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Inputs to sim via Simconnect create stop in rendering

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  • Commercial Member

In Alpha everything worked just fine, but now in release version the sim stops rendering when my app sends

 

SimConnect_TransmitClientEvent

It stops the rendering for a second for every SimConnect_TransmitClientEvent

 

Reading variables output works fine, it is only the inputs to sims that causes this problem.

 

The FPS is superb now, but something seems to have gone wrong during the final performance trimming of the sim 

Edited by rksoftware

9 minutes ago, rksoftware said:

In Alpha everything worked just fine, but now in release version the sim stops rendering when my app sends

 

SimConnect_TransmitClientEvent

It stops the rendering for a second for every SimConnect_TransmitClientEvent

 

Reading variables output works fine, it is only the inputs to sims that causes this problem.

 

The FPS is superb now, but something seems to have gone wrong during the final performance trimming of the sim 

Report to Adobo please. Bug reports here are if little value in terms of getting someone from the studio to look at.

Eric 

 

 

I asked that before but how are non–testers supposed to report to Asobo at all? I don’t think a forum post is an effective way to reach them.

Edited by badderjet

23 minutes ago, badderjet said:

I asked that before but how are non–testers supposed to report to Asobo at all? I don’t think a forum post is an effective way to reach them.

I think anyone can report to zendesk.

https://flightsimulator.zendesk.com/hc/en-us

Edited by Jeff Nielsen

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

51 minutes ago, badderjet said:

I asked that before but how are non–testers supposed to report to Asobo at all? I don’t think a forum post is an effective way to reach them.

zendesk via the link above

 

André
 

Also experiencing this. 

PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe  | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x  Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels

PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe  | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49"

Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
 
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  • Commercial Member
43 minutes ago, GCBraun said:

Also experiencing this. 

You mean you also have the issue with

SimConnect_TransmitClientEvent

It stops the rendering for a second for every SimConnect_TransmitClientEvent

 ?

 

If yes, I can only wait for MS and hope for a quick solution. I have reported the problem via ZenDesk

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