October 11, 20196 yr So the past several reviews and interviews have made it clear that Internet Bandwidth will effect the level of scenery detail when streaming scenery... Precaching the scenery will possibly add better scenery detail regardless of bandwidth but wondering how long it will take on long flights...? Also, how much will pre-cached scenery effect real-time weather along long flights will it be as dynamic as real time streaming? Will weather dynamic-ness also depend on bandwidth when streaming? Wondering what the internet bandwidth limit is for the highest detail streaming scenery? Looks like bandwidth and latency might be more important than CPU and GPU. Guess I better plan on disabling my WiFi when playing and shutting down all connected family peripherals... “Sorry kids internet is down again”! lol! Chris Camp
October 11, 20196 yr The computers at the creator event were running 25mpbs connections. Seattle was pre-cached, the rest of the world they went too wasn't. Edited October 11, 20196 yr by bonchie
October 11, 20196 yr Author 7 hours ago, bonchie said: The computers at the creator event were running 25mpbs connections. Seattle was pre-cached, the rest of the world they went too wasn't. Could you tell the difference in the scenery and weather detail? Chris Camp
October 11, 20196 yr I'd guess that on a long haul flight the only scenery of real interest would be the origin and destination ones. Everything in between would be of little consequence, high detail-wise. More important, on tubeliner flights, would be the weather and sky. MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Various Winctrl hardware | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 | Tony K.
October 11, 20196 yr 8 minutes ago, Kilo60 said: Could you tell the difference in the scenery and weather detail? I wasn't personally there. That's what was reported. The B roll footage we've all been watching came from the event. So anything outside of Seattle in that video would be 25mpbs. It all looked the same quality to me. From what I can gather, a modest 25mpbs connection will be fine for top quality, otherwise I'm sure they'd have gotten the ISP to send in higher for the event. Now, if it's 4K? I don't know. I think they were running 4K but I'm not positive. Edited October 11, 20196 yr by bonchie
October 11, 20196 yr 2 minutes ago, speedyTC said: I'd guess that on a long haul flight the only scenery of real interest would be the origin and destination ones. Everything in between would be of little consequence, high detail-wise. More important, on tubeliner flights, would be the weather and sky. My suspicion is that they'll stream you a lower resolution for the orthos the higher you go. Like going from ZL19 to ZL16 at cruise. This would save a ton of data transfer. Edited October 11, 20196 yr by bonchie
October 12, 20196 yr 1 hour ago, speedyTC said: I'd guess that on a long haul flight the only scenery of real interest would be the origin and destination ones. Everything in between would be of little consequence, high detail-wise. More important, on tubeliner flights, would be the weather and sky. Not necessarily. Long haul can mean an equivalent amount of time at a much slower speed than a jet airliner. Long duration flights are made in aircraft like DC-3's and Cessna Caravans, which are not pressurized. That's a 10,000 to 13,000 foot altitude limit depending on operator if you're carrying passengers. Many GA aircraft aren't pressurized, and may choose to duck under the weather where you have a more detailed view of the ground for the duration. Most helicopters aren't pressurized either. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
October 12, 20196 yr 5 hours ago, Paraffin said: Not necessarily. Long haul can mean an equivalent amount of time at a much slower speed than a jet airliner. Long duration flights are made in aircraft like DC-3's and Cessna Caravans, which are not pressurized. That's a 10,000 to 13,000 foot altitude limit depending on operator if you're carrying passengers. Many GA aircraft aren't pressurized, and may choose to duck under the weather where you have a more detailed view of the ground for the duration. Most helicopters aren't pressurized either. Valid points. I was referencing my own simming "style" which is mainly tubes although this new version of MSFS will absolutely re-pique my interest in VFR. 👍 MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Various Winctrl hardware | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 | Tony K.
October 12, 20196 yr Why the need for all the exclamation marks in the title? The subject of bandwidth and how it will affect scenery is hardly new in this forum. The impression I got, unsure whether it's from the World video or the Avsim audio interview, was that when aircraft are at a high altitude they'll just show the scenery that offline users would see as detailed ground features wouldn't be visible at that height anyway. Give people power to really test their personality.
October 13, 20196 yr I’m curious how the caching, selection of pre cached areas, and reservation of storage space will work. If its able to stream over internet I can’t image you’ll need your scenery cache on SSDs, so setting aside huge amounts of space, like 10TB+, seems reasonable.
October 13, 20196 yr 7 hours ago, SolarEagle said: I’m curious how the caching, selection of pre cached areas, and reservation of storage space will work. If its able to stream over internet I can’t image you’ll need your scenery cache on SSDs, so setting aside huge amounts of space, like 10TB+, seems reasonable. On frooglesim's latest video I believe Lionel mentions a figure of 60Gb for the Seattle cached area. Either in that video or another I believe he mentioned he personally used a rolling 10Gb cache size. Edited October 13, 20196 yr by SamYeager Typo Give people power to really test their personality.
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