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Tomatoshade for P3D v5

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On 5/26/2020 at 3:59 AM, GSalden said:

You have 2 shader presets : High performance and High Quality

Those presets you can finetune to your liking with several Sliders :

EnvShade%20settings.jpg

GSalden please give your setting for clouds and others in envdir? Thanks.


Maurice J

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On 5/26/2020 at 5:23 PM, ErichB said:

I don't look at the sun much.  It'll burn my retinas.  🙂   So doesn't bother me that much.  

This little hole in the sky will not burn anything!) Look, the moon is three times the size of the sun


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3 minutes ago, BMW969 said:

This little hole in the sky will not burn anything!) Look, the moon is three times the size of the sun

The Ice Age will return ... ☃️

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10 minutes ago, reecemj said:

GSalden please give your setting for clouds and others in envdir? Thanks.

Clouds are ASCA Bloom 

256x256

EnvTex for Sky 


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Wish we could have the R&D preset tomatoshade for v5.

by far the most realistic for me.

hopefully we will soon.

cheers

mike

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1 hour ago, mikeymike said:

Wish we could have the R&D preset tomatoshade for v5.

by far the most realistic for me.

hopefully we will soon.

cheers

mike

Not happening, which is sad. 

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4 minutes ago, Chapstick said:

Not happening, which is sad. 

Curious as to why it wouldn’t work now in v5

Without using truesky with it.

what would be the difference from v4? 
dx12 ??

mike

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1 hour ago, mikeymike said:

Curious as to why it wouldn’t work now in v5

Without using truesky with it.

what would be the difference from v4? 
dx12 ??

mike

Put the original v4.5 HF2 and v5.0 HF 2 shader files next to eachother .....


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8 hours ago, GSalden said:

Put the original v4.5 HF2 and v5.0 HF 2 shader files next to eachother .....

?

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1 hour ago, mikeymike said:

?

It’s not as simple as you probably think.

the dev already said that he won’t be updating TS for v5 anytime soon if ever.

He also needs his pc for work and cannot install a new unstable sim etc when he said his stuff works fine right now. Maybe in the future but for now don’t plan on it.

shader files are different between each P3d versions let alone between big numbers as 3 compared to 4 etc.

Maybe another dev will come out with something. I am sure Rex is working on environmental force. 

 

most big players have pbr now and the fslabs is getting that with the next update so it’s more about tweaking the sky, colors etc than dynamic reflections 


Mark Roberts 

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2 minutes ago, Mroberts95 said:

It’s not as simple as you probably think.

the dev already said that he won’t be updating TS for v5 anytime soon if ever.

He also needs his pc for work and cannot install a new unstable sim etc when he said his stuff works fine right now. Maybe in the future but for now don’t plan on it.

shader files are different between each P3d versions let alone between big numbers as 3 compared to 4 etc.

Maybe another dev will come out with something. I am sure Rex is working on environmental force. 

 

most big players have pbr now and the fslabs is getting that with the next update so it’s more about tweaking the sky, colors etc than dynamic reflections 

THank you. Sad thou. Really enjoyed it.

i guess I’ll have to tweak envshade to look somewhat similar .

but don’t know where to begin.

it would be nice to adjust sliders to liking whilst in sim.

mike

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8 minutes ago, mikeymike said:

THank you. Sad thou. Really enjoyed it.

i guess I’ll have to tweak envshade to look somewhat similar .

but don’t know where to begin.

it would be nice to adjust sliders to liking whilst in sim.

mike

I think once true sky is out of beta devs will have more play with how it looks etc. I mean it did take 6+ months before that kind of shader stuff was out after v4 release


Mark Roberts 

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Truesky is the future, so it doesn’t make much sense for a dev to invest too much time and energy in to an app that modifies non-Truesky P3d v5.


Oz

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On 5/26/2020 at 1:55 PM, fs1 said:

I am working in a new shader mod for v5. Please PM me for testing if you'd like.

Thanks!

Any news on this Federico ?


Carsten U

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I have been working on the App Shader, but got busy with some MSFS projects and ATCAPI. 

I will keep you posted.

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Federico Sucari

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