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Will the first mission be...

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I'm looking forward to these missions and the ability to create more. This is why VA's are popular, they give you a reason/purpose to fly, without that it gets old quick for me. People already simulate crop dusting.I look at everything that has been presented by the ACES team for FSX and think about what parts of it can be implemented in future 3rd addons as well.Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/mcdcvabanner.jpgCalVirAir International

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I agree. Missions add another dimension to FS like FSeconomy, FScargo and similar add-ons. With a mission editor, as of yet undefined as far it's flexibility and features, the possibilities could be endless.As I stated in an earlier post, flying from point A to point B can get tiring after awhile, missions, or add-ons utilizing mission programmability may be the slap in the head to keep one from losing interest.Ian.

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I'm definitely looking forward to missions.The cropdusting thing? Yeah, I'd like to see it. Someone will make it as a tribute if it ain't in there on its own. I wasn't entirely serious, though - a little tongue in cheek never hurts, you know.Given the ability to create missions, the possibilities are not just intriguing to me, but also hold the potential of a level of brilliance and depth in the game.I guess in calling them "missions", it gives the activities a different esoteric feel as opposed to calling them "tasks". "Fly all kinds of 'tasks' !" lacks a certain marketing ooomph.The oil rig / helicopter segment looks exiting, but scripted. Yes, we're seeing some XBOX flavor here. I'm also anticipating "missions" such as taking a state police MEDEVAC to an accident scene and on further to a hospital helipad, or perhaps a series of air taxi fares to citytop helipads. Maybe we'll see that Air Tractor dropping water on fires instead of pesticides on crops? Or piloting the Vomit Comet? (Or... the Space Shuttle?)Heck... I've always thought an air race using jumbo jets would be fun.The ability to set up checkpoints (yes, assuming again..) seems like it could also be pretty valuable for training as well as setting goals for ferrying challenges, air rallies, and, I suppose, a slew of navigational challenges.I loved Pilotwings 64, and would welcome that type of fun in FS. Bring it on.And for those of you who disdain premature extrapolation, feel free to move along. Nope... you can't count chickens before they hatch. But you can still count the eggs. ;)-------- -- -- -- -- -- -Andrew

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to me it turns the whole thing too much into a game. I never liked the "adventures" in previous (or current) FS versions for that same reason (nor do I own any of the type of products you mention).

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Guest JSPuonti

tdragger,Can you tell us if missions can feature random elements or if we are limited to statics? As an example:A static firefighting mission would have you take off from a pre-decided airport and fly to a pre-set location to drop water on a forest fire object.A dynamic firefighting mission would allow you to take off from any airport in the world. You'd be told that there is a forest fire "roughly" X miles to "roughly" heading Y. You'd then have to actually *locate* the fire (by looking for stacks of smoke) and the mission would be different each time, offering more re-play value.

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Guest Id Rather Be Flying

>tdragger,>>Can you tell us if missions can feature random elements or if>we are limited to statics? As an example:>>A static firefighting mission would have you take off from a>pre-decided airport and fly to a pre-set location to drop>water on a forest fire object.>>A dynamic firefighting mission would allow you to take off>from any airport in the world. You'd be told that there is a>forest fire "roughly" X miles to "roughly" heading Y. You'd>then have to actually *locate* the fire (by looking for stacks>of smoke) and the mission would be different each time,>offering more re-play value.I would have to "ASSUME" that YES it will be dynamic since they took the time to create that layer within the software. It wouldn't really benefit anyone to repeat the EXACT same mission in the EXACT same spot over and over again. This is purely conjecture on my part based on current information available and assumed targeted product value.Carmine http://forums.avsim.net/images/wave.gifhttp://img155.imageshack.us/img155/7118/phoenixtp8mg.jpg

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I never used the adventures myself, but it leaves things open for those who utilize the aforementioned software and enjoy an rpg type element to flight simming. Personally, I'm leaning more towards a career type element, I enjoy business simulations and a career type mode or business model add-on would enhance the sim for me, though I agree, at its base, FS is a flight simulator.Ian.

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"Personally, I'm leaning more towards a career type element"I think, if we're able to set up challenges with a good amount of freedom, you're going to see things like virtual airlines with qualifications and experience set up by means of goals which may be as simple as "hold your altitude manually for twelve minutes" or "execute a steep turn" or possibly as goal-points being parking ramps at a departure and arrival airport... and these things being "automatically" checked off by the program.Not sure, but there are lots of possibilities.Andrew

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I enjoyed business sims too, until I got a job and had performance goals to reach or else...

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>cropdusting?>>Sorry, couldn't resist.>>------>Your showing your age :).I wonder how many of us even remember the old crop dusting mission. What was the other one called? Something to do with shooting down the red baron??Matt

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I rememebr WW1 Ace. I had so much fun with that. Even though it ran like a slideshow.

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BAWWWWaaahahaa...Thanks for the flashback!!I couldn't bomb or dogfight for squat on my C64, but that was a fun diversion. I loved the "diorama" mountain range too. -Greg

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One thing I'd like to see/experience but nobody, as far as I know, has ever done is: Flight training as was done during the wars.There are a bunch of WWI and WWII/Korea/Vietnam sims out there, but nobody goes through an actual, realistic training regimen to teach you how to fly in that era.It would take a bunch of research and interviewing, but I always thought it would be cool to have to go through a military flight training regimen, planes and all with accurate missions for each step as would have been done in 1915-1918/1939-today. A good percentage of pilots were lost before they ever saw combat. Training was not easy.I'm imagining learning the basics in a PT19, moving on to a PT17 or something and learning formation flying. Doing initial training in actual fighters. Preparing to go overseas. It's not easy in a sim to do formation flying, but I've got a TrackIR, so I think it's doable. You could include a can of a castor oil mister that fires automatically so the user can even experience the smells :)I realize this is a civilian sim, but I think this subject is relevent here, especially if the missions can be created. I could see a whole game developed from it.Does anybody have a listing of what they did in each of their training flights? Or is there a site out there that lists such a thing.I would find that really interesting. I've read a bunch of biographies that go over this sort of thing, like how many colleagues were lost when they began their initial training in P-47's etc. (I mention this only in reverence to them and to show how hard training was).Thanks,Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)

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That's so funny. I wrote this note, then read installment two from SimHQ, and there it is. A simulator (A Road to the Thunderbirds) for training from T-6 - T-37, T-38, etc :). I'll definately be checking that product out.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)

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Guest Simpit

Thomas:You may want to keep a eye out on what they are discussing at the bottom of this SimHq page: http://simhq.com/_all/all_020a.htmlHornit (he's around here, too) and the gang did a good job of covering E3 for all of us sim nuts!I know it's a different era, but it is along the lines of what you want.Simpit

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Guest sclincoln

Wouldn't it be fun if they brought that back, only with all updated graphics and flight dynamics.

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Oh yeah both the cropdusting and WWI missions I loved in FS2.0 oh and FS4.0 too...I'd love to see both make a return, it actually have you something to accomplish in FS...I love the idea of new mission based stuff.Heck I'd love a mission flying my TV station's helo to report on traffic :)

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Guest sclincoln

There was a mission like that in Flight Unlimited 3 where you had to fly a camera man around Seattle in a 172 to film different stories like construction at the stadium, a pile-up on the bridge and even some guy hanging off the Space Needle. Great fun.

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oh that would be sweet, oh wait remember the adventure in FS98 and 2000 where you had to film the las vegas strip?

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Guest tcable

Actualyl, That's wht I'd like for Falcon 4 AF. soup to nuts training from the beginning- emphasis on the F-16 conversion course.Now THAT would be cool. While I can fly and fight (fly better thatn fight) the F-16, I need more fight training. While there are elemets tehre in F4AF, I need more structure and syllabus type stuff. this coming from the ERAU flight program where you knew exactly what would be happening on flight #17.

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