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Flight Simulator 2020 - B-2 SPIRIT STEALTH BOMBER MOD - 4K M

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So.... does this mean I maybe able to port all my FSX AI traffic aircraft over into MSFS.

Hopefully all my AIG flight plans too some day.

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"Do helicopters work with the legacy flight model"   No , as soon as one loads a turbine engine rotorcraft the sim will CTD , there are other ways devs load models into 2020 and I ran a dozen or so , any helo would ctd instantly upon loading.

 

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On 8/30/2020 at 6:45 AM, Nedo68 said:

i doubt you can import and use the modern physics, compared to the old one the new have around 1000 points around the wings calculating instead just 1 point like the old physics have. So its not that easy.

This 1000 points idea is a misunderstanding of Asobo. The developers do not manually define thousands of points.

Instead, developers give flight surface dimensions and specs: the wing is this long, has this many degrees of twist, has this chord length, and is located here. Then the sim breaks the wings apart into a grid of hundreds of samples and does independent calculations on each.

However, the current limitations are that arbitrary flight surfaces are not supported. You must have one set of wings, a vertical tail, and a horizontal stabilizer. So any flying wing is not capable of being modeled presently with much accuracy.

 

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35 minutes ago, MattNischan said:

However, the current limitations are that arbitrary flight surfaces are not supported. You must have one set of wings, a vertical tail, and a horizontal stabilizer. So any flying wing is not capable of being modeled presently with much accuracy.

 

Technically that's true, however, a flying wing works by (typically) having a twist along its length so that the outer panels are basically an inverted wing, doing the job the horizontal stabiliser would do to stop the wing pitching forward, and so if the wing model in the sim is not capable of doing that, you could put a tailplane on the model and not texture it.


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Quote

I've built the app and done the conversion on a model, but it just doesn't show up in the sim at all, working or not. Dunno why. Might have another crack at it later on.

Either

a, the layout.json file is wrong, try to regenerate it

b, there is an alias somewhere to a non-existent folder, maybe panel, maybe sounds...

c, your folder structure is wrong

Sometimes you can use Developer mode -> Window -> Aircraft Selector to force a load 

 

The P51 Racer is the easiest plane to convert that most people have, so start with that

Edited by keithb77

...

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7 hours ago, Chock said:

Technically that's true, however, a flying wing works by (typically) having a twist along its length so that the outer panels are basically an inverted wing, doing the job the horizontal stabiliser would do to stop the wing pitching forward, and so if the wing model in the sim is not capable of doing that, you could put a tailplane on the model and not texture it.

That's true, it would be possible to get tricky with it. The downside is that in MSFS, flight surfaces are subject to aero shadowing by other flight surfaces, if they're in the airstream. So, I'm not sure where you'd stick the fake stab in order for the pitch moment to be correct but also not in the shadow of the wing itself.

It would probably be suitably fakable but not exactly true to life.

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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So B2 should not appear in the game's ATC right? It has to be invisible to radar??? How is the cockpit

🤪

Edited by Skywolf

Active Pattern: MSFS2020 | In Long term Storage: Prepar3d  

How I Evaluate Third Party Sim Addon Developers

Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)

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