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P3Dv5 HF1 Clouds Move Too Fast Under EA

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Hi Folks,

 

Have you noticed that clouds move VERY fast under P3Dv5 HF1? Attached video shows cruising at FL 410 at about 500 kt ground speed. It is noticeable that the clouds are moving in the same direction as the aircraft but at a speed significantly higher than the aircraft. Weather engine is Active Sky for P3Dv5 Version 7448. Wind reading from the aircraft (QW787) shows 231 deg / 7 kt, so there should not be a meteorological reason for such fast moving clouds.

 

While I understand EA is in beta, is anyone else seeing such phenomena, or is LM aware of such issue?

 

Thank you,

ZC

 

 

 

Zicheng Cai

Be happy about this feature!

Mine clouds i have never seen, that it move with the wind.
 

  • Author
1 hour ago, Alti said:

Be happy about this feature!

Mine clouds i have never seen, that it move with the wind.
 

Hi,

 

Do you have any weather program like Active Sky running?

Zicheng Cai

none... ASP3D causes crashes, and FSGRW causes strong windshifts.
so lets wait for Hotfix2 from LM.

I have seen it.  Reported in their forum and acknowledged by another user.  I did not have saved logs so other than a comment to that point my post went unaddressed.  No official support for the beta anyways. 

Joe Lorenc

You can disable high altitude winds in FSGRW.

The cause is P3Dv5 ; I am sure that it will be fixed.

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

3 hours ago, GSalden said:

You can disable high altitude winds in FSGRW.

The cause is P3Dv5 ; I am sure that it will be fixed.

Can they be disabled in ASP3D for that matter?

Thanks.

5 hours ago, Dirk98 said:

Can they be disabled in ASP3D for that matter?

Thanks.

Don’t know. I use FSGRW.

I remember ASP3D had setttings for strength of the turbulence . Perhaps there is something too for high altitude winds.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

13 hours ago, GSalden said:

You can disable high altitude winds in FSGRW.

The cause is P3Dv5 ; I am sure that it will be fixed.

i knew that, but i will not fly without winds. when realt weather, then it should be really real!
so i use standard Beta, and set my weather in P3Dmenu, what allowed more then 2 cloudlevels. most i use 5...

 

ASP3D Beta 4 is out today.

Curious to see if the new beta fixes the issue.

I really do not think it was the actual winds as much as a (maybe related) visual glitch.  Although the layers moving faster than my aircraft were always below me I never encountered super strength winds at any levels climbing, descending or cruising.  Cruising at 0.80M to 0.84M and the speed the clouds were passing in my case they would have been over 1.0M. 

Edited by Joe L

Joe Lorenc

  • 11 months later...

Quick work around that I use when the clouds start moving fast... On the Menu Bar click Help > About Lockheed Martin Prepar3d. When it shows the that box i click the X and it stops the clouds moving fast without the risk of crashing the sim.

CAI - I have never noticed this problem. I only use modified True Sky with EA and the P3DWX (freeware) weather engine. 

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