January 23, 20197 yr Ok, I feel a little bit better now. 😁 This simple little change made a world of difference. The default setting just makes FSX-SE look bad. I use FSX mostly to check on mods (paint, effects, etc.) for aircraft models. Use to do this on FSX Gold version many years ago. Just had to remember to do this. LOD_RADIUS=9.500000
January 23, 20197 yr Commercial Member FSX engine, Doom 3, and a couple others were development vehicles for present day shader techniques on present day GPU's. That's why it still works today. The same stuff is used by most 3D apps now. FSX and P3D have no limit imposed, whereas 3D games are built for the Boxes and they are built to order with limits of area and facets rendered. FSX and P3D will never compete with a room full of Cacodemons. Steve Waite: Engineer at codelegend.com
January 23, 20197 yr Commercial Member 7 hours ago, SteveW said: Doom 3 Ahh I miss the days of playing actually Doom 1.. it took a while to configure the hymem.sys so I could actually manage to make it load under Dos 6.2. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
January 24, 20197 yr On 1/23/2019 at 6:44 AM, simbol said: Ahh I miss the days of playing actually Doom 1.. it took a while to configure the hymem.sys so I could actually manage to make it load under Dos 6.2. S. Remember those aftermarket himem.sys programs you could buy? They claimed they'd get you an extra 50K or whatever. All we needed was 640K anyway. 👹 Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
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