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teenflon5

Somewhat disappointed - Still a Beta game

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1 hour ago, Flyfaster said:

Have you tried doing it?

I have indeed. The throttles and the rudder pedals too. I agree that the interface is confusing coming from the familiar old versions. But once you learn how, I assure you that the CH controls work in the sim. 

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Chris

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I just had one I really can't submit given the variables (yes, I'm now submitting all bugs so we'll see what hapens). I want to fly KMIA to MYNN and while setting up I needed a drink and paused everything. I then got back and continued my setup which worked. I then tried to release the brakes and nothing. Also, ground wouldn't push me back. What the heck? So then I realized I was in "Live Pause" so I undid it and the plane shot forward into a building so I tried to restart the flight and it left me on a screen with the default image of the 172 flying over a mountain terrain while I could hear ATC and my engine. Hitting restart sent me to a black screen where I could do nothing so I had to shut down. Bummer. Back to give it a shot after I check out the Tips from above.


i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.

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This window focus thing is driving me to drink. I'm in the checklist and it's just dumb. I'm told to flip the avionics switches and I flip them, but nothing happens. Then I remember, I have to move the mouse off the checklist (or any other window it might be on) and, presto, the buttons change. This makes the checklist rather annoying. They need to make the controls work regardless of where my mouse is.... Come on guys. Simple stuff.

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i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.

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I've been trying to fly all day and finally gave up and just uninstalled it from my system. I was fortunate this morning and had no problems downloading and playing. I did notice it took a few minutes to load. My main issue is with the game button programming. In my opinion, very different from FS2004, FSX, and P3D. I'm not a fan of trying to control the joystick with one hand and using my other-hand to control the mouse so I scan the gauges. I'm use to using the POV hat-switch on my joystick to scroll around. I've tried reprograming the buttons but it's not the same.

The eye candy is phenomenal! Definitely a new level of flight simulator. I'm not bashing this new sim. You can tell a lot of work went into creating it.

This is my only complaint. Maybe someday I'll reload it and try again.

Mike Franks

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Mike Franks

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31 minutes ago, ANA2527 said:

I've been trying to fly all day and finally gave up and just uninstalled it from my system. I was fortunate this morning and had no problems downloading and playing. I did notice it took a few minutes to load. My main issue is with the game button programming. In my opinion, very different from FS2004, FSX, and P3D. I'm not a fan of trying to control the joystick with one hand and using my other-hand to control the mouse so I scan the gauges. I'm use to using the POV hat-switch on my joystick to scroll around. I've tried reprograming the buttons but it's not the same.

The eye candy is phenomenal! Definitely a new level of flight simulator. I'm not bashing this new sim. You can tell a lot of work went into creating it.

This is my only complaint. Maybe someday I'll reload it and try again.

Mike Franks

Hmmmm....I’ve had no problem re-assigning most all camera controls to behave almost identically to X-plane. You may want to go back over your setup and adjust things.

As for the game it is truly only a game, if you search any of my posts from the last few months I stated it would be released as a game and not a flight simulator.

Today, I stand by what I expected. It’s only a game at present!

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I'm on my flight from KMIA to MYNN in a 172 and ran into the autopilot issue. I started playing around and found something interesting (to me anyway). If I let it do it's thing it take an AoA that's just wrong for the aircraft, but if I baby it, it more or less works fine. I just go up in increments of 500 to 700 fpm and it does it without issue. If I had contact with their project manager that would be my first question. Are they simply somehow screwing up the angle of attack on each aircraft? I can easily see that happening. 

It SORT OF feels the same as some other things like the inability to set small increments (at least that I can find) for things like the heading knob. It just JUMPS several degrees instead of allowing for moving one degree at a time. And we've already mentioned how sensitive all the controls are. Makes me really wonder if some sort of gate is seeing all the control inputs and multiplying them somehow. Yeah, I'm throwing darts blindly here, but that's worked more times than I can count in the past. hehe. For what it's worth, this whole flight has been absolutely stunning. The scattered clouds are the most realistic I've seen and the tropical waters are great. Miami was also a real treat to see as it is.


i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.

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32 minutes ago, Agrajag said:

It just JUMPS several degrees instead of allowing for moving one degree at a time.

What controllers are you using besides mouse and keyboard? The best we could tell is that this bug was happening with the Honeycomb Alpha plugged in. I haven’t had time to try the release build yet. Stinks that they didn’t get that bug fixed.


Chris

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3 hours ago, Mr. Hatty said:

Autopilot across all aircraft has been bugged since alpha, be it unable to maintain steady course or altitude, or outright failure to operate at all. Granted you could hand fly IFR but that's not really standard practice?

The C172 I trained in for my instrument rating had no autopilot, GPS or DME. Just dual nav/coms and an ADF. I went on to log a few dozen hours of actual instrument time in that same aircraft, all hand flown.

But yes, most GA aircraft owners who fly IFR on a regular basis will install at least a single axis autopilot, and preferably dual axis. It definitely lessens the workload in hard IFR conditions, especially when flying single pilot.

Any aircraft that flies above 29,000 feet must have a functioning autopilot as a regulatory requirement. Except in an emergency, it is not legal to hand-fly while in RVSM airspace.


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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5 minutes ago, snglecoil said:

What controllers are you using besides mouse and keyboard? The best we could tell is that this bug was happening with the Honeycomb Alpha plugged in. I haven’t had time to try the release build yet. Stinks that they didn’t get that bug fixed.

They did not fix that bug, was reported months ago as not working correctly when Honeycomb Yoke was being used. Probably no time for a simple fix!

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18 minutes ago, snglecoil said:

What controllers are you using besides mouse and keyboard? The best we could tell is that this bug was happening with the Honeycomb Alpha plugged in. I haven’t had time to try the release build yet. Stinks that they didn’t get that bug fixed.

I have the Honeycomb Alpha Yoke and the rest is CH for now. So without the Alpha what specifically was different? Just the heading bug resolution or both that and the autopilot sensitivity? Really sad about that as I LOVE this yoke and am pretty much a lock for their Bravo quadrant and will seriously consider their rudder pedals.

Edited by Agrajag

i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.

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12 minutes ago, tpete61 said:

They did not fix that bug, was reported months ago as not working correctly when Honeycomb Yoke was being used. Probably no time for a simple fix!

As I recall, the fix when using a Honeycomb yoke was to un-assign the control bindings for the magneto switch and the 5 light switches. MSFS will automatically bind those switches to those functions by default if it detects a Honeycomb yoke. I never had the “10 degree” issue with the heading bug or other autopilot knobs, because I didn’t want to use those switches anyway. I un-assigned them right after initial installation of the sim.

Edited by JRBarrett

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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7 minutes ago, JRBarrett said:

As I recall, the fix when using a Honeycomb yoke was to un-assign the control bindings for the magneto switch and the 5 light switches. MSFS will automatically bind those switches to those functions by default if it detects a Honeycomb yoke. I never had the “10 degree” issue because I didn’t want to use those switches anyway, so I un-assigned them right after initial installation of the sim.

Funny. I was just looking at that and it has a bunch of buttons assigned that literally do not exist on the yoke. Buttons into the 30s. I do use the lights/beacons/strobes so that would be a bummer to lose.

UPDATE: Well, I unbinded just the goofy extra Magneto assignments and that fixed the Heading jump. Total SIMPLE fix as TPETE61 pointed out. Really shows how bogged down they were if they couldn't make that happen.

Edited by Agrajag

i7 8700K @4Ghz, EVGA RTX3080 Ultra, 32GB RAM, Two 2K displays. Alpha Yoke, Bravo Throttle Quadrant, CH Pedals.

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3 hours ago, Mr. Hatty said:

Ah, the "its working fine for me" reply, all the while ignoring the mounting number of posts stating the opposite.

I'm responding to these posts, not ignoring them. What, can we only post negative comments here? Too bad that so many are having problems. I'm glad that I'm not one of them.

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7 minutes ago, Agrajag said:

Funny. I was just looking at that and it has a bunch of buttons assigned that literally do not exist on the yoke. Buttons into the 30s. I do use the lights/beacons/strobes so that would be a bummer to lose.

The light switches are actually two button assignments per switch, because it uses one button when the switch is up, and another when it is down. The mag switch accounts for 4 buttons (off, left, right and start). I suspect the reason why the mag and light switches on the Honeycomb might be causing problems  with other systems is that they are continually sending a “button press” event to the sim at all times, whether they are up or down. The other switches on the yoke, like the trim switches and autopilot disconnect button are momentary contact types. They only send a button event when they are actually pressed.

Edited by JRBarrett

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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12 hours ago, modano said:

I wait a month or more i still have a stabil prepar3d V5.It seems this FS 2020 are not ready yet.

Enhanced atmospherics in Prepar3D is still in Beta and it took several bug releases after launch!  Very unrealistic expectations to expect perfection on day one.

FS2020 is superb in so many ways, so the childish posts on day one from many posters are astounding.  Report bugs, yes, but leave the childish 'toys out the pram' tantrums.

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Intel i9-10900K @ 5.1Ghz,  Nvidia 2080ti 11Gb, 32Gb Ram, Samsung Odyssey G7 HDR 600 27inch Monitor 2560x1440, Windows 11 Home

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