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SamYeager

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Everything posted by SamYeager

  1. In the latest Dev stream Jorg said they were holding back on it until both the sims had the same aerials so that modders wouldn't have to make separate airports for each sim. This seems to be pretty much accomplished so the World Hub should be coming 'soon' (TM).
  2. In the stream Jorg reckoned that with the various changes they've made their marketplace should now be as fast as other marketplaces since the vast bulk of actions are now on the developer including the timing of the submission to the marketplace.
  3. Well of course they do. It's all QA can do. Whilst it would be great to test with add-ons and third party programs it's just not feasible as it means repeating all the tests for each and every one of those extra add-ons and third party programs. QA just doesn't have the time to do that, not to mention the increased costs that would result. From reading the thread it seems that that they need to mention having an empty exe.xml as well as the community folder.
  4. One thing that I've noted is that the library doesn't show all the variants as separate items. If you want to use a different variant e.g. Cessna 172 G1000 instead of the Cessna 172 Cargo variant then you have to press 'Configure' to see all the variants available for Cessna 172. This is not at all intuitive IMHO. Hope this helps.
  5. This came up on the Career Mode thread on MS Forums. Apparently there is a command 'Toggle Visual Assistance Aids' or something very similar that does this. It doesn't have any binding by default so you'll need assign one
  6. May be better to VPN to Ireland from what I've read on the FS forums since it's lower latency than US.
  7. I live in the UK and installed and logged in quite happily around 7am on Wednesday. I had a short flight in the afternoon. Biggest issue for me was the changed keyboard shortcuts from 2020.
  8. Sebastian said they simulated 200,000 concurrent requests. against that server. Did it not occur to anyone to check what the concurrent demand was at 2020 launch? Even if they didn't have exact figures then at least they might have been in the right ballpark.
  9. Having watched the interview with the Asobo co-founder it's clear that Career Mode as it appears in 2024 is their estimate of what people might like. They're quite open to tweaking it depending on feedback. I suspect will be aimed more at the less demanding side since the aim is to get the widest audience. TL:DR People looking for a rigorous training regime will probably be disappointed but if it can attract far more people into becoming more flight proficient that's no bad thing.
  10. What he said. I voted Glass to even up the voting but I think we should really have a mix rather than specifically one or the other.
  11. Thank god I didn't need to select and rank all the options! It seems clear that nobody thought about the problems of ranking so many options within the confines of most people's monitor size.
  12. The problem there is that DX12 is Win10 only and excludes a pretty large majority of the potential market both for Flight School and, much more to the point, Flight Simulator. Somewhat further up the thread DTG Martin specifically said this was why DTG went with DX11.
  13. If DTG can be blamed for dropping the ball anywhere then not pointing users to the manual has to be right at the top of the list.
  14. ROFL. Talk about gaming the awards.
  15. I believe DTG are concentrating on Europe & North America first and then working through the rest of the world afterwards. I think I saw this in the 'Ask DTG' thread on Steam in the DTG Flight School forum.
  16. The trouble with looking at Flight School as a technology preview is that DTG probably didn't do too much optimisation. Martin was pretty clear in the 'Ask DTG' thread that they weren't doing too much work in Flight School apart from DX11 & 64bit.
  17. SamYeager replied to jcomm's topic in Hangar Chat
    Somewhere within the 'Ask DTG' thread I believe there's a post where Martin makes it quite clear that whilst they have lots of enhancements in mind for the flight simulator not all of them will be in place at the initial release. I seem to recall mention of two to three years following the initial release as well as mentions of "in it for the long haul". I really hope that Martin keeps pushing this point to people in the coming months.
  18. SamYeager replied to jcomm's topic in Hangar Chat
    A definitive statement with zero evidence from the person who also made a definitive statement that they were done commenting on Flight School. Why should anyone believe a word you say?
  19. Because all newbies just happen to have these sort of controls just lying around at home? OK it's good feedback for DTG to change for the flight simulator due towards the end of year assuming you've reported this to them but not really relevant for the target market. I doubt the typical newbie will have much more than a joystick.
  20. I wonder how many of the posters in this thread remember getting exactly these types of posts from existing FSX users when Flight was first released?
  21. I haven't watched the latest videos and given the release is tomorrow I don't think there's any point in bothering. I do think however that we need to remember what DTG said was their rationale in creating Flight School - to introduce newbies to flight sim in an approachable manner. This does not mean they intend to replicate a real flight school, in fact ISTR DTG Martin specifically ruling that out, but to follow the general flow that people might experience at a flight school. In the end though, the primary output from DTG's point of view will be people that have learnt the basics of flight simming , NOT flying in the real world, and are interested in taking it further. The fact that some lessons might be a bit light in places and maybe not use the "correct" terminology is really not a priority from DTG's perpective IMHO. If existing simmers find the changes to FSX promising and are disposed to look favourably at DTG's flight simulator then that's a secondary objective.
  22. Hmm, I wonder why the EULA is dated 22 May 2016 when it's currently the 20th? That's certainly a fairly lengthy section on UGC. Perhaps a question in the 'Ask DTG' thread requesting clarification is in order? I note that there's mention of an "Editor". I suspect that if there is to be UGC that the "Editor" may not be available until after the Flight Sim is released since they'll need to produce one for the Sim anyway.
  23. Given the time it seems be taking on the review for the Alpha to appear I wonder if "soon" for the Beta is likely to be before the release of the actual product?
  24. On the 'Ask DTG' thread Martin made it pretty clear initially that minimal changes would be made to Flight School other than 64bit, DX11 and a new UI. Now it does appear that DTG may have backtracked on that view somewhat but in general but I don't expect any major changes. In terms of the Flight Sim Martin has already been pretty clear that whilst they have lots of aspirations for it they won't have time to do everything before initial release with further updates planned in the coming year(s). Given the importance of the Christmas market I fully expect them to descope changes to ensure they achieve an initial release before Christmas. This is likely to mean that the initial release of Flight Sim does not have as many changes as might be hoped. In particular I get the impression that anyone who makes use of FSUIPC should skip the initial release since it is likely that the FSUIPC replacement framework built into the product will require further development. All IMHO of course.

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