American 833 Heavy

    RNAV Approaches in Quality Wings Avro RJ70

    The VNAV approach the ARJ airplanes can fly are of the former standard used up until recently, without IAN or LPV type capability. And no RNP/ANP for lateral nav. Basically the same capability 1980s era Boeing had up until they were very recently retrofitted with newer FMCs. So VNAV approaches are flown as a VNAV/LNAV coupled approach on the ARJ aircraft aka a GPS RNAV Approach. Ensure/verify that the altitude constraints are correctly set in the FMC after selecting the approach and set the MCP for Minimums or the FAF altitude. This will give you vertical guidance from the STAR, IAF and down to the Final Approach Fix. At the FAF VNAV should be disconnected as there is no Map Waypoint to follow the 3 degree angle down to the runway automatically and the ARJ is not IAN capable like a modern Boeing or Airbus, so the minimum will be higher. These are 1980s era airplanes through and through. Ignore the GPS button, that button has no function (Only for Beginners) unless the airplane is changed from the default realistic mode to lite mode which allows less proficient users to do things such as use the default gps/flightplanner for lateral navigation instead of the FMC. The legacy BAe models, including the Hybrid -300 model only have an advisory VNAV provided by the FMS (if the perf data is configured) and the descent rate has to be controlled manually by the A/P pitch datum or a fixed V/S rate hold... the full VNAV and full authority A/T is only available on the ARJ models. So BAe can't fly VNAV or a VNAV approach automatically all the way down without precise manual planning and control, a lot more fun if you as me 🙂
  7. American 833 Heavy

    Ryzen 7 2700x tips for better performance

    There is nothing lacking about his 2700x infact the single threaded performance is comparable if not on par with 7th gen i7s. And overclocked with SMT off even better performance can be attained. The Ryzen 3000s middle high tier line will equal the 9900k in IPC. They showed off at CES a mid tier model that equaled the 9900k in single threaded benchmarking. The 16 core version will be even faster. OP, I use Threadripper (2990WX) but same tweaks for both platforms work nearly the same. Ryzen likes fast and tight ram. Make sure your ram is running at the fastest possible and tighest possible timings. Make sure you have the latest BIOS as well so you have the latest AGESA updates. I highly recommend trying to run the XMP profile for your ram. If it doesn't post you can almost always get it manually. Also set your Windows power settings to high performance.
  8. American 833 Heavy

    Fsimstudios Cancun released!

    Looks very nice. I'll definitely be buying this. Welcomed upgrade to the FSX portover of the long defunct AMS MMUN I had been using. Was the previous best Cancun and for some reason was only on sale for a very short period of time. The night lighting of the runways and taxiways doesn't look particularly great on this one, perhaps that's something that can be improved in an update. It's great to have devs like Fsimstudios around to cover these often overlooked airports. I've purchased all of them over the years, really glad I did as some of their works like Portland (Maine), Ottawa and Easter Island aren't available anymore!!
  9. American 833 Heavy

    FlyTampa KATL

    I don't think there is any elevation of the runways simulated in the imaginesim KATL scenery at all. Definitely not in the 2016 version I have. And judging by the screenshots of the newer V4 2018 version on their website, even in that version the whole airport is all flat including the runways. Hopefully FT can pull this off, it is a very distinctive feature of ATL, not just the elevated runways relative to the taxiways on the terminal side of the airport but ATL has some distinctive slope and gradient to those runways and taxiways. I am no fan of XPlane for various reasons, but one feature about it that I wish was present in the ESP platform is the sloped airport elevations and runways/taxiways. At an airport like ATL and CLT where the runway is elevated above the taxiways and there is a slope on the runway taxiway turnoffs can be implemented faithfully in XP using native development methods. In the past custom sloped airports in FSX/P3D like Sucre Bolivia by LatinVFR were certainly welcomed and good attempts but were always glitchy and clunky in operation with surface not being 100% aligned with the contact points of the simobjects.
  10. American 833 Heavy

    New Custom CS 757 Sounds

    Very nicely done!
  11. American 833 Heavy

    I-fly 747-8 just released.

    Lots of misinformation being thrown around.... So taking off my developers hat here for a second, and from a purely personal perspective : iFly makes a darn good product. They are a very talented outfit. If you take your f.a.n. b.o.y. glasses off for a split second, you'll be able to see that. FWIW iFly properly simulates RNP with actual Radius to Fix legs with their L/R Arc and distance. It doesn't use fake placeholder wpts to draw RNP arcs. That is an impressive development feat. They also simulate GLS and GBAS as well on the 737 too. Not sure about the -8 but I know the real thing, like the 787 is GBAS capable. Kudos to iFly on putting out another spectacular product.
  12. American 833 Heavy

    Navigraph Flightsim Survey results published

    If you add up the percentages of people that use the core ESP platform, FSX, FSX Steam and P3D. Where mind you, there is lots of addon interchangability. It still enjoys a healthy lead in share over XP. So I think it's a little misleading to say XP is even. I think it's good that there is truly now more than ever legitimate competition out there. For P3DV4 XP11 head to head, I agree it seems to be close to even, but P3D is still ahead a bit for core frequent users. XP still seems to have less of that core loyal following. But it's clear that pretty soon it will be 50/50. And that is fantastic for a vibrant and strong community. Now, not to turn this into a XP debate but just a few of my thoughts on the sim in general. As someone who has simmed 20+ years and developed for last 15. I have tried X-Plane a few times starting v5 (awful) and v10 and a little bit in v11. It has REALLY come a long way. But this is my PERSONAL opinion. P3D properly configured just blows it away in look and feel, completeness of scenery and the overall shaders and graphics. XP still has this very fakish look to it for me. Many of its airplane addons this is especially prevalent in VCs just the look of gauges, LCD panels just look "off" compared to a comparable addon VC in ESP engine. And for me they need to figure out the whole global scenery thing better. To have an integrated solution like P3D and FSX do with full coverage without needing 1+ TB and buying all those DVDs or extras. While it does have some nice customization with flight models. Some stuff is outrageous even on large jetliners like the absurd soft shocks bouncing up and down on runways and exaggerated tipping side to side movement that looks like you are in a lowrider with hydraulics or an NYC Taxi Crownvic with 20 year old shocks! I have seen this behavior constantly in XP and XP airplanes in general. How people think that is realistic, I don't know, obviously that doesn't bother them. But to me it's a deal breaker in the realism factor. Large jets don't move around like that. While P3Ds ground physics (or lack there of honestly) is certaintly on the stiff side, it portrays something closer to reality as far as stability than XPs behavior in this area is like IMHO. Other things though like the wonderful native implementation of sloped airports and runway and Taxiway surfaces in XP is simply FANTASTIC. Just the physics and bouncing on these surfaces, not so much lol. I really hope we see something similar with native slopes in P3Dv5. That sloped feature is a BIG deal and it's features like that will continue to draw folks to XP. A big part of many airports around the world is there unique slopes on surfaces. Like Atlanta or CLT with it's raised taxiways and slopes on runways turns offs. Or famous elongated slopes like at Zurich. That is really cool stuff and major component missing in P3D. Now the look of autogen, vegetation and especially in urban areas in particular looks more realistic and believable in P3D than in XP. XP though can look quite good in mountainous or desert areas. It's just the urban areas or suburbs that arent very compelling even with vector landclass. Night lighting out the box stock sim with airports does look a little nicer in XP11 than P3D. But with proper addons with nice DL and improved lighting effects... not to mention airports like Latin VFR KMIA or DD EBBR this lighting effect is available in P3D now. And lastly the lack of a NATIVE truly dynamic sound engine is also a downside. XP needs to use custom software for each airplane i.e. FMOD to get FSX/P3D style fully dynamic engine sounds. XP sound engine only allowed 1 engine sound each for inside and 1 for outside. With no control SDK. The XP sound engine would just take that 1 sound and modulate the pitch over engine rpm. On the scientific front of utilizing the latest hardware potential and overall optimisation I think XP enjoys a big lead here. Partly due to the very inefficient and poor coding LM has had to slowly tear away over the years of the base FSX engine. That still to this day does not properly utilize hardware like modern games do. I have high hopes for P3Dv5 and ideally DX12 that is not so single threaded dependent and greatly shifts that workload to use the GPU and multithreading on CPUs. Especially important as thanks to AMD Ryzen, Intel reacting to this, the main stream is now 4 to 8 cores and increasing fast. Soon over 10 cores will be normal for most. So DX12 is important to work with this properly. In the end this great for our hobby. For us P3D developers and users alike. It will push LM to innovate and put out the best possible product. I think in 2-3 years as XP matures more and works out some of the grievances I have with it, it will be extremely compelling to try again on a personal level. But as veteran long term MSFS and P3D user/developer, I will always wait and see what my beloved and familiar platform has to offer first. Thanks to Navigraph for conducting this survey. They did a great service to all.
  13. American 833 Heavy

    Vertx DA62 has launched!

    In No particular order. Quite simply : Visuals, Flight Dynamics and System Fidelity. All of which are vastly superior on this Diamond than the Carenado by all accounts. Looks like a really nice plane. I'm just a little surprised myself how much attention it's getting. I didn't know there were that many folks into GA. Congrats to Vertex, looks like a real work of art. I will likely pick it up soon.
  14. American 833 Heavy

    Hyperthreading for P3D. Yes or no?

    That is a great chip Jim! Lucky you! I'm surprised you had issues with that. The high ipc of that chip and really all the i7 Intel K series' are so well optimized for P3D.
  15. American 833 Heavy

    Hyperthreading for P3D. Yes or no?

    For all you Ryzen and Threadripper guys out there... On my current TR 2990WX I have seen virtually no difference between SMT (HT on AMD) On or Off in P3D. Maybe slightly less pauses in Heavy Duty scenery areas with SMT off but this might be a placebo. Personally I keep SMT off to keep the workload from being spread over too much but also since I OC it less power draw OCing to 4.1GHZ with SMT off as well. Works well. Ryzen 7 and lesser core TR's SMT off way to go as well. Ryzen 5s I'd leave SMT on to not bog down the cores as there are far less cores on the 5s. Biggest thing though is due to the nature of AMD's Infinity Fabric is ensuring an adequate RAM speed. Sweet spot is around 3200mhz with tight timings. Higher speed at higher latency is virtually a wash on the Ryzen/TR's above 3200. Unless you can manage 3466/3600 at CL15/CL16 then it is worth it. But the latter is very hard to achieve on the x399 chipset. For you Intel i7/i9 7th to 9th K series guys (vast majority of users) seems like the consensus is definitely HT Off for the most part. I wonder if any of you that are running 18+ Core Extreme Edition chips. You may have a similar experience to me that HT On/Off there is basically no difference.