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Aug. 29th : the Aspen vid

Featured Replies

The good : a nice rendition of a  town at dusk  and clouds over the valley

The bad : excessive reflections on the fuselage. They have to rein in the use of PBR ;  no car red rear lights

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Besides the artifact lines on the right mountain which will be resolved I am sure and the car lights, the only thing that could be better is the city lights could maybe illuminate the fog layer from below.

Something like this http://highresolution.photography/fog-city/

Otherwise I don't agree with excessive reflections on fuselage, maybe this is just about personal preferences.

Thank you Microsoft for your amazing work

  • Author

Illumination of the fog  : I agree but it shouldn’t be overdone as it is a small town.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

  • Author

Now I look forward to the same pic but in January !

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Actually, we can see the airport's beacon threw the fog in the distance, but not the runway lights, which is a good sign. Maybe there are directional lights, or maybe just to weak in comparison with the beacon.

  • Author

Indeed. 

The city street lights are really much better than what we see now in my P3D+OrbX. Difficult to say whether its a texture trick or dynamic lighting but no comparison. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

22 minutes ago, domkle said:

Indeed. 

The city street lights are really much better than what we see now in my P3D+OrbX. Difficult to say whether its a texture trick or dynamic lighting but no comparison. 

That's actual dynamic lighting for sure as the light only lights up surfaces that are facing the light, can't do that with a texture trick. It's the same kind of lighting that X-Plane uses for its great night scenes. 

39 minutes ago, Raymond.Groenendijk said:

That's actual dynamic lighting for sure as the light only lights up surfaces that are facing the light, can't do that with a texture trick. It's the same kind of lighting that X-Plane uses for its great night scenes. 

I second that, they seem to be real-time lighting tech. 

Only thing I don't like about them and X-plane does better is the fact that MSFS2020 street lights are floating light sources. Would be nice to attatch to them to a scenery object like a light pole. Not saying this is a deal-breaker to me, specially if it serves to save performance, but would be nice to improve it that way.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

51 minutes ago, ca_metal said:

I second that, they seem to be real-time lighting tech. 

Only thing I don't like about them and X-plane does better is the fact that MSFS2020 street lights are floating light sources. Would be nice to attatch to them to a scenery object like a light pole. Not saying this is a deal-breaker to me, specially if it serves to save performance, but would be nice to improve it that way.

Well they've added struts under runway lights (along with some serious LOD fallback it seems) so I can imagine they will do the same with city lights when you get closer to the ground at some point in time. They will need to add several types of streetlights also as the ones in the Aspen scene seem a little low to the ground and there may be a little more variety in color. 

Anyway, looking at the way things look already, I won't be sad when they release it as it is right now! 

1 hour ago, Raymond.Groenendijk said:

Well they've added struts under runway lights (along with some serious LOD fallback it seems) so I can imagine they will do the same with city lights when you get closer to the ground at some point in time. They will need to add several types of streetlights also as the ones in the Aspen scene seem a little low to the ground and there may be a little more variety in color. 

 Anyway, looking at the way things look already, I won't be sad when they release it as it is right now! 

Yeah, I noticed that too, the lights are floating and too close to the ground. 

As I said, it's not a deal-breaker, but would be nice to the immersion if they improved that.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

5 hours ago, Noooch said:

Besides the artifact lines on the right mountain which will be resolved I am sure and the car lights, the only thing that could be better is the city lights could maybe illuminate the fog layer from below.

Something like this http://highresolution.photography/fog-city/

Otherwise I don't agree with excessive reflections on fuselage, maybe this is just about personal preferences.

Thank you Microsoft for your amazing work

Would be absolutely astonishing if they could pull that off, though maybe a bit more subtle. But wouldn't it also be nice if they could use their cloud tech to create that cloud coming from the factory/powerplant? These would be absolute cherries on the pie though...

Would help to embed each vid in question.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Biggest takeaway is that it's all autogen over photoscenery.

The tech they are using is incredible. It's like Ortho4XP in X-Plane 11 but 10x more polished and capable of building out autogen overlays.

3 hours ago, ca_metal said:

I second that, they seem to be real-time lighting tech. 

Only thing I don't like about them and X-plane does better is the fact that MSFS2020 street lights are floating light sources. Would be nice to attatch to them to a scenery object like a light pole. Not saying this is a deal-breaker to me, specially if it serves to save performance, but would be nice to improve it that way.

I did not notice that in the vid at first. Floating lights would suck for low level Heli fying. 

Like you said, not a deal breaker, but I hope that they can get poles implemented before the final release.

 

  • Author

I think that it is dynamic lighting the way the trees are illuminated in the middle of the pic. Sweet...  

I am surprised that there is no comment on the stars 😁 !  

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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