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Featured Replies

Nice to see now icing of the windshield/wings. Except...

Except that it already is a feature available with FSX/P3D as shown by the old Lotus Simulation L-39 or the Majestic Dash. Most of the developers have never regrettably taken advantage of it.  

I hope that they will now. It would strange to see a default aircraft with it and not a payware. Just sayin'

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

2 minutes ago, domkle said:

Nice to see now icing of the windshield/wings. Except...

Except that it already is a feature available with FSX/P3D as shown by the old Lotus Simulation L-39 or the Majestic Dash. Most of the developers have never regrettably taken advantage of it.  

I hope that they will now. It would strange to see a default aircraft with it and not a payware. Just sayin'

Maybe the new icing is more fully ingrained in the sim itself that the add-on developers have little or nothing to do. We just don't know at this stage.

4 minutes ago, b737800 said:

Maybe the new icing is more fully ingrained in the sim itself that the add-on developers have little or nothing to do. We just don't know at this stage.

THAT would be nice (and how it should be done).

I'm exhausted and done with an era of "needing add-ons for every little thing to complete the actually great experience", particularly environmental things.

 

I'm so stoked that we are done with "texture replacements" for water/clouds for instance.

9 minutes ago, irrics said:

THAT would be nice (and how it should be done).

I'm exhausted and done with an era of "needing add-ons for every little thing to complete the actually great experience", particularly environmental things.

 

I'm so stoked that we are done with "texture replacements" for water/clouds for instance.

We get our cake and eat it too. And the "icing" on the cake. Er cough

1 minute ago, Casualcas said:

We get our cake and eat it too. And the "icing" on the cake. Er cough

That icing part of the video made me want to turn on the windshield de-icing and cycle the boots!

I'm a full time developer myself. It is mind boggling the complexity involved in modelling everything needed for the apparent fidelity of this sim. My assumptions might be that:

1.) Each material on the airframe is known.

2.) The airflow over each surface is known.

3.) The temperature and humidity is known.

4.) Given Asobo's obvious expertise it wouldn't be much of a task to model the icing directly.

It would be even nicer (and would require more work from the add-on developers) if the icing took into consideration other important factors such as fuel stored in the wings, which has an effect an icing and, just as importantly, how icing is harder to clear after a long cruise where the fuel is still sub zero even on finals. I'm hoping, for instance, that a de-icing boot is a kind of material, and/or that surfaces can be heated or not. That would be up to the aircraft developers (to correctly specify the materials) but I'm hoping the sim could take all of that into account.

Let me quote myself from another topic (in which I posted before I read this topic):

"Afaik in P3D etc. icing is an airplane feature. Probably and hopefully it will be a weather feature in MSFS. I mean, as it is now in P3D an airplane designer has to do all the 'icing work' but if in MSFS the atmosphere simply is as it is (as is explained in the video's, how clouds are created 'on the fly' and as in real life by the weather engine) the icing may also simply be as it is. If you know what I mean. An airplane designer may only have to program where icing should occur and the rest is up to MSFS. Just thinking out loud, I really have no clue about all of this. 😉 "

  • Commercial Member
2 hours ago, domkle said:

Except that it already is a feature available with FSX/P3D

It's not a feature if developers have to create their own implementations.

Brandon Filer

Icing in P3D doesn't disrupt airflow and cause asymmetrical lift or other problems, especially at the edge of the envelope. AFAIK, based on all the "airflow" calculations and the many different ways airfoils are simulated, this new sim can make you enter a spin at maneuvering speed because of icing. Which is a level of simulation we just don't have right now.

All MSFS2020 needs to do is to throw on DCS/IL-2 level damage modelling and I don't think there will ever need to be a MSFS-V2

Edited by WestAir

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

  • Commercial Member

There is a difference between icing effects and icing visuals.  Even FSX has icing effects.  Icing visuals, only if the 3D modeler created the visuals.

The question is, does the new sim bring both icing effects and icing visuals without additional efforts on the part of a 3D modeler?

Ed Wilson

Mindstar Aviation
My Playland - I69

  • Author

 Thanks all for your interesting comments. Still amazed to see how a one-man-show like Lotus Simulations could make for FSX, years ago, something close to what  we see in the new sim. This hobby lost a great designer when he decided to retire after the L-39.

Looking forward to ep#3 aerodynamics which hopefully will tell us more on the topic.

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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