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Some new texture conversion batch files

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Hi Matt,I have done the new Autogen Buildings to 50% batch job. I watched the running job in the DOS window and I am sure that there were no error messages. But when checking the filesize after conversion, there was no difference to the filesize to the original file.Thank you for your help.Bruno

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>Hi Matt,>I have done the new Autogen Buildings to 50% batch job. I>watched the running job in the DOS window and I am sure that>there were no error messages. But when checking the filesize>after conversion, there was no difference to the filesize to>the original file.>Thank you for your help.>Bruno Not sure why this would happen. What was the date of the files? The date should be the date you ran the batch file if everything worked.Matt

Bruno et all,before running Matt's excellent batch files, do the following:Edit "Autogen Buildings 50%.bat" (wordpad will do nicely)and replace all .dds endings with .bmp starting with this line:ImageTool.exe -e dds -DXT1 -mip -nogui air_tb1_2.ddsand going until these lines end. DO NOT touch anything else! There are some 8 screens of these lines. So, correct line should read thus:ImageTool.exe -e dds -DXT1 -mip -nogui air_tb1_2.bmpImagetool is looking for .bmp which nconvert produces, and doesn't find it, that is why textures are not resized. Do not press "Replace all", that would not be good. Instead, replace one line by one (Alt + r) make it go real fast. Save & run the .bat and enjoy the reduced textures. :)Thanks again to Matt for his great work! I've been fiddling with similar things and it is really, really easy to miss something. I've been restoring things a few times when some .bat file went south :DAnd by the way, no harm was done with the original .bat file. No need to restore files from the backup.Regards,Jure

An observation...nothing more, but I notice in FS9 if I press pause the frame rate doesn't alter very much. In FSX if I press pause in certain sceneries the frame rate jumps up enormously. Of course you would expect it to increase, but it does so by a huge amount. For example if I am in Spot view at 45 fps (a rare thing!) and press pause sometimes the fps jumps to well over 100...sometimes 120+.This could be simply that FSX suspends the sim engine in a different way from FS9. But I wonder whether the sim processes themselves are using up very much larger amounts of resources to run the sim quite apart from the graphical ones, compared to FS9. Again the obvious answer is yes, but it seems to me that somehow, somewhere, there is optimisation to be done quite apart from the texture types.I tried Matt's texture reduction tweaks (for which many thanks) and they did improve performance a little, but not as much as I was expecting.I'm posting this just to leave the way open for others more savvy to comment.Rob Young

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

Thanks for catching that Jure. That explains a lot. I guess that's what happens when I work on this at 2:00 am :)Attached is corrected version. Let me know how this works.http://forums.avsim.net/user_files/160222.zipBy the way, this means all the original bat file did was copy the dds textures over and then copied the exact same one back, so shouldn't have done anything negative to FSX.

Matt, I think this is implicit in your last answer BUT does this mean we can just rerun the new batch file and don't need to restore from the backup first? (This would be true, I think, if NO files were converted, but false if SOME files were converted, since those would be resized twice.)

Hi Matt, Hi Jure,sorry for the posting. With all the tuning activities I must have made mistakes. After a new installation of FSX, the batch job worked perfect.Thank again you for your help.Bruno

What exactly does replacing the bump map texture with a blank file do, both in terms of visuals and performance? I imagine it will increase performance, but what do we lose visually?

>Matt, I think this is implicit in your last answer BUT does>this mean we can just rerun the new batch file and don't need>to restore from the backup first? (This would be true, I>think, if NO files were converted, but false if SOME files>were converted, since those would be resized twice.)You should be able to run it again without reinstalling. The batch files do not reduce the files by a percentage, they specify the resolution for each file so if a texture was already reduced in size, it would not be reduced any further.

>What exactly does replacing the bump map texture with a blank>file do, both in terms of visuals and performance? I imagine>it will increase performance, but what do we lose visually?bump maps will add a slight 3D effect to the texture. For example, rivits might appear to stand out instead of being flat. That kind of thing. It's probably not even noticeable unless your very close to the object.Matt

Matt, Thanks for your hard work. I have my FSX loaded on a different drive. My F: drive. Will these bat files put them in the correct directory or do I need to change something? Thanks!Craig

>Matt,>> Thanks for your hard work. I have my FSX loaded on a>different drive. My F: drive. Will these bat files put them in>the correct directory or do I need to change something?>Thanks!>>CraigThe bat files don't care what folder or drive you have FS installed.

Bump: maybe some help for some with FSX in this thread

I have ran all batch files successfully (with the dds->bmp fix), BUT did not notice any reduction in the sizes of the texture directories ??? Do the actual texture files get reduced in file size during conversion ???

I use all the batch file and it'a all OK except the Autogen Ground batch file; when I use that file (I have found different version) the loading procedure in FSX stops at 31% and I must return to the previous one set.

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