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Hi

  Need some help with settings for the hot start TBM with the rudder peddles aircraft is all over the place with on take off and landing. Any tips would be great thanks

 

Shafs

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Sadly, this is a issue most of are having..My TBM is grounded until it gets fixed. No way to keep it on th runway during takeoff. Don't get me started on the landing, especially with braking. The flight dynamics are in need of refining, overall. 

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I think the same issue is affecting a lot of airplanes these days.

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Small corrections and anticipate the aircraft.  Adjust your controller curves and practise.  I'm sure there are a lot of people who are pilots IRL, as I used to be, and, on the landing roll, I remember how small the inputs were when I was trying to steer in a Beech C23.

 

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I also have the Kodiak and that was a bit touchy too but with some adjustments i was able to keep it on the runway. what rudder peddles are people using i have saitek.

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3 hours ago, GoranM said:

Small corrections and anticipate the aircraft.  Adjust your controller curves and practise.  I'm sure there are a lot of people who are pilots IRL, as I used to be, and, on the landing roll, I remember how small the inputs were when I was trying to steer in a Beech C23.

yes more stick time will help. thanks for the videos nice flying.

 

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Presence of body and mind on the act of flying is one hundred percent when flying in real life. The same is not true in case of simming. This is compounded by limited field of vision and gaming grade hardware.

  I have seen that making a conscious effort of not moving my gaze from the end of runway and focussing my mind and body on maintaining centerline with anticipation and quick and small corrective actions actually improved my takeoffs.

 Setting the power requies a few gazes off the runway. If this can be reduced by pre-determining the physical throttle position for the appropriate power setting, the gaze could then be fixed on the runway end.

Retards

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Today was my second flight and i managed to break the elevator trim and rudder trim. I also rotated at low speed and nearly crashed. was also having issues getting it to hold alt in auto pilot.

the landing was better this time i fly in VR but only in TO and decent and will say the cockpit rocks in VR.

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I am really liking this aircraft but it sure can be a handful at times. For take-offs small control adjustments and as Goran said: anticipate the aircraft is key to a good take off from the center line. However it's really hard to anticipate what'll happen when you land so I very often get caught totally off guard when landing resulting in some rather insane squirming all over the runway. That part is kind of annoying to me and I am having a hard time believing the real thing to be this crazy. 

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8 minutes ago, Swe_Richard said:

I am really liking this aircraft but it sure can be a handful at times. For take-offs small control adjustments and as Goran said: anticipate the aircraft is key to a good take off from the center line. However it's really hard to anticipate what'll happen when you land so I very often get caught totally off guard when landing resulting in some rather insane squirming all over the runway. That part is kind of annoying to me and I am having a hard time believing the real thing to be this crazy. 

I would agree being a real pilot i have never seen this. but the biggest aircraft i have flown is a C182. the take off can be as hairy as the landings. I also like the aircraft as it looks great in VR.

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I avoid using reverse prop on rollout.  That seems to be uncontrollable at least on my end.  With taxi angle and flaps up and Max breaking it's no issue to land on a short runway.

On take off I use a smooth application of power lever and just tiny rudder inputs otherwise you'll be all over the runway.  Also if you've got a crosswind dont forget your aileron input.

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I love this plane! So much so, I honestly have to force myself to fly some other "toy" in my hangar. As a RW pilot this is pretty close to what this craziness we call simming is all about. The feel, the visuals and the sounds. Someone says I can't taxi, another, I can't landing straight. Every single pilot in the world who will land this plane, will land this plane a little bit different. I will say, that without proper tools, just like a great woodworker, flying a machine like the TBM just became that much harder. I am very lucky and very blessed to have those tools at this point of my simulation days. Yes, I am able to afford great pedals and other input controls, but those "tools", only allow me to be a better pilot ONLY after hours and hours and then more hours of practicing taxiing, then full throttle down the runway to feel the handling to then just before rotation slow her down and then do it all over again. I have flown for many years with CH Product rudders, and Saitek rudders and now really great pedals that came with a higher price, but that tool allows me to fly with confidence. To be a good pilot in any aircraft, with any tools, the process of training your brain is essential. Keep practicing. Read the POH. (it's only 700+ pages! 🙂 ) Learn everything about this amazing work of art, it's craftsmanship. It's just a fun plane to fly. Is it perfect? No, nothing is. But I would love to hear about how many of us practice, not just hop in and fly. The developers have giving us a true piece of art, that happens to fly really, really well! It's not the plane fault all the time. After almost 30 years of doing what all of us do each day and night for whatever reason (or excuse) we need, this plane is pretty darn close. 

Edited by dvlourie
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I have been flying the TMB for a few days. And agree that it will be hard to fly other sim aircraft. I just love it in VR you can do your preflight in VR and remove and the chocks and pitot covers close and open doors.

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I'm not even much of a GA fan, but the TBM is definitely one of my favorite planes. I will agree its a little finicky with the steering, but you get the hang of it after awhile

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Yes Been doing a few hours in it now and i would agree with the above statement.

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On 1/26/2019 at 4:14 PM, GoranM said:

Small corrections and anticipate the aircraft.  Adjust your controller curves and practise.  I'm sure there are a lot of people who are pilots IRL, as I used to be, and, on the landing roll, I remember how small the inputs were when I was trying to steer in a Beech C23.

 

You did a great job in both of these videos keeping the plane straight. However, these characteristics are unrealistic. I have never been in a TBM but I do fly PC-12's and a variety of big bore singles and keeping the plane straight on roll out is not this difficult. These are 3 ton vehicles with a lot of momentum pointing forward. The roll out characteristics of the airplane in your videos look like the plane is getting hit with 40-50 mph gusts from different directions. I have no idea how X-plane can fix that, but its the last big thing keeping me from going to 100% x-plane. 

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33 minutes ago, golfpilot said:

You did a great job in both of these videos keeping the plane straight. However, these characteristics are unrealistic. I have never been in a TBM but I do fly PC-12's and a variety of big bore singles and keeping the plane straight on roll out is not this difficult. These are 3 ton vehicles with a lot of momentum pointing forward. The roll out characteristics of the airplane in your videos look like the plane is getting hit with 40-50 mph gusts from different directions. I have no idea how X-plane can fix that, but its the last big thing keeping me from going to 100% x-plane. 

They're not my videos.  I simply did a google search of TBM landings in X-Plane, and these are the first 2 that came up.  I did, however, make the 3D mesh, textures, lighting and all the moving parts move.

I'm not a TBM expert, by any means.  But we did have a TBM pilot help us with making it, including testing it in sim and comparing it to his own TBM 900.  His name is Jason Miller and he is the co-founder of Foreflight.  
Here is a video of him giving it a test flight.
And here is a video of him taking his family on vacation in his own TBM 900.

We can only go by what the pilots tell us.  No offense, but I'm leaning towards Jason's feedback on how the TBM lands and handles.

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I agree with Golfpilot! There is for sure an handling problem with TBM900.

It is too difficult.

It is sad that you do not want to acknowledge this problem. Maybe you could confirm the behavior with another TBM pilot?

Pierre

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4 hours ago, Pochi said:

I agree with Golfpilot! There is for sure an handling problem with TBM900.

It is too difficult.

It is sad that you do not want to acknowledge this problem. Maybe you could confirm the behavior with another TBM pilot?

Pierre

We have no problem acknowledging it.  We've acknowledged many mistakes and addressed them immediately.  Hence the sequential updates from 1.0 to 1.1.4b (16 updates.  14 versions and an a and b update since October, all based on customer feedback).  We recently had a TBM pilot tell us a few issues with the engines that we're addressing.  And even this new pilot, who flies TBM's on a very regular basis, hasn't brought up the ground handling.  We also have one of the actual engineers from Socata in our discord interacting with us AND other customers...providing measurements for home cockpits, and he also has not brought up any issue with the ground handling.  We've confirmed the behaviour with 3 different people.  2 TBM pilots and an engineer who helped design the actual aircraft.  If, on the other hand, you want us to go against what THEY say, and change the behaviour of the TBM to something more easily manageable, we could very easily do that, but it would then not have the ground handling of a TBM 900.  

We can appreciate the fact it can be a little tricky to steer, as it is more sensitive than other add ons.  But we want to make it as realistic as possible.  We understand there are pilots of different aircraft who say the ground handling is wrong.  But every aircraft is different.  The TBM has a massive vertical tail and rudder.  It will definitely have an effect on steering at high speed (Above 40kts).  Many people have gotten the hang of it, and some have even said it was definitely their hardware, because when they changed from 1 type to another, it was much easier.  I wouldn't know what that involves as I don't have rudder pedals.  

 

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Yes i am over the landings and take offs now. most are OK but still have a bad one now and then. But now we have the issue with the latest update from x plane the the TBM will not work and i am not able to go back to the old version of X plane so i cant fly it till the bug is fixed

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The challenge of ground handling the TBM covers a broad spectrum from crash frequently to smooth as silk.

How can this be explained by an idiosyncracy in the software algorithms ?  Is it fair to say that once the algorithms run , they run the same for everybody ? 

On the odd occasion I used to play first person shooters it didn't occur to me to attribute my all too frequent losses to a fault in the game software.

I rarely scored goals in FIFA 2008 and I considered myself  lucky to go past 15 seconds in a kickboxing game. And Kobe Bryant always wiped the floor with me in NBA 2K17. 

I believed I had , and have  not , developed the skills necessary to overcome my opponents and the vagaries of the games.

Likewise in XP , I can't land the space shuttle on the runway .I've tried but I can't do it. But I know others nail it. My shuttle flying skills will never meet NASA standards. I don't think it has anything to do with Laminar or the way they modelled the spacecraft. 

 

 

 

 

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