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AlbacoreTunaMan

DTG released their Flight School today

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This topic has been discussed in length on this forum, and I have posted my thoughts on the DTG forum already.  My expectations were for more.  I'm sure many of you plunked down the $15 bucks to have a look as well.  All I saw was an FSX continued, but not improved a bit.  For me, MS Flight is still a stratosphere higher.

 

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Ever since the first alpha or beta videos/screens came out, I knew that DTG would be nothing innovative, despite the fan boys proclaiming otherwise.

 

I am not the target audience, but I would have supported Dovetail, even with $50, if they would have put a little bit effort into this.

 

When I see the clouds and the strange hue as a horizon, I can only say, that they have a very loooong way to go to impress anyone who is a seasoned flight simmer with their upcoming FS.

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Thank God we have Flight to fly with!

Not waiting anymore Dovetail's flight sim...

 

-eelis-

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I wonder how many of the posters in this thread remember getting exactly these types of posts from existing FSX users when Flight was first released?

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I thought the same thing, but it is a bit different.  Many people didn't like the design choices in Flight (some of them even without fully trying everything it had to offer), and it was not criticism of the technical capabilities or polish.  It sounds like the opposite sort of complaints with Flight School.  I'm sure they will fix some of the bugs with time, but some of the criticisms are something that is just part of the 10 year old FSX tech and will probably not change for DTG Flight Sim either.

 

With DTG Flight Sim you will be paying for FS11, but it is the FS11 that would have been 8 years ago, not the one that people would expect in 2016.

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I just tried the first two missions of Flight School - so some first impressions.

- It seems my slightly aging but not too shabby system (Core i5-2500 + Radeon HD 7700) is not powerful enough to provide smooth framerates in Flight School. Both MS Flight and stock FSX with some freeware addons work much better in this respect on my system and run smooth like butter. I suspect DX11, the adapted ORBX Global and the underlying FSX engine might require a more powerful machine/graphics card?

- The whole user interface is reasonably well designed, but setting up or adjusting the controllers is not very intuitive.

- I really liked the default settings for the XBOX 360 Controller in MS Flight, why did they not use the same settings by default in Flight School and use all control buttons? This will be the main controller many gamers will use on their PC/console.

 

So - is it worth 15 quid, probably yes. Is there room for improvement - definitely yes... Though I still prefer MS Flight for simple bush flying. ;-)

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Every new sim or derivative elicits these same comments.  Kind of like deja'vu all over again.

 

I thouroughly enjoyed Flight and still do but I'm willing to give the DTG school a fair try too. After all, guys, it is new and we should not expect it to be smooth as silk.  I'm willing to give it a little time (about 15 bucks worth) to show me what it has and what DTG is willing to do with the comments and dare I say "complaints".

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Honestly, I am considering purchasing this game just for the flight instruction alone. I have been simming for years but still lack some of the basic procedural knowledge. I don't really care much about the graphics because my P3Dv3 works perfectly with 99% of my addon library. I am not looking to replace that any time soon. 

 

So... question. Forget graphics. How are the lessons? Deep enough?

 

Would it be worth 15 bucks as a mission addon for FSX/P3d?

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"Would it be worth 15 bucks as a mission addon for FSX/P3d?"

 

I think it would be great. It adds more resources for a game already full of them. But the problem, at least for me, is that I only fly Flight. And if I'm going try something else, should be something better than Flight. I've reading comments the buyers made and I don't think ( and I repeat; at least for me ) it worth the 15 bucks. Anyway I don't fly neither FSX or P3d.  :smile:  :smile:  :smile:

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It's actually irrelevant what you fly!

 

So, DTG's Flight School is not a mission for FSX/P3D at all, & it is not meant to replace anything you fly or do not fly. It is a totally new sim/game, whatever you prefer to call it, that is geared up to introduce new comers to try a pretty cheap introduction to flying. No more, no less!

It is certainly NOT aimed at existing flight simmers at all. (as commented by Martin in one of his posts!)

 

Hopefully, this release will encourage newcomers into our hobby, & remember, our future developers are out there!

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"It is certainly NOT aimed at existing flight simmers at all."

 

That explain it all. I've been playing flight simulators since 1998. I'm 63 now. When a new simulator came out, we were expecting some improvements over the older ones. The Flight Simulator franchise,  X plane, Fly!, FlightGear, etc. I've flown all of them. Flight is the best simulator for pc yet. So I'm still waiting for something better, meanwhile I got Flight. 

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Flight is the best simulator for pc yet. So I'm still waiting for something better, meanwhile I got Flight.

 

That sounds similar to myself and Flight Unlimited 3. I used this exclusively between 1999 and 2008, because I was fed up with the same old crap that Microsoft was peddling. For the record, I thought that every version of MSFS from FS5 to FS2002 was rubbish (and like an idiot with the memory of a goldfish, I purchased all of them).

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I view Flight School as a technology demo. A glimpse at how far DTG has come in understanding the innards of FSX and going on to sculpt it to their own purposes of a future full flight sim, supposedly within the year.

 

In that regard, there's not much to see. I find the vaunted Orbx textures poor, the sky water, and clouds ugly, and the framerate not seriously exceeding what one already has in P3D.

 

I would call it a worthwhile FSX mission pack, and worth the $15, but would then go on to say that modern audiences are likely be singularly unimpressed by the seriously dated graphics.

 

The big draw might be the switch to 64bit, but its not evident at all how that's making things better at this point.

 

The question arises; how much further can DTG go to create something other than a simple FSX clone in the time remaining?

 

Tune in at the end of the year.........?

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The question arises; how much further can DTG go to create something other than a simple FSX clone in the time remaining?

 

That is the 64,000 bit question, Devon :wink: I remain sceptical, but I will wait and see what happens.

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I find the vaunted Orbx textures poor, the sky water, and clouds ugly, and the framerate not seriously exceeding what one already has in P3D.

 

Nice little summary there. :Whistle: :lol: 

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Agree, BUT the target market is, as said before, NOT primarily for those that have P3D.

Dunno why those with P3D would still want to play a FlightSchool game/sim that is targeted to the newbies.

Is it to learm the lessons? But we have that already in P3D, FSX & FS2004?

And we can improve & add scenery & planes there anyway.

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how much further can DTG go to create something other than a simple FSX clone

 

I am very sure they don't want to completely abandon their FSX heritage - for the simple reason that the closer they stay to FSX code, the easier it will be for 3PDs to port over their addons. And more addons sold through steam will most certainly mean more money for DTG (which means more development for the sim).

I know you want something completely different than FSX, but my bet is you won't find it here in the foreseeable future - it's gonna be an evolution of FSX just like P3D is. Going 64bit isn't a revolution per se, it's just the necessary step to have some room for the sim to grow, because with 32bit the ceiling is just too close.

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Dunno why those with P3D would still want to play a FlightSchool game/sim that is targeted to the newbies.

In my case at least its exactly as stated: as an insight into DTG's capabilities in developing the FSX code further. Plus, the whole only "for newbies only" thing was never likely to be the whole story, because as a for profit entity, DTG would be irresponsible in not pursuing this market segment as well, hence why post here in detail? (Though I always thought of that as at least partially an exercise in managing expectations.)

I know you want something completely different than FSX, but my bet is you won't find it here in the foreseeable future - it's gonna be an evolution of FSX just like P3D is. Going 64bit isn't a revolution per se, it's just the necessary step to have some room for the sim to grow, because with 32bit the ceiling is just too close.

Simple evolution has problems if there are essentially three semi-identical products on the market at the same time. P3D has a considerable head start in developing the ESP code, and FSX has a decade long lead.

 

At that point, facing an entrenched and established market, what is DTG's killer selling point to get people to choose their product, especially when it would entail the virtual abandonment of years of previous purchases? Is 64bit enough?

 

For me, I would have to say there needs to be more on the table if DTG expects immediate buy-in from other than developers looking to re-sell us their wares a second time.

 

Is there better weather depiction? Nicer clouds? More realistic land-class/ground textures? Smoother framerates? More detailed instrumentation? Better shadows?

 

What about DTG sim will scream: BUY ME NOW!!!!!

 

At the moment, Flight school is interesting but not spectacular in any way. Even MSFlight wouldn't cut it as a new release today. I'd like to believe DTG has some nice surprises up its sleeve, and I'll wait to see them, but right now, looking at the state of Flight School and the remaining development time if they're to reach their stated release period, it seems they're shaving things very close indeed to come up with something notably more spectacular than Flight School, and Flight School is not spectacular enough to cause a switch. (for me)

 

Looks like it might be a long, long haul to get DTG sim up to snuff, (which Martin has already mentioned himself) and I doubt either P3D or X-plane (well, maybe X-plane) will remain stagnant in that time.

 

And then of course there's the new dark horse, Aerofly 2.........

 

What is the DTG flight school "killer app?"

 

Right now, we have Steam content delivery (nice!) 64bit (Lets see) and the possible death of Oom's.

 

Is that enough to get us to start over nearly from scratch?

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(...)

 

And then of course there's the new dark horse, Aerofly 2.........

 

(...)

 

Oooh wow...I remember reading about Aerofly (1) back in 2012, but I was occupied sufficiently with MS Flight and X-Plane 10 (in fact, X-Plane 10 was brand new for me at the time as I really wanted just to try it). Perhaps I will just try Aerofly 2. OK, I don't know, but it looks impressive visually. Anyway, I'll keep further thought and discussion of that to another, more relevant topic - but thank you for the heads-up HiFlyer.

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Oooh wow...I remember reading about Aerofly (1) back in 2012, but I was occupied sufficiently with MS Flight and X-Plane 10 (in fact, X-Plane 10 was brand new for me at the time as I really wanted just to try it). Perhaps I will just try Aerofly 2. OK, I don't know, but it looks impressive visually. Anyway, I'll keep further thought and discussion of that to another, more relevant topic - but thank you for the heads-up HiFlyer.

 

http://www.avsim.com/topic/489006-my-video-review-of-aerofly-2/

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Thank you HiFlyer, I'm keeping a keen eye on Aerofly 2.

Purely from a graphical point of view (I don't own it yet, so I cannot comment on any other aspect really), it looks great! It has most/all of those much-desired GTA5 graphical qualities in a simulator environment, and I really like that on Steam they said that they are "explicitly" welcoming third-party addons. Refreshingly honest, simple and ultimately good for flight simulation.

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That sounds similar to myself and Flight Unlimited 3. I used this exclusively between 1999 and 2008, because I was fed up with the same old crap that Microsoft was peddling. For the record, I thought that every version of MSFS from FS5 to FS2002 was rubbish (and like an idiot with the memory of a goldfish, I purchased all of them).

 

Same here. I was a huge FU3 fan. It made MS FS look like a silly cartoon. MS Flight gave me that same feeling of flying FU3 did when I first tried it.

 

My main sim these days is XP10, but I still fire up MS Flight every now and then.

 

As for DTG Flight School - they made the wrong choice with FSX IMHO, but that's their mistake. 

 

BTW, the three second memory of a goldfish is probably a myth :)  http://www.discovery.com/tv-shows/mythbusters/videos/goldfish-memory-minimyth/ 

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