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Difficult to make new aircrafts

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so much more details to create new aircrafts.

Simulate the icing, like in the weather video of yesterday. Need so much of flats for the aerodynamik.

Will the developer will be able to create the aircrafts so detailed how we need and how much time will they need?

Well it's too early to know.  But some aspects may now be easier if MS is going to setup proper SDK's and work closely with their partners.

It's never easy making a detailed simulation, so I would imagine the extra functionality work will even out with things that are easier with MS's help.  So probs would take just as long as it does already.

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PVA1103 Robert Stevens

If the aerodynamics will be improved the way ASOBO claims, I'd expect that FDE development will take at least double ot tripple the time that's required now, if we are strictly talking about staying within the SDK capabilities.

2 hours ago, FDEdev said:

If the aerodynamics will be improved the way ASOBO claims, I'd expect that FDE development will take at least double ot tripple the time that's required now, if we are strictly talking about staying within the SDK capabilities.

Maybe not. Maybe not anything like tuning an FDE is now to force an aircraft to perform to a certain set of performance parameters to work in a fake world atmosphere.

We now see air movements being modeled and maybe, just maybe those 100 points of aerodynamics readings just might be simulated air. (If that makes any sense)

Perhaps now the weight of flight tuning will fall on the 3D modelers to build aircraft with the correct airfoil shapes and sections like in real life.

When one designs an aircraft in real life whether it be an RC model or a real aircraft, we know what performance to expect from certain airfoil shapes, sizes etc and how much drag is created from particular elements of an air frame.

So, build the 3D model as it is in real life and it just might fly just like it does in the real world. Note the modeling of the new MSFS TBM wing and control surfaces shown in the new sim

It just might be a whole new ball game.

  • Commercial Member
2 hours ago, FDEdev said:

If the aerodynamics will be improved the way ASOBO claims, I'd expect that FDE development will take at least double ot tripple the time that's required now, if we are strictly talking about staying within the SDK capabilities.

Can you explain why this would be the case?

Brandon Filer

10 hours ago, skully said:

When one designs an aircraft in real life whether it be an RC model or a real aircraft, we know what performance to expect from certain airfoil shapes, sizes etc and how much drag is created from particular elements of an air frame.

So, build the 3D model as it is in real life and it just might fly just like it does in the real world.

That sounds a lot like x-planes blade element theory which will (luckily) not be the case from what we know until now.

With all the computing power Boeing wasn't even able to precisely calculate the behavior of the 747-400 wing, so how should it be possible to make a whole aircraft to perform realistically?

I don't think that it will be much different from what we have now, but to a much higher degree of precision, abilities and fine tuning.

Hence much more time required for a high end flight model.

 

 

The plural of aircraft is aircraft.

10 hours ago, FDEdev said:

That sounds a lot like x-planes blade element theory which will (luckily) not be the case from what we know until now.

With all the computing power Boeing wasn't even able to precisely calculate the behavior of the 747-400 wing, so how should it be possible to make a whole aircraft to perform realistically?

I don't think that it will be much different from what we have now, but to a much higher degree of precision, abilities and fine tuning.

Hence much more time required for a high end flight model.

 

 

It may or may not be blade element theory but what exactly do we know about the new flight model?

This may be something totally new as Asobo has made flying aircraft for another game and we do know that is is a brand new engine for FS.

We also know that we have a new new atmosphere to fly in that has many more variables from the weather preview on Thursday.

At the historical point of development of the 744 they may not have been able to precisely calculate the wing behavior but they did get it close enough for a starting point, do you know how they tuned and achieved the final airfoil sections and total wing design? It's not like they have an FDE editor to fudge the numbers of an airfile to get an aircraft to perform correctly like we do in our simulator.

If it not much different than we now then we can expect more of the 'flying on rails' effect we currently have instead of the aircraft actually flying through a fluid medium.

It is my hope that the flight model is totally new and that wing and airfoil shape (and all other aerodynamic factors) with true accuracy to the real thing is the basis for the flight model.

1 hour ago, skully said:

Asobo has made flying aircraft for another game

link?

 

2 hours ago, skully said:

If it not much different than we now then we can expect more of the 'flying on rails' effect we currently have instead of the aircraft actually flying through a fluid medium.

Couldn't be further from the truth, simply because there's not just a single wing that's being simulated, but multiple surfaces.

Thanx for the link, but it's impossible to tell if this game has anything to do with something even remotely similar to a flight simulator. 

Good grief, never mind.

You're trying to be argumentative instead of discussing aerodynamics and how it might be applied to the new sim. You're assumptions on the new sim are based on nothing since we don't have any concrete information yet on how Asobo is handling the aerodynamics.

I think a lot of the questions here will be answered by the next episode: aerodynamics.

P3Dv4 + XP11

MFS

5 hours ago, skully said:

Good grief, never mind.

You're trying to be argumentative instead of discussing aerodynamics and how it might be applied to the new sim. You're assumptions on the new sim are based on nothing since we don't have any concrete information yet on how Asobo is handling the aerodynamics.

That's acceptable behavior here apparently 

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8 hours ago, skully said:

...we don't have any concrete information yet on how Asobo is handling the aerodynamics.

We have seen the spin video, which isn't exactly promising.

 

 

 

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