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Tinmouse: No wheels

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Hi..just loaded the FSX version of the TM B737-200 into FSX SE. All is well, except there's no undercarriage. Is this a compatibility issue, has anyone else had the same?

Regards

ZA 

  • Administrators

Is this a payware aircraft?  I see that there is one in the Library.  Downloading and will try it!

The Tin Mouse 737-200 from our library looks OK on the outside but no gauges show on the panel.  README says for FS2004 only.

 

Tin Mouse 737 200.JPG

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                          images (1) (1).jpeg

The later versions of the 'mouse (v1.30 and later, IIRC) were compatible with FSX boxed edition...I have no idea if they will work with FSX:SE, as I had ceased development on the TinMouse long before Steam Edition appeared on the scene.

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I would hazard a guess that you are using DX10 preview...  The tinmouse  wheels are 8-bit textures which will get displayed with an inverted alpha channel in DX10 and thus be 0% visible... 

If you can locate the wheel texture  (its very obvious in the texture directory as bitmaps appear as picture icons) and convert to DXT1 with ImageTool or DXTBmp then they will appear ok.  (or just switch to DX9 of course). 

If you have my DX10 Fixer then the 8Bit Fix in the Misc dialog will correct this although its better to convert the underlying texture.

  • Author

Hi Steve...

You're spot on. I have your DX 10 Fixer installed and an excellent addition it is too. Did as advised and it works. Thanks for your time, really appreciated. 

wheels_zpstw8nl5qm.jpg

 

Kind Regards

ZA

Edited by zaflyer
spelling!

  • Author
19 hours ago, charliearon said:

Is this a payware aircraft?  I see that there is one in the Library.  Downloading and will try it!

The Tin Mouse 737-200 from our library looks OK on the outside but no gauges show on the panel.  README says for FS2004 only.

 

Tin Mouse 737 200.JPG

Hi...

Dig a little deeper. There is an updated FSX version free in the library here. It works too..See my post re: the problem I had with the DX 10 Fixer (now solved thanks to the author Steve. Hope this helps.

Kind Regards 

ZA 

On 2/10/2020 at 7:26 PM, w6kd said:

The later versions of the 'mouse (v1.30 and later, IIRC) were compatible with FSX boxed edition...I have no idea if they will work with FSX:SE, as I had ceased development on the TinMouse long before Steam Edition appeared on the scene.

The panel does work in FSX:SE.

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