January 18, 200620 yr Author Tdragger, where did you get the following information?"FSX will ship using DX9 and will be followed up (hopefully shortly) with a release that adds DX10 support. That's all I can say for now."RH
January 18, 200620 yr Seeing he is part of the ACES team, I would suggest from working with FSX everyday!Hope this helps,Jimhttp://www.hifisim.comhttp://sales.hifisim.com/pub-download/asv6...development.jpg http://sales.hifisim.com/pub-download/asv6-banner-proud.jpg http://www.jdtllc.com/images/rcv4bannersupporter.jpg
January 18, 200620 yr Hmmm, that should afford him some edge information-wise (is this a proper word?) :-lol Anyway, I would still like to hear how they plan to implement the upgrade to DX10.Regards,
January 18, 200620 yr Isn't it more like team leader or project leader or program leader......So I guess he would have a little clue :-)Cheers,Chris Porter:-outta Core i7 3820 | Asus P9X79-DELUX SLI M/b | 32GB Corsair DDR3 1600Mhz RAM | DeepCool Gemmaxx CoolernVidia GTX580 1536MB GDDR3 Video | ASUS MW221u 21" WS LCD2 x Kingston V300 240gb SSD RAID for OS and FSX | 2 x Seagate Barracuda 1Tb SATA HD's in RAID | 1 x 1Tb ext b/up driveAntec P193 Case | Corsair 1000W PSU | MS Win 7 Professional 64 BitMy website and aviation photo gallery - www.christopherbporter.com
January 18, 200620 yr Moderator >Tdragger, where did you get the following information?>>"FSX will ship using DX9 and will be followed up (hopefully>shortly) with a release that adds DX10 support. That's all I>can say for now."Let me guess... You've never bothered to go visit Mike's blog, right?Had you done so, you'd have known that he's THE head honcho for FSX development... *:-* Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
January 19, 200620 yr >No, DX10 will not require a hardware change.>It will only require a hardware change in order to get all the>commands it supports to execute in hardware, if you don't have>the required hardware those commands will instead be executed>in software by the GPU or CPU.>This will cost some performance, it won't mean your software>won't work.No, DX10 requires DX10 compliant hardware. There is no software emulation, no exceptions.Cheers,Steve
January 19, 200620 yr Oh sure, what do you know, Steve? Just because you co-wrote DirectX 1.0, sheesh! ;)
January 20, 200620 yr Moderator >That must mean he is someone important. What is the ACES>team?ACES = part of Microsoft Game Studio... Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
January 23, 200620 yr Author Thanks for the info then. So, being that FSX will be a DirectX 9 release, it will continue to be the CPU hog that it currently is. It is not until DirectX 10 that it becomes less CPU dependent to any significant degree. I suppose the DirectX 10 version will be FS11.What do you guys think?RH
January 23, 200620 yr I'd be surprised if we see any relief with DX10. It sounds like the DX10 functionality is going to be more on the order of eye-candy. Whatever the engine is in the initial release, I don't see that changing with a DX10 patch.Doug Intel 10700K @ 5.1Ghz, Asus Hero Maximus motherboard, Noctua NH-U12A cooler, Corsair Vengeance Pro 32GB 3200 MHz RAM, RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, 100TB of disk storage. Klaatu barada nickto.
January 23, 200620 yr I don't mind FSX being a CPU hog because currently I have a cheap GPU and an expensive CPU... :-violin But I DO care on how they will implement the transition to DX10. This is the third time I ask in the same thread. If someone doesn't answer this now...I'll...I'll...I'll pretend I never asked...Regards,
January 23, 200620 yr Author The way it sounds, with DirectX 10, it would have to be a complete rewrite rather than a patch.RH
January 23, 200620 yr I suspect the problem is that right now DX10 is sort of a moving target. Maybe we will have better insight once Vista Beta 2 comes out. (Around March?) It would be resource intense, but it could be that MSFS team are building an parallel to the anticipated DX10 specs. I think this would be quite a challenge, since AIUI, in DX10 most of the work will be written in HLSL, so it doesn't really build on the DX9 code. (Unless there is some high level design code that can be translated into the appropriate HLSL.)scott s..
January 23, 200620 yr I'd like to know that also. I really don't understand the tdragger comment above which says "FSX will ship using DX9 and will be followed up (hopefully shortly) with a release that adds DX10 support. That's all I can say for now.". Why buy the DX9 version if there is to be a "release" that adds DX10 later? Or, if the DX10 implementation is a patch to the initial release, and not the release of a new version, then it wouldn't matter when the purchase is made. It still sounds like, all comments considered, that the DX10 functionality isn't going to be more than added eye-candy. But, time will tell...Doug Intel 10700K @ 5.1Ghz, Asus Hero Maximus motherboard, Noctua NH-U12A cooler, Corsair Vengeance Pro 32GB 3200 MHz RAM, RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, 100TB of disk storage. Klaatu barada nickto.
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