May 25, 201610 yr Hi all, so DTG said that it is aimed to beginners of the hobby, or people interested and new to flight sims. You can say what you want about it like it or not, but here are 3 items that i think would scare off the "target audience" 1. For me the biggest bummer was not being able to setup my controls to get it flying. I`m not a beginner but i didn`t found the "axes" dropdown and i was overwhelmed after years of FSX absence by the magnitude of controls... hundreds... and you need maybe 10-20? Some events aren`t even simulated. So i needed 30 minutes to figure that out, and went flying. Then anoter 20 minutes to fine tune and some extra assignments and to elminate interfering commands that were auto-binded. Not really good for an introduction into flight simming. 2. The next stumbling block: I gave it to my wife without comments to do the lessons. She didn`t understand half of the tasks she was adviced to do by the virtual teacher. Without previous knowledge of the Instruments and their reading she had no fun in the beginning. 3. My wife and a friend said: Ugly graphics except for the plane, this is a new game?
May 25, 201610 yr Unfortunately, I have to agree. I had the same issue with the controls axis (but it only took me 20 minutes to detect the "axis" entry using those "scrollbars", a YouTube video was of help). BTW, I use "Saitek Cessna Pro Flight Yoke" and so on. That's too long for the boxes, thus I have three "Saitek Cessna Pro Flight" entries. Did anyone ever test this? BTW, nearly all axis settings for my Saitek gear were wrong by default, but I got them mostly sorted now. The graphics is poor, really poor. I just can't imagine this to draw anyone into flight simulation. Not in 2016. Potential newbies will read the Steam rankings and go for FSX being 10 times better, even with the default scenery without FTX Global. The flighplanner is neat and much improved to FSX/P3D. However, I was not yet able to convince the simulator my home base being EDBJ yet, It's alwas left by some default (EDFM... I think). I gave this to my nephew who's a newcomer as a present, I will see his impression tomorrow when he is going to try it. And no, I am not going to bias him. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
May 25, 201610 yr +1 on the controls setup. I can set up an FSUIPC controls profile in my sleep, but this had me stumped for a while. Out of the box the first thing that should happen is to play Jordan King's setup video, that got me sorted and it's working beautifully. I had low expectations on graphics to begin with knowing this is based on FSX and DTG has only worked on this for a year or so. Given that I'm overall happy with the graphics except the atmospheric scattering, it's quite overdone. Seems DTG could be doing a better job managing expectations if newbie Steamers are expecting AAA graphics. Barry Friedman
May 25, 201610 yr Seems DTG could be doing a better job managing expectations if newbie Steamers are expecting AAA graphics. Well, the state of the art in general gaming graphics has advanced pretty far since FSX was released 10 years ago. And not just for the AAA games. Even inexpensive and free-to-play games these days can look pretty great. That's the environment DTG is releasing this product in on Steam, so I don't think the reactions are surprising even at this low price point. The standards are higher now, as they should be. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
May 25, 201610 yr I had my granddaughter try it (she's used FSX a bit before). Here's the 16 year-old newbie DTG wants to reach. Her reaction....."it looks so bad I never want to use it again". And I have to agree. How DTG could release a product with the HDR lighting and haze so screwed up is beyond me. If anyone were to ask me if they should buy it I'd have to say no, not yet. Only time will tell if they are going to fix this. And, yes, it stutters - IMNSHO. (And don't tell me it's a system/hardware problem - because it's not!). Doug Intel 10700K @ 5.1Ghz, Asus Hero Maximus motherboard, Noctua NH-U12A cooler, Corsair Vengeance Pro 32GB 3200 MHz RAM, RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, 100TB of disk storage. Klaatu barada nickto.
May 25, 201610 yr Here's the 16 year-old newbie DTG wants to reach. Her reaction....."it looks so bad I never want to use it again". What was the intention? Learning flight simulation or watch the scenery? :wink: Here's another experience: http://steamcommunity.com/app/441920/discussions/0/364042703854280821/
May 25, 201610 yr The scenery is part of a realistic flight simulation experience. There is no excuse for ten year old graphics in a "next generation" Flight Simulator. If Dovetail don't correct that (and I mean correct it, not tweak it) for their full fat flight simulator, then there is absolutely no reason for the vast majority of existing FSX and P3D users to "upgrade". Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 25, 201610 yr . And, yes, it stutters - IMNSHO. (And don't tell me it's a system/hardware problem - because it's not!). maybe not, but your system is way better than mine (650ti) and it was quite smooth and stutter-free for me, in fact that was the main positive i saw when trying it out.. now, i get good fps in stock FSX with default aircraft also, so i can't say i was really impressed by it or anything, but it seems like something to build on for sure. i'd really like to try it with a more complex plane and weather to see if it still performs well. cheers -andy crosby
May 25, 201610 yr Really don't get the comments about the controls... How is this different from FSX selectin the different areas, including axis? Did you have to think about for more than 60 seconds..? Seriously people...
May 25, 201610 yr The scenery is part of a realistic flight simulation experience. There is no excuse for ten year old graphics in a "next generation" Flight Simulator. If Dovetail don't correct that (and I mean correct it, not tweak it) for their full fat flight simulator, then there is absolutely no reason for the vast majority of existing FSX and P3D users to "upgrade". if i can get a significant bump in fps with the same scenery and planes i have in FSX i'd see that as a decent reason to 'upgrade.' obviously i'd prefer a stronger improvement but i'll take what i can get. it's not like there's a lot of other options either, P3D, xplane and aerofly all have their various drawbacks as well. cheers -andy crosby
May 25, 201610 yr The scenery is part of a realistic flight simulation experience. There is no excuse for ten year old graphics in a "next generation" Flight Simulator. If Dovetail don't correct that (and I mean correct it, not tweak it) for their full fat flight simulator, then there is absolutely no reason for the vast majority of existing FSX and P3D users to "upgrade". Not sure where you got the idea that anyone wants you to think of this as an "upgrade"....
May 25, 201610 yr If it isn't an upgrade to existing simulators, what is the point? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 25, 201610 yr Well, the state of the art in general gaming graphics has advanced pretty far since FSX was released 10 years ago. And not just for the AAA games. Even inexpensive and free-to-play games these days can look pretty great. That's the environment DTG is releasing this product in on Steam, so I don't think the reactions are surprising even at this low price point. The standards are higher now, as they should be. That's a fair argument and that's why I think DTG should have been managing expectations with the Steam community pretty aggressively on the graphics side of things. Point out it's an old code base and their focus has been on rebuilding the base tech like 64-bit, DX11, UI etc and in creating a training experience for developing aviator skills, and that improved graphics will come later. There's also been a lot of unrealistic expectation in the flightsim community fabricated out of vague marketing-speak. That's a little unfair to DTG and I'd expect such a technically savvy crowd to know better, but in any case that's on DTG to manage as well, especially with the upcoming flight sim. Barry Friedman
May 25, 201610 yr Really don't get the comments about the controls...How is this different from FSX selectin the different areas, including axis? Did you have to think about for more than 60 seconds..?Seriously people... The UI issues are pretty well explained. The issues is not about not understanding how to assign axes, it's about bits of the UI being hidden and no visual indication the drop-down lists are scrollable. Barry Friedman
May 25, 201610 yr I guess that flying in lousy-looking surroundings either in a sim or in RL just isn't my thing - or my granddaughter's. As my daddy told me when I was just a little boy..."life's too short to dance with ugly women". (Refers to post #6) Doug Intel 10700K @ 5.1Ghz, Asus Hero Maximus motherboard, Noctua NH-U12A cooler, Corsair Vengeance Pro 32GB 3200 MHz RAM, RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, 100TB of disk storage. Klaatu barada nickto.
Create an account or sign in to comment