December 5, 20187 yr 22 minutes ago, ErichB said: I ran the P3D Content Error reporting tool, but that didn't raise anything related to scenery, terrain or texture conflicts What about the order of entries in the scenery library? Anything look unusual (like having ORBX entries at higher priorities than 3rd party airports)? It's possible that terrain.cfg got muddled up somehow but except for ORBX, most add-ons don't tinker with that file. Twenty6's suggestion is worth a shot.
December 5, 20187 yr Author 10 minutes ago, jabloomf1230 said: What about the order of entries in the scenery library? Anything look unusual (like having ORBX entries at higher priorities than 3rd party airports)? It's possible that terrain.cfg got muddled up somehow but except for ORBX, most add-ons don't tinker with that file. Twenty6's suggestion is worth a shot. No, the library order layering is all logical and as per Orbx tutorials. 27 minutes ago, Twenty6 said: Erich, Try rebuilding a new "terrain.cfg" located in %ProgramData%. Rename "terrain.cfg". Start P3D to the scenario screen then shut down. Start FTX Central and let it do its thing then shut it down. Delete shaders in your AppData\Local directory. Run P3D to see if there's a difference. Not familiar with your scenery, some might have also written to the "terrain.cfg" and have to be reinstalled. I went through those routines when i was having issues with the modular installations over the weekend, but haven't deleted the terrain.cfg with the new install yet. I'll try this sequence out tonight. Thanks.
December 5, 20187 yr Various ORBX packages add a bunch of landclass and vector types to terrain.cfg. A few other 3rd party add-ons do so. Some examples are Tongass Fiords and Return to Misty Moorings. But most 3rd party scenery doesn't modify terrain.cfg. Once one deletes it, any scenery package that relies on the modified version of the file will not work correctly. Also there is no mechanism in place to prevent two scenery installers from different developers from updating the same entry in terrain.cfg.
December 5, 20187 yr Author 6 minutes ago, mulgrave said: I had same problem over Spain and over Germany. Don't know the solution to that What problem specifically? Base layer low res, photo textures . Only over Spain, Germany, or are those the only locations you tested? Including addon airports?
December 5, 20187 yr I have the same issue in asia parts of land textures all whited out. Bud that needs to be addressed
December 5, 20187 yr Hi, I only tested flights over Spain and Germany. Get same blue and brown textures on the grounds as in pics submitted by Erich. Software: Orbx FTX Global, FTX Germany, OPEN LC EU and Vector, FS Global Ultimate,., PTA for P3dV4.4, active sky P3dV4.4 beta, Envtex, ASCA, PMDG planes Spec:Win10 pro, I7 8700K CPU, GTX 1080TI, 4K Monitor ( running at 30 Hz resolution), 32Gb ram
December 5, 20187 yr Author 4 hours ago, Twenty6 said: Erich, Try rebuilding a new "terrain.cfg" located in %ProgramData%. Rename "terrain.cfg". Start P3D to the scenario screen then shut down. Start FTX Central and let it do its thing then shut it down. Delete shaders in your AppData\Local directory. Run P3D to see if there's a difference. Not familiar with your scenery, some might have also written to the "terrain.cfg" and have to be reinstalled. Jay I've tried all of these steps now, in the sequence you have suggested, but unfortunately no dice. Would posting my terrain.cfg or scenery.cfg here assist anyone in spotting anything wrong? I'm a bit lost as to where next.
December 5, 20187 yr Moderator Might be a big PITA but when you reinstall your sceneries, do them in small blocks and test after each install. Perhaps you can narrow it down before installing ALL the scenery. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
December 6, 20187 yr Hi Erich, I had a similar issue with floating tress and buildings after a clean full install. Going to the Add-On menu in the P3D start up page, I saw that the Orbx objectflow2 add-on was not enabled (despite running FTX Central 3 to reinstall the Orbx libraries, Global, NA and Europe LC...) I checked the box to enable, clicked OK and my issues were resolved. Hope you find a solution to your issue soon, Scott Scott Brown
December 6, 20187 yr I saw that you decided on a clean install. Anyway, I don't think posting either cfg file here would help as you would also have to post your two add-ons.cfg files. The terrain.cfg file has a lot of entries, often thousands and one would have to compare it to the default version to see what got added.
December 6, 20187 yr Author 10 hours ago, vgbaron said: Might be a big PITA but when you reinstall your sceneries, do them in small blocks and test after each install. Perhaps you can narrow it down before installing ALL the scenery. Vic It is a big PITA but seems to be necessary this time around. I usually do intermittent P3D starts after each clump of installs so that the new scenery can index etc This is my usual order of installation from a clean P3D FTX Global Orbx Vector Restart and check P3D OrbxLC (EU, NA, SA) FTX Trees Libs Restart and check P3D Active Sky PTA FSUIPC Restart and check P3D Aircraft (pmdg, fsl) Restart and check P3D FLAI Airports Restart and check P3D .I didn't notice anything odd until i got to the airports installs this time.
December 6, 20187 yr Author 6 hours ago, jabloomf1230 said: Anyway, I don't think posting either cfg file here would help as you would also have to post your two add-ons.cfg files. Agree. I gave up on that idea after I looked at them myself.
December 6, 20187 yr There seems to be something not right somewhere and I'm unsure what the problem is. I have encountered a similar thing with photoscenery textures, where they were overexposed and very bright. I did a reinstall of the client after uninstalling the cfg and shaders with no improvement. It was only after I reinstalled a backup of the previous V4.3 and then did an update with client to V4.4 that the issue disappeared. The problem is, not knowing what caused it in the first place means it may well reappear https://ibb.co/xqYHfSp] Edited December 6, 20187 yr by Rockliffe HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
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