Jump to content
Sign in to follow this  
RobertRent

Is FS2020 ray traced?

Recommended Posts

Is ray tracing used in FS2020?  I ask this because the in-hanger rotational videos have amazing reflections.

 

Is ray tracing used in FS2020?  I ask this because the in-hanger rotational videos have amazing reflections.

Edited by cmpbellsjc
Added regular font for people who can’t read that font

Share this post


Link to post
Share on other sites

The latest articles I read mention that no it does not ... And I remember hearing Asobo mentioning in the early days when it was announced that they have their own tech or version of ray tracing. I could be mistaken though...

Edited by Claviateur
  • Upvote 1

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites
3 hours ago, RobertRent said:

Is ray tracing used in FS2020?  I ask this because the in-hanger rotational videos have amazing reflections.

 

Is ray tracing used in FS2020?  I ask this because the in-hanger rotational videos have amazing reflections.

Robert, I updated your post in the regular font as well so that everyone can read. The font you originally used might be hard for people to read on mobile devices, it was for me. I couldn’t tell what the question was.


Avsim Board of Directors | Avsim Forums Moderator

Share this post


Link to post
Share on other sites
4 hours ago, RobertRent said:

Is ray tracing used in FS2020?

No it's not. Not on release anyway. I believe I remember them saying it could be later down the road.


5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - ASUS TUF 6900XT- Samsung 980 Pro x2                                                     

Share this post


Link to post
Share on other sites

This was answered by Lionel and Sebastien during the developers Q&A at the Renton event (starts @ 17:18), even if it was back in Sept 2019 I think it's still valid for now:
 

 

Edited by Jonathan Berthier

Share this post


Link to post
Share on other sites

DXR is part of the DX12 API and MSFS (at least in Alpha) is currently a DX11 game. 

Edited by KenG

Share this post


Link to post
Share on other sites
11 minutes ago, Greazer said:

Just for the record, I expect the next full version FS2022 (or whatever it's called) to have:

  • Directx12
  • Direct physics
  • Ray tracing
  • DLSS

This Flight Sim release is a 10 year product. There won't be another release for at least that. There will, however, be constant updates to this one throught it's life. So they say. Ray tracing and DX12 will be in those updates along with whatever else they see fit to add.

  • Like 1
  • Upvote 1

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - ASUS TUF 6900XT- Samsung 980 Pro x2                                                     

Share this post


Link to post
Share on other sites
Just now, Jazz said:

This Flight Sim release is a 10 year product. There won't be another release for at least that. There will, however, be constant updates to this one throught it's life. So they say. Ray tracing and DX12 will be in those updates along with whatever else they see fit to add.

Wrong the developer has a 10 year contract with MS.  Fool to expect 1 product in 10 years.  They would give up millions in sales.

Share this post


Link to post
Share on other sites
1 minute ago, Greazer said:

Wrong the developer has a 10 year contract with MS.  Fool to expect 1 product in 10 years.  They would give up millions in sales.

I didn't say that. They did.


5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - ASUS TUF 6900XT- Samsung 980 Pro x2                                                     

Share this post


Link to post
Share on other sites

Just for the record, I expect a new Microsoft Flight Simulator every 2-3 years, and simmers will have to pay full price for new version.  And I think that is fine since they make a tonne of progress compared to LR.

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, Greazer said:

Just for the record, I expect a new Microsoft Flight Simulator every 2-3 years, and simmers will have to pay full price for new version.  And I think that is fine since they make a tonne of progress compared to LR.

Expect all you like but they said this was a 10 year product with constant updates. They won't be making their money from sales of the sim beyond the initial purchase. They have other ways to keep the income coming.

This is good for us. We get a constantly evolving and improving platform that we don't have to keep buying over and over again.

  • Like 2
  • Upvote 2

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - ASUS TUF 6900XT- Samsung 980 Pro x2                                                     

Share this post


Link to post
Share on other sites
1 minute ago, Jazz said:

Expect all you like but they said this was a 10 year product with constant updates. They won't be making their money from sales of the sim beyond the initial purchase. They have other ways to keep the income coming.

This is good for us. We get a constantly evolving and improving platform that we don't have to keep buying over and over again.

You are getting mixed up in the words. A "product" could encompass numerous releases. Like Grand Theft Auto is a product line, but separately you can buy GTA 1, 2, 3, 4, 5 etc etc.  It's like that keep the mind open.

Share this post


Link to post
Share on other sites

There are a few different ways that their previous statement regarding the product timeline and pricing can be interpreted. Has a definitive approach to pricing been made public? I have not seen one. Until that is made official, I think is is premature to assume anything.

  • Like 1

Chris

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...