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Guest slydon

Never mind payware FSX addons. . .. what about the freeware!

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I see that freeware developers are are clamouring to get their new creationsinto the FSX library not! Yet another indication, as if it were needed, that FSX is a thanksgiving turkey, or is that too insulting to turkeys and thanksgiving? Not intended. We FSX whinegers and complainers were right then. . . . The politest I can be is that FSX will go down in history as 'problematical'!!

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>I see that freeware developers are are clamouring to get>their new creationsinto the FSX library not! Yet another>indication, as if it were needed, that FSX is a thanksgiving>turkey, or is that too insulting to turkeys and thanksgiving? >Not intended. >>We FSX whinegers and complainers were right then. . . . The>politest I can be is that FSX will go down in history as>'problematical'!! Well golly gee whiz! I at least can understand why there's a shortage of freeware FSX releases...The bloody TOOLS for GMax haven't been released yet!!!The only modeling tools released with the FSX DVDs are for Max7/8, and I dare say that there aren't a lot of freeware developers who OWN Max7 or Max8, given the ~$3600 cost of the program!As it happens, the SDK Update (which contains the GMax Tools) is being beta tested right now, and will hopefully be released within a few more weeks.Until then, freeware developers are just as frustrated as you are... :-lol

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Hi there,it's truly amazing how some people insist on embarrassing themselves in public :+ Let's see: most of my freeware scenery projects take about six months to complete. How long has FSX been available? And, as Bill has pointed out, that doesn't take into account the time it takes until we have sufficient knowledge of the changes and updated SDKs and tools available.How about spending less time trolling and more time producing something of value to share with the community?Cheers, Holger

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I'm curious if you would be willing to elaborate on just what you were expecting, and perhaps how long you feel it should have taken to have those expectations fulfilled. This particular freeware designer wasn't on the beta. As such, I've had a full version for the same length of time that you've had one. I'm still trying to figure out what works and what doesn't - not only within the sim itself, but also in the Gauge and Panel SDK. I don't work at it full time - not even within the scope of evenings and weekends. I do this for my own enjoyment, not to meet someone else's timetable.Given the way knives are being tossed around this place right now, I'm not about to release anything until I feel it's good and ready for prime time.Doug Dawson

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here is tons of freeware already out for FSX. All you got to do is look under FS2004 a lot of it works just fine. :) I love the Aspen airport scenery. You just have to look around. I really wish I had some of the problems you guys are bringing up so maybe I could see it different. Everything has just gone so well with my FSX I almost feel guilty. Some of you guy's cant get it installed others cant get any FPS. Not sure what the problems are when it just worked for me. Tingoose you got to stop these drive-by threads on FSX. :)

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I'm very surprised at the small quantity of FSX freeware addons. When FS9 and FS2002 were released there was a lot more freeware ... especially within four weeks!

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Hi there,that's because FS2002 and FS2004 were each incremental changes to previous versions. FSX is a whole new ballgame and many design elements, for aircraft as well as scenery add-ons, have to be re-built from scratch. Even FS9 stuff that appears to be working in FSX, like land class or terrain mesh, is far from complete or optimal when used with FSX.In any case, it's too early to make a statement about the proliferation or lack thereof of FSX-designated add-ons. Time will tell...Cheers, Holger

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As near as can figure FSX has been on the market now for about a month. What exactly did you expect? You haven't got a clue. If your trying to start another thread for bashing FSX you may have succeeded. If you don't like FSX put it on a shelf; go back to FS9 and shut up.

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Exactly my point made [a href=http://forums.avsim.net/dcboard.php?az=show_topic&forum=121&topic_id=373654&mesg_id=373654&page=#373840]here[/a]. Aside from having meshes already built, just about everything else is having to be done from scratch...Best,Owen

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I released the new version of AutoStar for FSX weeks ago, though it's not in the Avsim library.The reason why I released this new version rather neatly demonstrates a rather important fact: that in many ways FSX is far superior to FS9. In this particular case, the FSX stars are displayed with full 24 bit colour while the FS9 stars have no colour and the brightness dynamic range is a crippling 3:1.I just received the new England and Wales VFR scenery today. It is absolutely stunning, though there are some problems that I'm confident will be fixed pretty soon. Again, it demonstrates the advanced capabilities of FSX, in this case 1 meter textures. They are crisp and do not suffer from any noticeable blurriness, and it runs *very* smoothly (unlike the old VFR scenery on FS9!). It is far, far beyond anything FS9 is capable of. Best regards, Chris

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>>> As near as can figure FSX has been on the market now for>about a > month.>> What exactly did you expect? You haven't got a clue. If>your > trying to start another thread for bashing FSX you may have>> succeeded. If you don't like FSX put it on a shelf; go back>to > FS9 and shut up.>Those pesky naysayers just can't be shut up. They bother you a lot though don't they?

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>Hi there,>>it's truly amazing how some people insist on embarrassing>themselves in public :+ >>Let's see: most of my freeware scenery projects take about six>months to complete. How long has FSX been available? And, as>Bill has pointed out, that doesn't take into account the time>it takes until we have sufficient knowledge of the changes and>updated SDKs and tools available.>>How about spending less time trolling and more time producing>something of value to share with the community?>>Cheers, HolgerExcellent reply Holger!Regards, MichaelKDFW

Asus A8N32-SLI Deluxe nForce4 SLI-x16 / AMD

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:-roll Adds nothing to topic. I have seen you do a lot of that Len. Has FSX given you trouble? We are here to help.Bruce:-wave

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Yep Bill and Holger have more or less said it all. The SDK service pack which includes gmax export tools and scripts, and documentation on how to use 3DS tools, only became available just over a week ago and has yet to be publicly released. Any add-on takes a long time to create. There are many new features offered by the FS X SDK that designers will want to make use of in their projects and like any new gain this comes at a bit of a cost in having to learn and experiment with new features.Given the complaints from some about compatabilty problems, I can recall more than one AVSIM thread in the past where some of the posters were urging Microsoft to forget about backward compatability and develop and all new sim from the ground up. Can you imagine the pandemonium and mayhem that would have resulted if MS had heeded these posts and created an all new engine. Those who desire compatabilty can be thankful MS endeavoured to maintain a level of backward compatability.Look what happened to the CFS franchise when CFS3 moved to an all new engine a few years ago... new file formats, new terrain system, hard coded animations and gauges, no compatability with CFS2 or FS2002/04. Thankfully ACES did not do this with FS (though some might disagree ;) )Instead they've maintained a reasonable level of compatibilty while adding many significant new features.

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The Swiss Alps mesh Is a big improvement on the default, try a flight into Lugano RW19 ..stunning approach have a Crossair video of this approach , and the FSX version is pretty close to the real thing.Only thing I don't like is the way the mountain textures are shown in FSX, peaks and slopes are very "sandy" looking.John

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Hi All:Some valid points by all in this thread.Many older add-ons will still work, and merit being tried in FSX.The new and exciting potential for add-ons promised in FSX requires using many new SDK techniques that will take a while to learn and then quite a while to produce, probably longer than FS2002/FS2004 used to require.Tingoose and others (who may not have stopped to consider the difficult mechanics of add-on development) before expressing your frustration:It would be good to show some respect for the generosity of freeware and payware developers who are willing to bother taking on an even tougher challenge in FSX than they have ever had to in the past.Just imagine the frustration developers feel as they survey the mountain they will now have to climb!It may prove to be difficult for even payware projects to turn a profit at a price that FS add-on consumers are willing to pay, because of the more complex methodology the new FSX SDK now requires to produce add-ons that are FSX compliant and/or able to display FSX enhancements over what we see in FS2002/FS2004!And consider the frustration that developers feel after being promised that the SDKs would ship on the retail DVD (what's the date today... one month later, and no 3D G-Max gamepak available to study, much yet use?). And this in spite of being on the Beta team all along, but not being given a chance to study it as they took their time uncompensated to participate in the Beta program?Well, time for a little levity.:-sun1(I sometimes insist on embarrassing myself in public):-outta GaryGB: "Before you criticize someone, it is best to first walk a mile in their shoes"Trolls: "Yeah, that way when you do criticize them, you're a mile away... AND you have their shoes!"Hey Bill and Holger, I think I may have something that will make your day, and at least in a virtual sense "relieve" some of your pent-up frustrations over FSX:http://forums.simflight.com/viewtopic.php?t=55561&start=30Happy Flying!:-bigangel GaryGB

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John try Garett's mods they help in the US. He may do more as time goes on for Europe and other place but this will at least let you see what can be done in Fixing FSX. This are must have mods.Mode:1Name: fsxdesertmod_1a.zipAuthor: Garett SchmidtDate: Novemeber 2006Version: 1.00Mod:2File Name: fsxtexturemod_1b.zipAuthor: Garett SchmidtDate: Novemeber 2006Version: 1.01 Update

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Hi Gary,thanks for the sentiment and the link to the (always appreciated) humor!Perhaps a few clarifications, if I may:* there's no frustration with FSX on my part, just curiosity. I enjoy my "souped up" FS9 and am still developing new add-ons for it but I spend half my days exploring the new possibilities given to us with FSX. Either sim has pros and cons and I can switch back and forth whenever I want to.* FSX (Deluxe) *did* ship with a large number of SDKs, including pretty much all the information a landscape designer needs. I feel for the GMax users but there's much more to FS than just one tool and we know that the GMax SDK is in testing and will be available soon.* ACES team members have been very forthcoming with technical information and tips during the Beta process (more so than I expected) and several FSX developers now are active members in various public design forums. What more can we ask for? Cheers, Holger

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Hi Holger:Thanks for the clarification! :-) Probably my wording was a bit disproportionate to the situation as I jovially "stretched the facts" (something I also sometimes do in an attempt to embarrass myself now and then!) to tie in a marginally compatible "storyline" to my satirical post over at SimFlight.:-wink2I hope everyone feels a sense of relief about all this soon (...by 8 A.M.?):-lol GaryGB

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>Hi there,>>it's truly amazing how some people insist on embarrassing>themselves in public :+ >>Let's see: most of my freeware scenery projects take about six>months to complete. How long has FSX been available? And, as>Bill has pointed out, that doesn't take into account the time>it takes until we have sufficient knowledge of the changes and>updated SDKs and tools available.>>How about spending less time trolling and more time producing>something of value to share with the community?>>Cheers, HolgerExactly. What a tool of an original poster.

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If you are looking for nice freeware aircraft to use in FSX, you can check out the thread I started at http://forums.avsim.net/dcboard.php?az=sho...71804&mode=fullMy goal for the last couple of years is to find aircraft with functional VC's, so you'll see a prediliction to that in the aircraft I have chosen to transfer so far. I've also tried to choose a range of different types of aircraft as well.I've also already replaced all the airliner paints with real airline paints for use with the default traffic, though I understand many of the other traffic programs work in FSX as well. All of the default aircraft repaints I used I got from here at Avsim, all created for FSX.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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FSX has been out less than a month and you expect a flood of freeware already!!!!!!!!!! WOW is all I can say.System-- Gateway desktop FX400 Intel ® Pentium D CPU 2.80 GHZ 1512 ram Nvidea 6200 turbo cache 93.71 drivers Windows xp pro media center edition version2002 service pack 2

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